Hi all,
To support testing of the upcoming OSG 2.4 release, I've posted a new
win32 beta installer built from the top of SVN tree, see
http://mew.cx/testing/osg2.3-r8193_vs80sp1_setup_2008-04-23.exe
cheers
-- mew
--
Mike Weiblen -- Austin Texas USA -- http://mew.cx/
I still no ways. is it the reason of opengl32.dll,because use DEPENDS.exe to
find opengl32.dll is the root of mpr.dll, does opengl32.dll conflict with
mpr.dll?
Donlin
[EMAIL PROTECTED] 写道:
Hi,Neil,
Nice receive from you.
Yes,it's really the mpr.dll problem.I notice that on all
Hi Renan
On Tue, Apr 22, 2008 at 3:12 PM, Renan Mendes [EMAIL PROTECTED] wrote:
The best sollution you think, then, is using multithreads?
I don't know if it is the best solution. I've had a look at the
first thread in the archive and saw that people here know far better
than me the specific
Hi Stephan,
Thanks for the feedback, I can't really add much help to resolving
these problem so I have to defer to yourself and others for getting
things build under OSX.
The best I can do is a bit of testing with changes to CMakeLists.txt
by removing the headers include as per your suggestion.
Hi Stephan,
Further to the issue about headers, would something like the following work?
IF(APPLE)
SET(ADD_LIBRARY_HEADERS )
ELSEIF(APPLE)
SET(ADD_LIBRARY_HEADERS ${LIB_PUBLIC_HEADERS} )
ENDIF(APPLE)
ADD_LIBRARY(${LIB_NAME}
${OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC}
Hi Robert,
Robert Osfield schrieb:
I can patch the core OSG libraries CMakeLists.txt files and check them
in if this looks promising at your end.
this worked great!
thanks,
Stephan
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osg-users mailing list
osg-users@lists.openscenegraph.org
Hi Robert,
I need some CMake-advice. I found a solution for the linker-error, I
have to add
-Wl,-dylib_file,/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib:$(SDKROOT)/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
to
OTHER_LDFLAGS, then
to remove an unknown from your diagnosis, are you able to install and
run the prebuilt win32 binary installer on the target machine?
-- mew
2008/4/23 [EMAIL PROTECTED]:
I still no ways. is it the reason of opengl32.dll,because use DEPENDS.exe
to find opengl32.dll is the root of mpr.dll,
-Message d'origine-
De : [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] De la
part de Jean-Sébastien Guay
Envoyé : mercredi 23 avril 2008 15:39
À : OpenSceneGraph Users
Objet : [osg-users] Active stereo support in OSG?
Hi everyone,
Hi Jean-Sebastian
I'd like to ask if anyone
HI
Its something as simple as the the triangles of the terrain/runway are
bigger than the cone of the spot light is it ?
For reference http://www.vis-sim.com/imgdp/vp_lights_ex2.jpg
Just a thought,
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
You're only calling -setText on text, not on textSe and textMono.
Whew, thanks, I was losing my mind.
On a related note: why not just use osgWidget and not worry about all this
placement stuff? :)
I'm trying to get osgWidget working, but took a break to play around
with some other stuff...
On Wed, 2008-04-23 at 10:54 -0400, Lucas Goss wrote:
You're only calling -setText on text, not on textSe and textMono.
Whew, thanks, I was losing my mind.
On a related note: why not just use osgWidget and not worry about all this
placement stuff? :)
I'm trying to get osgWidget
I have a 'container' class A which inherit from Group, which has several
nodes, drawables etc. I also have a controller class B that calls some update
methods on A to update the geometry of some of A's member ( B has a pointer to
A objects.. is that 'allowed'?). I am wondering if im doing
Robert Osfield schrieb:
Good to hear it worked. Which CMakeLists.txt files did you have to
patch to get things to work?
The modifications are only needed for the core-libs:
OpenThreads
osg
osgDB
osgFX
osgGA
osgIntrospection
osgManipulator
osgParticle
osgShadow
osgSim
osgTerrain
osgText
it seems now that the objects only dissapear at certain camera position's.
could there be an error with the culling using SceneView?
