[osg-users] OSG 2.3 win32 installer beta available

2008-04-23 Thread Mike Weiblen
Hi all, To support testing of the upcoming OSG 2.4 release, I've posted a new win32 beta installer built from the top of SVN tree, see http://mew.cx/testing/osg2.3-r8193_vs80sp1_setup_2008-04-23.exe cheers -- mew -- Mike Weiblen -- Austin Texas USA -- http://mew.cx/

Re: [osg-users] What's the mpr.dll ?

2008-04-23 Thread xyc508
I still no ways. is it the reason of opengl32.dll,because use DEPENDS.exe to find opengl32.dll is the root of mpr.dll, does opengl32.dll conflict with mpr.dll? Donlin [EMAIL PROTECTED] 写道: Hi,Neil, Nice receive from you. Yes,it's really the mpr.dll problem.I notice that on all

Re: [osg-users] Adding input device Part 2

2008-04-23 Thread Thibault Genessay
Hi Renan On Tue, Apr 22, 2008 at 3:12 PM, Renan Mendes [EMAIL PROTECTED] wrote: The best sollution you think, then, is using multithreads? I don't know if it is the best solution. I've had a look at the first thread in the archive and saw that people here know far better than me the specific

Re: [osg-users] OS X / cmake-problems, was: Re: OpenSceneGraph-2.3.10 dev release tagged

2008-04-23 Thread Robert Osfield
Hi Stephan, Thanks for the feedback, I can't really add much help to resolving these problem so I have to defer to yourself and others for getting things build under OSX. The best I can do is a bit of testing with changes to CMakeLists.txt by removing the headers include as per your suggestion.

Re: [osg-users] OS X / cmake-problems, was: Re: OpenSceneGraph-2.3.10 dev release tagged

2008-04-23 Thread Robert Osfield
Hi Stephan, Further to the issue about headers, would something like the following work? IF(APPLE) SET(ADD_LIBRARY_HEADERS ) ELSEIF(APPLE) SET(ADD_LIBRARY_HEADERS ${LIB_PUBLIC_HEADERS} ) ENDIF(APPLE) ADD_LIBRARY(${LIB_NAME} ${OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC}

Re: [osg-users] OS X / cmake-problems, was: Re: OpenSceneGraph-2.3.10 dev release tagged

2008-04-23 Thread Stephan Maximilian Huber
Hi Robert, Robert Osfield schrieb: I can patch the core OSG libraries CMakeLists.txt files and check them in if this looks promising at your end. this worked great! thanks, Stephan ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] OS X / cmake-problems, was: Re: OpenSceneGraph-2.3.10 dev release tagged

2008-04-23 Thread Stephan Maximilian Huber
Hi Robert, I need some CMake-advice. I found a solution for the linker-error, I have to add -Wl,-dylib_file,/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib:$(SDKROOT)/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib to OTHER_LDFLAGS, then

Re: [osg-users] What's the mpr.dll ?

2008-04-23 Thread Mike Weiblen
to remove an unknown from your diagnosis, are you able to install and run the prebuilt win32 binary installer on the target machine? -- mew 2008/4/23 [EMAIL PROTECTED]: I still no ways. is it the reason of opengl32.dll,because use DEPENDS.exe to find opengl32.dll is the root of mpr.dll,

Re: [osg-users] Active stereo support in OSG?

2008-04-23 Thread Frauciel Luc
-Message d'origine- De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de Jean-Sébastien Guay Envoyé : mercredi 23 avril 2008 15:39 À : OpenSceneGraph Users Objet : [osg-users] Active stereo support in OSG? Hi everyone, Hi Jean-Sebastian I'd like to ask if anyone

Re: [osg-users] Spotlight only affecting parts of scene despite changesto root stateSet

2008-04-23 Thread Gordon Tomlinson
HI Its something as simple as the the triangles of the terrain/runway are bigger than the cone of the spot light is it ? For reference http://www.vis-sim.com/imgdp/vp_lights_ex2.jpg Just a thought, -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of

Re: [osg-users] Working with text

2008-04-23 Thread Lucas Goss
You're only calling -setText on text, not on textSe and textMono. Whew, thanks, I was losing my mind. On a related note: why not just use osgWidget and not worry about all this placement stuff? :) I'm trying to get osgWidget working, but took a break to play around with some other stuff...

