Re: [opensource-dev] Mac Build - Where do I start?

2018-04-23 Thread Coyot Linden (Glenn Glazer)
I believe you want PYTHONHOME: https://docs.python.org/2/using/cmdline.html#environment-variables Best, coyot On 4/23/18 12:39, Kittin Ninetails wrote: Solved!   cmake is finding /usr/bin/python, but I run

Re: [opensource-dev] Mac Build - Where do I start?

2018-04-23 Thread Kittin Ninetails
Solved! cmake is finding /usr/bin/python, but I run /opt/local/bin/python from MacPorts. I'm not sure what the right solution is. There's probably an env var I need to set. But with a little jiggering, I got it to compile and link! On Mon, Apr 23, 2018 at 11:30 AM, Kittin Ninetails <

Re: [opensource-dev] Mac Build - Where do I start?

2018-04-23 Thread Kittin Ninetails
Nope...that doesn't work. :( I can install llbase 1.1.2, but it doesn't solve the error. On Mon, Apr 23, 2018 at 10:37 AM, Cinder Roxley wrote: > pip install llbase > > > On April 23, 2018 at 12:36:36 PM, Kittin Ninetails ( > kittin.nineta...@gmail.com) wrote: > >

Re: [opensource-dev] Mac Build - Where do I start?

2018-04-23 Thread Cinder Roxley
pip install llbase On April 23, 2018 at 12:36:36 PM, Kittin Ninetails ( kittin.nineta...@gmail.com) wrote: Thanks, Nicky! That got me much further. It stops with an error with llbase and llsd? I'm not familiar with those. PhaseScriptExecution CMake\ PostBuild\ Rules >

Re: [opensource-dev] Mac Build - Where do I start?

2018-04-23 Thread Kittin Ninetails
Thanks, Nicky! That got me much further. It stops with an error with llbase and llsd? I'm not familiar with those. PhaseScriptExecution CMake\ PostBuild\ Rules >

Re: [opensource-dev] Mac Build - Where do I start?

2018-04-23 Thread Nicky Perian
Step 1. hg clone ssh://h...@bitbucket.org/lindenlab/viewer-build-variables Or hg clone ssh://h...@bitbucket.org/kokua/viewer-build-variables //setup for multiple Xcode installed in /Xcode currently Xcode-9.3 Set an environment variable

Re: [opensource-dev] Mac Build - Where do I start?

2018-04-23 Thread Cinder Roxley
I was looking into this a bit over the weekend. I hadn’t really tried to build SLViewer in a while. I wish I had better news, but I couldn’t figure out what was going on with it now either. Seems to have become a massively over engineered and undocumented process developed for CI not individual