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: 23. april 2008 17:30
To: osg-users@lists.openscenegraph.org
Subject:
Hi,
I think if you change your geometry on the fly, you
have to call dirtyBound() of course. Otherwise the old
bound can be used during the cull traversal and your
node maybe culled.
cheers,
Art
--- [EMAIL PROTECTED] schrieb:
it seems now that the objects only dissapear at
certain camera
I though dirty() called dirtyBound().. Anyway, tried it still have problem,
with billboards popping in and out of view when im moving around.. :/
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Art Tevs
Sent: 23. april 2008 18:09
To: OpenSceneGraph Users
Yeah it all built properly... but that gave me a clue. So I ran:
cmake .. -DCMAKE_BUILD_TYPE=Release
And got past that part, but got this error (I couldn't find the io_utils file):
Scanning dependencies of target osgwidgetmenu
[ 60%] Building CXX object
On Wed, 2008-04-23 at 12:31 -0400, Lucas Goss wrote:
Yeah it all built properly... but that gave me a clue. So I ran:
cmake .. -DCMAKE_BUILD_TYPE=Release
And got past that part, but got this error (I couldn't find the io_utils
file):
Alas, the dangers of svn head. :) This is fixed in my
On Wed, 23 Apr 2008, Jean-S?bastien Guay wrote:
Hi everyone,
I'd like to ask if anyone has experience using active stereo with OSG.
To be more precise, the hardware we're looking to use is
Mirage HD3K projector
nVidia Quadro FX 5600 video card
nuvision emitters and 60GX LCD shutter glasses
Hi Erlend,
I think you should call dirtyBound() AND dirtyDisplayList() on the
drawable containing the geometry you edited.
Hope that will help you,
Frédéric.
[EMAIL PROTECTED] a écrit :
I though dirty() called dirtyBound().. Anyway, tried it still have problem,
with billboards popping in
I'd like to ask if anyone has experience using active stereo with OSG.
To be more precise, the hardware we're looking to use is
Mirage HD3K projector
nVidia Quadro FX 5600 video card
nuvision emitters and 60GX LCD shutter glasses
My lab's setup includes:
Mirage 2K (x4)
nVidia Quadro FX
Bonjour Luc,
I work with nVidia Quadro FX 5600 and nuvision emitters and 60GX LCD shutter
glasses on a daily basis.
OSG will work out of the box in QUAD_BUFFER mode.
Excellent, that's the news I wanted to hear!
I knew about the environment variables, I was just wondering if it was a
Hi Bob,
Thanks for the input.
OSG works very well with our setup. The only piece that is currently missing
is configs for the various physical geometric forms our display surfaces can
take. I think this is all very close, however.
You mean about having to use environment variables instead
On Wed, 23 Apr 2008, Jean-S?bastien Guay wrote:
Hi Bob,
Thanks for the input.
OSG works very well with our setup. The only piece that is currently missing
is configs for the various physical geometric forms our display surfaces can
take. I think this is all very close, however.
You mean
Hi Bob,
My goal here is to create .cfg files that describe orientation of the
display surfaces. I suppose env variables would work for simple cases,
but I need to be able to put my displays into a non planar config -
orthogonal surfaces.
Hmmm, that would be interesting for us too, but in
Hi Bob and J-S,
The current stereo support assumes a powerwall setup, so while easy to
use isn't that generic.
For generic support one needs to manage things at a higher level - up
in osgViewer as I've done with the spherical display support. My plan
is to move stereo support entirely within
This is something I would really like to see in OSG. An easy way to do
stereo asymmetric displays. Particularly for a head-tracked display. I
have never done it, but I have spent some time digging through source
code, doxygen files, and the mailing list and I know all the blocks are
there. OSG
Hi list,
I've been a long time lurker. Finally have some free time to get my hands
dirty with OSG. I'm new to computer graphics, and so far its definitely
been an adventure.
I'm stuck trying to draw a concave polygon, it looks like I need to use
tessellation to break the geometry down into
More eyes--is more testing--is more good!
OK, well here's some testing notes on osgWidget head:
* osgwidgetaddremove
-I get: Warning: font file fonts/Calibri1.ttf not found
-I get a blank screen.. looked at the code and seems to go with
mouse push/release
* osgwidgetbox
-I get a blank
Hi Stephan,
I have now modified the below core-libs to use the new header
inclusion, everything builds OK under Linux, but I can only hope that
it hasn't broke anywhere else - I need feedback from the community on
this, I send a separate email to the list requesting testing. The
changes are now
Hi All,
Hiccups under OSX/Cmake and Windows/FreeType builds have held back
making 2.4 today, I haven't yet received any update on the
Windows/FreeType but on the OSX/Cmake side we may have a bit of
progress. However, this progress was made via tweaks to the core osg
libs' CMakeLists.txt, while
Hi Steven,
You're using the logical or operator || rather than bitwise or |. If
any parents of the camera are using the OVERRIDE flag on a shader, this
can cause the problem you describe.
