[osg-users] need some help on multi pass render

2008-06-19 Thread Benoît Poulard
Hi, I try to make a multi pass rendering in order to apply post effect after each pass. I try to have this pass order: camera1-RTT1-Quad-camera2-RTT2-Quad-camera3. Group* subgraph; Node* model; Geode quad1, quad2; each camera is use like :

Re: [osg-users] [Problem with osgLight]

2008-06-19 Thread Jean-Baptiste Authesserre
Hi, In fact I export blender object to .3ds file by using blender export function. To check if the probleme comes from this export function, I exported also my object to .ac (AC3D) file format. To obtain the same view of my IMS square (I want my camera in front of the square, not above), I have

Re: [osg-users] Warning compiling CMake 2.6 + OSG 2.4.0 + MinGW

2008-06-19 Thread Jean-Sébastien Guay
Hello Michele, Don't know if it is an already known issue and have no idea what the message means but compiling OSG 2.4 using the latest CMake 2.6 (under XP) I get the warning that you can see in the attached image right after pressing Ok in the CMake gui (CMakeSetup.exe, not the new beta

Re: [osg-users] osgSim::ScalarBar: supporting the osgText::String title;

2008-06-19 Thread Robert Osfield
Hi Xiadon, And so to a *third* request... Please could you send the files you have modified as a separate attachment, inlined submission cannot be handled as the mail tools breaks the formatting. Robert. On Mon, May 26, 2008 at 9:21 PM, Robert Osfield [EMAIL PROTECTED] wrote: HI Xiadong,

[osg-users] help on picking and draggers?

2008-06-19 Thread Xinyu Zhang
Is there any document or tutorial on how to use picking and draggers in OSG? I am struggling on this. Thanks. ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Composite Viewer with TXP database works?

2008-06-19 Thread Mielcarek, Donn
Robert, It's helped, but hasn't solved the problem. It doesn't crash right away, but it eventually will hit a random point and the program dies. Also, when the second window is open, it absolutely kills the frame rate from 30 hz to about 10 hz. I've run it SingleThreaded and haven't been

[osg-users] Problem using latest SVN version under CMAKE 2.6

2008-06-19 Thread hesicong2006
Hi, Robert, I checked out the latest SVN version and cleared CMake cache. It works find when I reconfigure CMake settings, but when I click OK button, the CMake gives me errors: CMake Error in src/osPlugins/ive/CMakeLists.txt: Cannot find source file LineStipple.cpp. Tried extensions .c .C

Re: [osg-users] Problem using latest SVN version under CMAKE 2.6

2008-06-19 Thread Robert Osfield
Hi He sicong, Sorry about this, a missing check-in, could you do an svn update and rebuild. Robert. On Thu, Jun 19, 2008 at 2:45 PM, hesicong2006 [EMAIL PROTECTED] wrote: Hi, Robert, I checked out the latest SVN version and cleared CMake cache. It works find when I reconfigure CMake

Re: [osg-users] Quicktimeplugin livestreaming documentation/examples

2008-06-19 Thread Dieter Pfeffer
Hi Colin thanks for your answer - but I have no success with a higher resolution. When I use the 0:3.live which matches a resolution of 640x480, I only see a white rectangle though the width and height of the image is 640 x 480 (in debugger). No other locking application is running. I can use

Re: [osg-users] Problem using latest SVN version under CMAKE 2.6

2008-06-19 Thread hesicong2006
stinfo.cgi/osg-users-openscenegraph.org __ Information from ESET NOD32 Antivirus, version of virus signature database 3200 (20080619) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ osg-users ma

Re: [osg-users] problem with osg 2.4 stable release

2008-06-19 Thread Paul Melis
Hi, Gordon Tomlinson wrote: OK the POLL is UP at http://www.vis-sim.com/3dsceneBB/viewtopic.php?t=1035 There's a slight glitch the forum software will not allow me to set voting to a non-registered user... So you need to register :(, I will see if I can hack the PHP/db tonight to allow this to

[osg-users] using osg::node in glut renderer

2008-06-19 Thread Mark Henderson
I want to use the terrain and model systems from OSG, but all of my rendering is done in OpenGL and GLUT. It's not feasible to change the entire project to OSG rendering, so I'd like to know if there is any way to render osg::node or osg::drawable objects when not using osg::viewer and

[osg-users] Render to 3D texture setup.

2008-06-19 Thread Omar
Hello Im trying to setup a RTT to a 3D texture. However i cant see any changes to the texture when i render to it. Im attaching texture3D a 4 layer 3D texture(diffrent image on each slice). This is rendered on a quad; all of this works fine. Both the quad and the texture3D are made in

[osg-users] Problem refreshing menubar in osgViewerWX

2008-06-19 Thread Jose Marti
Hi, sorry for the wrong url. This is the good one: http://lists.openscenegraph.org/pipermail/osg-submissions-openscenegraph.org/attachments/20080616/4235f6b7/attachment.cpp I haven't had any answer, I suppose all of you are really busy. Hope somebody can help me to solve the problem. Thanks

Re: [osg-users] need some help on multi pass render

2008-06-19 Thread JP Delport
hi, have a look at osgstereomatch or osgdepthpeeling. jp Benoît Poulard [EMAIL PROTECTED] 06/19/08 2:11 PM Hi, I try to make a multi pass rendering in order to apply post effect after each pass. I try to have this pass order: camera1-RTT1-Quad-camera2-RTT2-Quad-camera3. Group*

[osg-users] Maximum database size without paging

2008-06-19 Thread Kiff Loh
Hi, I'm in the midst of converting a very large database of openflight files and textures into ive to be loaded in osgviewer. It seems that when my ive files are close to 1 Gb of size, my osgconv will crash from a windows error. When I break my flt files into a few ive files and load them with

Re: [osg-users] using osg::node in glut renderer

2008-06-19 Thread Robert Osfield
Hi Mark, Please look at the osgviewerGLUT example. On Thu, Jun 19, 2008 at 3:47 PM, Mark Henderson [EMAIL PROTECTED] wrote: I want to use the terrain and model systems from OSG, but all of my rendering is done in OpenGL and GLUT. It's not feasible to change the entire project to OSG

Re: [osg-users] Maximum database size without paging

2008-06-19 Thread Robert Osfield
Hi Kiff, There is a good chance that if you model is too big to fit in memory then you are going to have problems. The best you can do is compress your textures, and possible swtich off display lists. To compress textures try: osgconv --compressed-dxt1 mymodel.flt mymodel.ive As for

Re: [osg-users] Render to 3D texture setup.

2008-06-19 Thread Robert Osfield
Hi Omar, I haven't personally tested render to texture (RTT) with Texture3D yet, but in theory all the wiring for it is in place. A couple of months back I recall another user initially trying to RTT with Texture3D and found problems, but I believe he got things working in the end. Hopefully

Re: [osg-users] Quicktimeplugin livestreaming documentation/examples

2008-06-19 Thread Colin Dunlop
Hi Dieter, did you actually change your webcam settings to default the webcam to use 640 x 480 by default (prior to running 0:3.live)? Did you see osgmovie with a higher resolution (live stream) on windows ? Any other hints? