Re: [Opensim-dev] Proposal: allow (var)region static maptiles to be loaded from file, where a 1024x1024 inventory texture is not big enough

2014-03-16 Thread Mister Blue
I added a note to the Mantis entry. Basically, I don't see anything wrong with this if the file facility is needed. The INI specification for maptiles is becoming complex with several different, inter-related settings but downward compatibility is pushing us in that direction. I'll apply Jak's

Re: [Opensim-dev] Proposal: notify clients when Robust changes a user's inventory

2014-03-13 Thread Mister Blue
The modern code pattern for this sort of thing is for there to be an underlying notification service (like MQTT, AWS/SNS, ...) and to build IM and server-to-server comms on top of that. A serious refactoring would be to rip out the existing push directed IM system and replace it with a pub/sub

[Opensim-dev] Updating mega-regions

2014-02-16 Thread Mister Blue
Adding the varregion feature to OpenSimulator caused me to bump into the mega-region code. The most recent commits to OpenSimulator are a rewrite of some of that code to make it easier to understand and eliminate some complexities (like creation and testing of complex border classes). There have

Re: [Opensim-dev] varregion and map teleporting improvements

2014-01-29 Thread Mister Blue
many people who have learned and adapted to the existing setup and values that changing that in any significant way would break people's setups. -- mb On Wed, Jan 29, 2014 at 4:35 AM, Ai Austin ai.ai.aus...@gmail.com wrote: Mister Blue write: Instructions for varregions at http

Re: [Opensim-dev] varregion and map teleporting improvements

2014-01-28 Thread Mister Blue
Thanks to your fix for varregion. It has been checked into the varregion branch. There is, as yet, no Mantis category for varregion. Add problem reports to [REGION] OpenSim Core as varregion will soon be merged into master. If you'll put that map thing into Mantis, that will help me track it. --

[Opensim-dev] varregion merged to master branch and continuing master work

2014-01-28 Thread Mister Blue
Today, the 'varregion' branch was merged into the OpenSimulator 'master' branch. This should mean no operational changes of you don't specify larger regions[1] so, if you find any problems, be sure to file a Mantis report. As a corollary, the 'varregion' branch will get no new development. There

[Opensim-dev] varregion and map teleporting improvements

2014-01-27 Thread Mister Blue
Some new commits to the 'varregion' branch in the OpenSimulator source repository have added better map display and teleporting for large varregions -- you can now click on a large region in the map and teleport to that location. When you display varregions using the viewer's map dialog, you will

[Opensim-dev] varregion branch new parameters and features for 'load oar'

2014-01-19 Thread Mister Blue
I wanted to make the creation of varregions easier so I added some parameters to the 'load oar' simulator command. But, while I was in the area, I got a little carried away. For varregions, 'load oar' now has a '--displacement x,y,z' parameter. This displaces all of the objects and the terrain

[Opensim-dev] varregion: adjacent large regions, better maps and other updates

2014-01-19 Thread Mister Blue
The 'varregion' source branch in the OpenSimulator source repository has been updated this last week to fix a lot of the existing varregion problems. Some things that now work: Teleporting to and from large regions using Singularity does not crash any more. There are still some problems with

Re: [Opensim-dev] Viewer crash induced by opensim master changes.

2014-01-04 Thread Mister Blue
Is there any indication of why the viewer crashes? Any error messages in the log file? On Thu, Jan 2, 2014 at 2:47 PM, Nicky Perian nickyper...@gmail.com wrote: Background: Kokua maintains one viewer for use on OpenSim and SecondLife grids. Linden Lab has continued to refine Server Side

[Opensim-dev] varregion and the grid

2013-12-28 Thread Mister Blue
After a brief hiatus recovering from a crashed disk and installing and becoming accustomed with Windows 8.1 (question to MS: what the heck were you thinking???), I’ve spent more time on the OpenSimulator varregion code. The code is still on the ‘varregion’ branch of the source repository and it

