The Simian developers apparently don't test with Robust at all. So
they don't catch bugs where Simian is not properly disabled.
Groups has been tested and works perfectly well with .69 -- and the last
time it was tested with the .7 branch it worked just fine.
Jor3l Boa wrote:
It was not
the code is,
OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
Cheers,
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:
$groupRequireAgentAuthForWrite = FALSE;
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branch I took the path of lest work when back-porting the changes
(including the config param names.)
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:
http://www.openmetaverse.org/viewvc/index.cgi/omf/libopenmetaverse/trunk/OpenMetaverse/_VisualParam_.cs?view=co
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aka Static Sprocket
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/master --
any bleeding edge groups work will be there first in one or more
branches. The groups-core-contrib branch will contain changes
scheduled to be, or already submitted to opensimulator.org for
inclusion in the core repo.
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no requirement for such a move to be completed in it's
entirety for people to continue working.
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in a couple minutes of coding as
a proof of concept for a file cache. There is no limiting or expiration
mechanism, and as such is not appropriate for production use. If
testing proves that it's useful, then I'll submit to mantis for
inclusion in OpenSim SVN.
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developer.
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to the flotsam project website at gcode are
generally work-in-progress patches used by those testing new
functionality, or bug resolutions prior to their submission to SVN.
For more information see:
https://lists.berlios.de/pipermail/opensim-users/2009-April/002051.html
Hope that helps,
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, or within the same private network.
I dunno if that helps or not, but just my 2 cents -- and if it wasn't
clear I'm +1 on collapsing the standalone vs grid -- so that it is
always grid, perhaps with a switch that allows direct in process access
to services {if available}
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not
provide the full access token to it.
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???
;-)
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{still contending that a single instance of OpenSim is a Grid already...}
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either 1000's of meters
vertically, under ground, or out of the region.
I was tempted to push what I had to the main SVN, but was unhappy with
the results so I never got around to it -- then got distracted by Sun,
Wind, Groups, etc...
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Michael Cortez wrote:
My thoughts:
To me, a Grid is a virtual space that can be of any given size, and to
date, currently consists of one or more discrete Regions that are laid
out in a two dimensional grid pattern. A Grid allows for these
discrete individual spaces to be joined together
understand that it's not the general scenario of
people talking about hypergrid, but OpenSim is a platform that will be
used for things other then hypergridding and I don't want to see
alternative scenarios ruled out, or marginalized because of the current
focus on hypergrid.
Cheers,
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also cut out entire usage scenarios where the
default is not to trust the client, or anything the client says {think
remote access to closed corporate networks or game scenarios.}
Just my half-awake two cents,
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,
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some bug exposed an exploitable asset copy mechanism, or
because someone connected a hacked region to the grid to suck assets out
-- perhaps having the default licensing be something like CC -- which
always guarantees redistribution isn't such a bad thing?
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?
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It would probably be a good idea to have llMoveTo() and llSetHoverHeight()
be mutually exclusive, so perhaps adding another flag to PhysicsActor for
PIDHover {True/False}, and then using that in the various physics
implementations to signal when only the Z axis should be used.
An alternative
I just noticed that the llSetHoverHeight() method uses PhysicsActor
PIDTarget/Tau/Active which is the same interface to the physics engine
that is used for llMoveTo().
This creates a problem because, llSetHoverHeight() should only dampen a
body's Z axis, not all three -- which is what the
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