Re: [osg-users] Working with text

2008-04-23 Thread Jeremy Moles
On Wed, 2008-04-23 at 10:54 -0400, Lucas Goss wrote: You're only calling -setText on text, not on textSe and textMono. Whew, thanks, I was losing my mind. On a related note: why not just use osgWidget and not worry about all this placement stuff? :) I'm trying to get osgWidget

[osg-users] updating geometry and textures

2008-04-23 Thread erf
I have a 'container' class A which inherit from Group, which has several nodes, drawables etc. I also have a controller class B that calls some update methods on A to update the geometry of some of A's member ( B has a pointer to A objects.. is that 'allowed'?). I am wondering if im doing

Re: [osg-users] OS X / cmake-problems, was: Re: OpenSceneGraph-2.3.10 dev release tagged

2008-04-23 Thread Stephan Maximilian Huber
Robert Osfield schrieb: Good to hear it worked. Which CMakeLists.txt files did you have to patch to get things to work? The modifications are only needed for the core-libs: OpenThreads osg osgDB osgFX osgGA osgIntrospection osgManipulator osgParticle osgShadow osgSim osgTerrain osgText

Re: [osg-users] updating geometry and textures

2008-04-23 Thread erf
it seems now that the objects only dissapear at certain camera position's. could there be an error with the culling using SceneView? From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 23. april 2008 17:30 To: osg-users@lists.openscenegraph.org Subject:

Re: [osg-users] updating geometry and textures

2008-04-23 Thread Art Tevs
Hi, I think if you change your geometry on the fly, you have to call dirtyBound() of course. Otherwise the old bound can be used during the cull traversal and your node maybe culled. cheers, Art --- [EMAIL PROTECTED] schrieb: it seems now that the objects only dissapear at certain camera

Re: [osg-users] updating geometry and textures

2008-04-23 Thread erf
I though dirty() called dirtyBound().. Anyway, tried it still have problem, with billboards popping in and out of view when im moving around.. :/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Art Tevs Sent: 23. april 2008 18:09 To: OpenSceneGraph Users

Re: [osg-users] Working with text

2008-04-23 Thread Lucas Goss
Yeah it all built properly... but that gave me a clue. So I ran: cmake .. -DCMAKE_BUILD_TYPE=Release And got past that part, but got this error (I couldn't find the io_utils file): Scanning dependencies of target osgwidgetmenu [ 60%] Building CXX object

Re: [osg-users] Working with text

2008-04-23 Thread Jeremy Moles
On Wed, 2008-04-23 at 12:31 -0400, Lucas Goss wrote: Yeah it all built properly... but that gave me a clue. So I ran: cmake .. -DCMAKE_BUILD_TYPE=Release And got past that part, but got this error (I couldn't find the io_utils file): Alas, the dangers of svn head. :) This is fixed in my

Re: [osg-users] Active stereo support in OSG?

2008-04-23 Thread Bob Huebert
On Wed, 23 Apr 2008, Jean-S?bastien Guay wrote: Hi everyone, I'd like to ask if anyone has experience using active stereo with OSG. To be more precise, the hardware we're looking to use is Mirage HD3K projector nVidia Quadro FX 5600 video card nuvision emitters and 60GX LCD shutter glasses

Re: [osg-users] updating geometry and textures

2008-04-23 Thread Frédéric SPEISSER
Hi Erlend, I think you should call dirtyBound() AND dirtyDisplayList() on the drawable containing the geometry you edited. Hope that will help you, Frédéric. [EMAIL PROTECTED] a écrit : I though dirty() called dirtyBound().. Anyway, tried it still have problem, with billboards popping in

Re: [osg-users] Active stereo support in OSG?

2008-04-23 Thread Bob Huebert
I'd like to ask if anyone has experience using active stereo with OSG. To be more precise, the hardware we're looking to use is Mirage HD3K projector nVidia Quadro FX 5600 video card nuvision emitters and 60GX LCD shutter glasses My lab's setup includes: Mirage 2K (x4) nVidia Quadro FX

Re: [osg-users] Active stereo support in OSG?

2008-04-23 Thread Jean-Sébastien Guay
Bonjour Luc, I work with nVidia Quadro FX 5600 and nuvision emitters and 60GX LCD shutter glasses on a daily basis. OSG will work out of the box in QUAD_BUFFER mode. Excellent, that's the news I wanted to hear! I knew about the environment variables, I was just wondering if it was a

Re: [osg-users] Active stereo support in OSG?

