Re: [Opensim-dev] density

2009-03-22 Thread Teravus Ovares
A couple of points here As far as LSL is concerned, mass is the same whether metal, rubber, glass, rock or plywood from what I've been told.There are other changes though.. like bounciness. The mass of the avatar has been the same since implementation and works well with the Avatar PID

Re: [Opensim-dev] density

2009-03-22 Thread Dahlia Trimble
I'm trying to imagine the consequences of having the wrong density for an avatar. The most common physics application that I'm aware of for avatars are flight assists, which may be less common in OpenSim as there is no flight ceiling. Another application may be push type teleporting systems.

Re: [Opensim-dev] density

2009-03-22 Thread Teravus Ovares
Interesting thoughts. Currently they are configurable. Though, there's nothing to say that material rubber has different settings then material plywood. There's also no defined procedure for changing the settings.One of the reasons being... it's something that's partially mathematic and

Re: [Opensim-dev] density

2009-03-22 Thread Skidz Tweak
Hi All. I have set up a grid in my home, and trying to let a friend connect. Having some problems. and I know it has to do with my iptables. at least I think so. I have all 5 servers and one sim running on: 192.168.1.181 I have the domain name grid.gridaverse.com pointed to my external IP