Mark
Steven Powers wrote:
Let me know if you need more code than this. I can throw together a full
Hi Robert,
I haven't yet received any update on the Windows/FreeType
As Paul and I mentioned (you probably just didn't see it in the rest of
the list traffic) this was surely caused by a stale CMakeCache.txt or
something specific to that user. No one else has experienced this
(except when
These errors are all the result of using SVN, some of which I have an
answer in the works for and some of which I do not. Also, most of your
errors are caused by not having the font I use installed, which you can
remedy by changing the examples to use your font of choice. :) Widgets
and Windows
Hi Robert,
The build itself seems to be going fine. I'll let you know when it
finishes.
Yep, built fine. So the only issue I see before a 2.4 release on Windows
is the missing headers in the generated project files for the core projects.
I can't see why your added IF(APPLE) and
Hi all,
I noticed that current OSG svn now builds without complaint with the
curl lib in the 3rdParty win32 binaries (the build used to report
unresolved, so someone fixed something ;-)
do you want to update the windows cmake to point to my binaries (I
currently have an override path I put on
Hi Robert (JS and Paul),
I solved my WIN32 FreeType problem that I mentioned to you off-line.
If I rename:
~OSG/3rdparty/3rdParty_win32binaries_vs80sp1
to:
~OSG/3rdparty
then the CMake will configure correctly the variables:
FREETYPE_INCLUDE_DIR_freetype2
Hi, sorry, I've been really busy with other work (day job) which happens to
have no OSG or CMake at the moment so it has been hard for me to finish fixing
everything up. I have some stuff written, but it is incomplete and am still
trying to get over various CMake bugs which requires me to write
Hello Sergey,
I just wanted to let you know that CEGUI5.0 does indeed work with the following
line of code before the realize:
viewer-setThreadingModel(osgViewer::Viewer::SingleThreaded);
viewer-realize();
This will get the CEGUI rendering properly.
I've been working on
On Wed, 23 Apr 2008, Robert Osfield wrote:
Hi Bob and J-S,
The current stereo support assumes a powerwall setup, so while easy to
use isn't that generic.
For generic support one needs to manage things at a higher level - up
in osgViewer as I've done with the spherical display support. My
Hi Bob,
We have more or less this exact setup, 2 x Christie Mirage HD3's,
Quadro 5600 and Nuvision 60GX shutter glasses on a 160 degree curved
screen. Once the correct parameters are declared we have has no
problems running in Quad buffer stereo with OSG. The only issue we have
On Wed, 23 Apr 2008, Jean-S?bastien Guay wrote:
Hi Bob,
My goal here is to create .cfg files that describe orientation of the
display surfaces. I suppose env variables would work for simple cases,
but I need to be able to put my displays into a non planar config -
orthogonal surfaces.
Hmmm,
Hi Jon,
On Thu, 24 Apr 2008, Jon Newell wrote:
Hi Bob,
We have more or less this exact setup, 2 x Christie Mirage HD3's,
Quadro 5600 and Nuvision 60GX shutter glasses on a 160 degree curved
screen. Once the correct parameters are declared we have has no
problems running in Quad buffer
Small suggestion: is it possible to remove references to freetype219
from FindFreeType.cmake?
This version does not works with 2.3.10 anyway (and helps generate my
error...)
Thanks!
mario
Colin Dunlop wrote:
Hi Robert (JS and Paul),
I solved my WIN32 FreeType problem that
Hi,Just a small one -
Are the gl_EyePlanes automatically setup when calling
texgen-setPlanesFromMatrix(...)?
I'm trying to replicate simple Projective texturing using glsl.
Regards
IMPORTANT: This email remains the property of the Australian Defence
Organisation and is subject to the
Not sure if this is the correct way to submit a bug report so please
let me know if I need to submit this somewhere else.
I am getting an the following error messages when I build v2.3.10
under OSX 10.5 using cmake.
Scanning dependencies of target osgUtil
[ 20%] Building CXX object
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