[Opensim-dev] Latest varregion checkin

2013-12-17 Thread Mister Blue
Just a note to say to not get excited about the latest checkins to the varregion source branch. Don't waste any time testing yet. I have merged Melanie's changes so, as of now, 'varregion' is in sync with 'master'. I will be testing over the next week to get it all running again. I will email

Re: [Opensim-dev] GIt master is broken until further notice

2013-12-13 Thread Mister Blue
I don't think these changes are entangled with the physics engine but, in either case, if it doesn't work with BulletSim, I will make it work. -- mb On Fri, Dec 13, 2013 at 9:02 AM, James Stallings II james.stalli...@gmail.com wrote: That's definitely good to hear :) A quick question

Re: [Opensim-dev] GIt master is broken until further notice

2013-12-13 Thread Mister Blue
I will generalize these after you have added the functions because there are other uses for being able to 'pickup' and move physics state. The functions should be more general than just get vehicle state. For instance, BulletSim is getting an extension to linksets which allows linkset links to be

[Opensim-dev] Notes on varregion

2013-11-29 Thread Mister Blue
There are so many 'social network' services that I don't know where to publish anything any more. I've taken to putting notes on my 'varregion' implementation on my blog at http://misterblue.com and in my OpenSim circle on Google+. People suggested this is another forum for notes. Well here are a

Re: [Opensim-dev] Variable size region progress

2013-11-05 Thread Mister Blue
, R.Gunther ri...@rigutech.nl wrote: Additionally, the large regions must be square. Hmm. whats then the difference at the end between mega region and variable region ? Except that megaregions still misisng support for things. On 2013-11-05 08:08, Mister Blue wrote: An update on 'varregion

Re: [Opensim-dev] Variable size region progress

2013-11-05 Thread Mister Blue
regions aren't working in the viewer, that needs to be addressed. Kind regards, -- Cinder On 5 Nov 2013, at 7:04, Mister Blue wrote: A varregion is just one large region and not several regular regions glued together as for megaregions. varregions will save and restore terrain and prim

Re: [Opensim-dev] Variable size region progress

2013-11-05 Thread Mister Blue
terrain heightmap blob. On Tue, Nov 5, 2013 at 6:18 AM, Todd Adams ta2...@gmail.com wrote: Question - is the terrain image now 512x512, 1024x1024 etc, or do you still use a 256x256 terrain and just stretch it? On Tue, Nov 5, 2013 at 9:04 AM, Mister Blue misterb...@misterblue.comwrote

Re: [Opensim-dev] Variable size region progress

2013-11-05 Thread Mister Blue
' that doesn't seem to properly save the whole region but I'll fix that today. -- mb On Tue, Nov 5, 2013 at 8:41 AM, Todd Adams ta2...@gmail.com wrote: so, if you modify the terrain, it will remain persistant? On Tue, Nov 5, 2013 at 11:28 AM, Mister Blue misterb...@misterblue.comwrote: I

Re: [Opensim-dev] Variable size region progress

2013-11-05 Thread Mister Blue
to the regular master branch, do a: git checkout master -- mb On Tue, Nov 5, 2013 at 10:54 AM, R.Gunther ri...@rigutech.nl wrote: whats the git command line to download your var opensim code ? really want to try it before i move to some other steps. On 2013-11-05 08:08, Mister Blue wrote

[Opensim-dev] Variable size region progress

2013-11-04 Thread Mister Blue
An update on 'varregion' development: As some of you know, I've taken on the task of porting the Aurora variable region feature into OpenSimulator. The port uses the Aurora's protocol extensions so the existing Firestorm and Singularity Aurora Support will work for OpenSimulator. The larger

Re: [Opensim-dev] Setting a single child prim to Phantom

2013-02-03 Thread Mister Blue
I'll put something like this on the BulletSim TODO list. There are several new STATUS_ and physical material parameters that would be nice to have. On Sun, Feb 3, 2013 at 1:30 AM, Oren Hurvitz or...@kitely.com wrote: I just tried this and it doesn't work. I can set a prim's Physics Shape Type