2008-04-23 Thread Jean-Sébastien Guay
Hi Bob, Thanks for the input. OSG works very well with our setup. The only piece that is currently missing is configs for the various physical geometric forms our display surfaces can take. I think this is all very close, however. You mean about having to use environment variables instead

Re: [osg-users] Active stereo support in OSG?

2008-04-23 Thread Bob Huebert
On Wed, 23 Apr 2008, Jean-S?bastien Guay wrote: Hi Bob, Thanks for the input. OSG works very well with our setup. The only piece that is currently missing is configs for the various physical geometric forms our display surfaces can take. I think this is all very close, however. You mean

Re: [osg-users] Active stereo support in OSG?

2008-04-23 Thread Jean-Sébastien Guay
Hi Bob, My goal here is to create .cfg files that describe orientation of the display surfaces. I suppose env variables would work for simple cases, but I need to be able to put my displays into a non planar config - orthogonal surfaces. Hmmm, that would be interesting for us too, but in

Re: [osg-users] Active stereo support in OSG?

2008-04-23 Thread Robert Osfield
Hi Bob and J-S, The current stereo support assumes a powerwall setup, so while easy to use isn't that generic. For generic support one needs to manage things at a higher level - up in osgViewer as I've done with the spherical display support. My plan is to move stereo support entirely within

Re: [osg-users] Active stereo support in OSG?

2008-04-23 Thread Paul Brewster
This is something I would really like to see in OSG. An easy way to do stereo asymmetric displays. Particularly for a head-tracked display. I have never done it, but I have spent some time digging through source code, doxygen files, and the mailing list and I know all the blocks are there. OSG

[osg-users] Newbie question about concave polygons

2008-04-23 Thread R Schwantes
Hi list, I've been a long time lurker. Finally have some free time to get my hands dirty with OSG. I'm new to computer graphics, and so far its definitely been an adventure. I'm stuck trying to draw a concave polygon, it looks like I need to use tessellation to break the geometry down into

Re: [osg-users] Working with text (osgWidget)

2008-04-23 Thread Lucas Goss
More eyes--is more testing--is more good! OK, well here's some testing notes on osgWidget head: * osgwidgetaddremove -I get: Warning: font file fonts/Calibri1.ttf not found -I get a blank screen.. looked at the code and seems to go with mouse push/release * osgwidgetbox -I get a blank

Re: [osg-users] OS X / cmake-problems, was: Re: OpenSceneGraph-2.3.10 dev release tagged

2008-04-23 Thread Robert Osfield
Hi Stephan, I have now modified the below core-libs to use the new header inclusion, everything builds OK under Linux, but I can only hope that it hasn't broke anywhere else - I need feedback from the community on this, I send a separate email to the list requesting testing. The changes are now

[osg-users] Please test SVN of OpenSceneGraph

2008-04-23 Thread Robert Osfield
Hi All, Hiccups under OSX/Cmake and Windows/FreeType builds have held back making 2.4 today, I haven't yet received any update on the Windows/FreeType but on the OSX/Cmake side we may have a bit of progress. However, this progress was made via tweaks to the core osg libs' CMakeLists.txt, while

Re: [osg-users] Shader Program on Slave Camera

2008-04-23 Thread Mark Sciabica
Hi Steven, You're using the logical or operator || rather than bitwise or |. If any parents of the camera are using the OVERRIDE flag on a shader, this can cause the problem you describe. Mark Steven Powers wrote: Let me know if you need more code than this. I can throw together a full

Re: [osg-users] Please test SVN of OpenSceneGraph

2008-04-23 Thread Jean-Sébastien Guay
Hi Robert, I haven't yet received any update on the Windows/FreeType As Paul and I mentioned (you probably just didn't see it in the rest of the list traffic) this was surely caused by a stale CMakeCache.txt or something specific to that user. No one else has experienced this (except when

Re: [osg-users] Working with text (osgWidget)

2008-04-23 Thread Jeremy Moles
These errors are all the result of using SVN, some of which I have an answer in the works for and some of which I do not. Also, most of your errors are caused by not having the font I use installed, which you can remedy by changing the examples to use your font of choice. :) Widgets and Windows

Re: [osg-users] Please test SVN of OpenSceneGraph

2008-04-23 Thread Jean-Sébastien Guay
Hi Robert, The build itself seems to be going fine. I'll let you know when it finishes. Yep, built fine. So the only issue I see before a 2.4 release on Windows is the missing headers in the generated project files for the core projects. I can't see why your added IF(APPLE) and

