Re: [opensource-dev] Mac Build - Where do I start?

2018-04-23 Thread Coyot Linden (Glenn Glazer)
I believe you want PYTHONHOME: https://docs.python.org/2/using/cmdline.html#environment-variables Best, coyot On 4/23/18 12:39, Kittin Ninetails wrote: Solved!   cmake is finding /usr/bin/python, but I run

Re: [opensource-dev] Mac Build - Where do I start?

2018-04-23 Thread Kittin Ninetails
Solved! cmake is finding /usr/bin/python, but I run /opt/local/bin/python from MacPorts. I'm not sure what the right solution is. There's probably an env var I need to set. But with a little jiggering, I got it to compile and link! On Mon, Apr 23, 2018 at 11:30 AM, Kittin Ninetails <

Re: [opensource-dev] Mac Build - Where do I start?

2018-04-23 Thread Kittin Ninetails
Nope...that doesn't work. :( I can install llbase 1.1.2, but it doesn't solve the error. On Mon, Apr 23, 2018 at 10:37 AM, Cinder Roxley wrote: > pip install llbase > > > On April 23, 2018 at 12:36:36 PM, Kittin Ninetails ( > kittin.nineta...@gmail.com) wrote: > >

Re: [opensource-dev] Mac Build - Where do I start?

2018-04-23 Thread Cinder Roxley
pip install llbase On April 23, 2018 at 12:36:36 PM, Kittin Ninetails ( kittin.nineta...@gmail.com) wrote: Thanks, Nicky! That got me much further. It stops with an error with llbase and llsd? I'm not familiar with those. PhaseScriptExecution CMake\ PostBuild\ Rules >

Re: [opensource-dev] Mac Build - Where do I start?

2018-04-23 Thread Kittin Ninetails
Thanks, Nicky! That got me much further. It stops with an error with llbase and llsd? I'm not familiar with those. PhaseScriptExecution CMake\ PostBuild\ Rules >

Re: [opensource-dev] Mac Build - Where do I start?

2018-04-23 Thread Nicky Perian
Step 1. hg clone ssh://h...@bitbucket.org/lindenlab/viewer-build-variables Or hg clone ssh://h...@bitbucket.org/kokua/viewer-build-variables //setup for multiple Xcode installed in /Xcode currently Xcode-9.3 Set an environment variable

Re: [opensource-dev] Mac Build - Where do I start?

2018-04-23 Thread Cinder Roxley
I was looking into this a bit over the weekend. I hadn’t really tried to build SLViewer in a while. I wish I had better news, but I couldn’t figure out what was going on with it now either. Seems to have become a massively over engineered and undocumented process developed for CI not individual

Re: [opensource-dev] Mac Build - Where do I start?

2018-04-20 Thread Cinder Roxley
Hi Kittin! I haven’t built the viewer in a little while, but you should be able to build with the latest version of macOS 10.13. As far as Xcode, I think the latest will work too. If it doesn’t, it’s probably clang being picky. All the autobuild steps are pretty much the same. Feel free to reach

[opensource-dev] Mac Build - Where do I start?

2018-04-19 Thread Kittin Ninetails
Wow, a lot has changed since I last pulled the Viewer source. And with the big warning on the wiki saying the instructions are out of date, I'm not sure where to start. If anyone has some quick & dirty notes for a command-line build, I'd appreciate them. My current questions are: - What