Re: [Opensim-dev] BulletSim testing

2012-11-10 Thread Mister Blue
Thanks all for testing. I have some Manti to fix. :-) I'm travelling at the moment so I won't be on IRC for a few days. But soon I will be back to making BulletSim run smoothly. -- ra On Nov 9, 2012 5:46 AM, Bri Hasp wwwe...@gmail.com wrote: I have 2 test setups that switch to ODE quickly for

Re: [Opensim-dev] Limit of users

2010-10-01 Thread Mister Blue
Were you running 0.6.9 or one of the more recent builds? My experience is that 0.6.9 has a limit of around 50 while 0.7.x can support many more active avatars. I've run hundreds of very active avatars with baking and constant motion on 0.7.x servers. -- mb On Thu, Sep 30, 2010 at 10:34 PM,

Re: [Opensim-dev] Problem with the bots

2010-09-06 Thread Mister Blue
A comparison of 0.6.9 and 0.7.0.1 is written up at http://www.sciencesim.com/wiki/doku.php/vwperf/stress_profile_20100820 . The stress tests themselves are being made available at http://www.sciencesim.com/wiki/doku.php/vwperf/scalability_tests . We use a modified version of TestClient to create

Re: [Opensim-dev] BOTS

2010-07-15 Thread Mister Blue
I have done some stress testing of OpenSimulator with bots. Some of the results are at http://www.sciencesim.com/wiki/doku.php/vwperf/profiling_069_070 . I have found that the latest OpenSimulator master branch, when running on .NET, will support several hundred wandering bots before the

[Opensim-dev] LookingGlass Viewer progress

2009-12-27 Thread Mister Blue
The LookingGlass Viewer forge project[1] has been progressing slowly. Written in C# with a C++ interface to Ogre, it can now load and display most regions and it has dialogs for avatar tracking and chat. It's to a point where I can log into a region, walk and fly around and chat with the people I

Re: [Opensim-dev] LookingGlass in Wright Plaza

2009-08-26 Thread Mister Blue
Of Mister Blue Sent: Tuesday, 25 August 2009 10:17 PM To: opensim-dev Subject: [Opensim-dev] LookingGlass in Wright Plaza The LookingGlass viewer forge project[1] reached a milestone last night of allowing me to walk and fly around Wright Plaza. If you ever see an avatar by the name of Charm

[Opensim-dev] LookingGlass viewer in Wright Plaza

2009-08-25 Thread Mister Blue
The LookingGlass viewer forge project[1] reached a milestone last night of allowing me to walk and fly around Wright Plaza. If you ever see an avatar by the name of Charm DeSnoozle stumbling around OSGrid, that's me testing LookingGlass. I made a video of the experience [2]. You can see that the

[Opensim-dev] LookingGlass in Wright Plaza

2009-08-25 Thread Mister Blue
The LookingGlass viewer forge project[1] reached a milestone last night of allowing me to walk and fly around Wright Plaza. If you ever see an avatar by the name of Charm DeSnoozle stumbling around OSGrid, that's me testing LookingGlass. I made a video of the experience [2]. You can see that the

[Opensim-dev] LookingGlass viewer project in forge

2009-06-03 Thread Mister Blue
Over in the Forge is a new project: the LookingGlass viewer. What started out as a small project to learn C# turned into a whole virtual world viewer framework. It is no where near usable for normal viewing (lacking avatars and navigation and many features) but it will connect to OpenSim and

Re: [Opensim-dev] LookingGlass viewer project in forge

2009-06-03 Thread Mister Blue
wait, that's taken. --ra On Wed, Jun 3, 2009 at 1:07 PM, f.d.g. opensim...@fdg.org wrote: Is LookingGlass really a good name for a new 3D viewer? ;-) http://en.wikipedia.org/wiki/Project_Looking_Glass Bye f.d.g. Mister Blue wrote: Over in the Forge is a new project: the LookingGlass

Re: [Opensim-dev] On solving Authentication and such

2009-02-24 Thread Mister Blue
Definitely a +1. If one is using a 3d system like Ogre, you could use webkit to display on the 'overlay' surfaces (Ogre has this concept of transparent overlays over the 3d view). Even the interface to the viewer proper could be all web pages and AJAX goop. Then any web page -- any interface to