[osg-users] using the .curl plugin

2008-04-23 Thread Mike Weiblen
Hi all, I noticed that current OSG svn now builds without complaint with the curl lib in the 3rdParty win32 binaries (the build used to report unresolved, so someone fixed something ;-) do you want to update the windows cmake to point to my binaries (I currently have an override path I put on

Re: [osg-users] Please test SVN of OpenSceneGraph

2008-04-23 Thread Colin Dunlop
Hi Robert (JS and Paul), I solved my WIN32 FreeType problem that I mentioned to you off-line. If I rename: ~OSG/3rdparty/3rdParty_win32binaries_vs80sp1 to: ~OSG/3rdparty then the CMake will configure correctly the variables: FREETYPE_INCLUDE_DIR_freetype2

Re: [osg-users] OS X / cmake-problems, was: Re: OpenSceneGraph-2.3.10 dev release tagged

2008-04-23 Thread E. Wing
Hi, sorry, I've been really busy with other work (day job) which happens to have no OSG or CMake at the moment so it has been hard for me to finish fixing everything up. I have some stuff written, but it is incomplete and am still trying to get over various CMake bugs which requires me to write

Re: [osg-users] OSG 2.2 CEGUI 5.0 no longer works

2008-04-23 Thread Andrew Lett
Hello Sergey, I just wanted to let you know that CEGUI5.0 does indeed work with the following line of code before the realize: viewer-setThreadingModel(osgViewer::Viewer::SingleThreaded); viewer-realize(); This will get the CEGUI rendering properly. I've been working on

Re: [osg-users] Active stereo support in OSG?

2008-04-23 Thread Bob Huebert
On Wed, 23 Apr 2008, Robert Osfield wrote: Hi Bob and J-S, The current stereo support assumes a powerwall setup, so while easy to use isn't that generic. For generic support one needs to manage things at a higher level - up in osgViewer as I've done with the spherical display support. My

Re: [osg-users] Active stereo support in OSG?

2008-04-23 Thread Jon Newell
Hi Bob, We have more or less this exact setup, 2 x Christie Mirage HD3's, Quadro 5600 and Nuvision 60GX shutter glasses on a 160 degree curved screen. Once the correct parameters are declared we have has no problems running in Quad buffer stereo with OSG. The only issue we have

Re: [osg-users] Active stereo support in OSG?

2008-04-23 Thread Bob Huebert
On Wed, 23 Apr 2008, Jean-S?bastien Guay wrote: Hi Bob, My goal here is to create .cfg files that describe orientation of the display surfaces. I suppose env variables would work for simple cases, but I need to be able to put my displays into a non planar config - orthogonal surfaces. Hmmm,

Re: [osg-users] Active stereo support in OSG?

2008-04-23 Thread Bob Huebert
Hi Jon, On Thu, 24 Apr 2008, Jon Newell wrote: Hi Bob, We have more or less this exact setup, 2 x Christie Mirage HD3's, Quadro 5600 and Nuvision 60GX shutter glasses on a 160 degree curved screen. Once the correct parameters are declared we have has no problems running in Quad buffer

Re: [osg-users] Please test SVN of OpenSceneGraph

2008-04-23 Thread Mario Valle
Small suggestion: is it possible to remove references to freetype219 from FindFreeType.cmake? This version does not works with 2.3.10 anyway (and helps generate my error...) Thanks! mario Colin Dunlop wrote: Hi Robert (JS and Paul), I solved my WIN32 FreeType problem that

[osg-users] GLSL Setting up gl_EyePlane

2008-04-23 Thread Paul Pocock
Hi,Just a small one - Are the gl_EyePlanes automatically setup when calling texgen-setPlanesFromMatrix(...)? I'm trying to replicate simple Projective texturing using glsl. Regards IMPORTANT: This email remains the property of the Australian Defence Organisation and is subject to the

[osg-users] Error building v2.3.10 with OSX 10.5 using cmake

2008-04-23 Thread Emerald Fox Software, LLC.
Not sure if this is the correct way to submit a bug report so please let me know if I need to submit this somewhere else. I am getting an the following error messages when I build v2.3.10 under OSX 10.5 using cmake. Scanning dependencies of target osgUtil [ 20%] Building CXX object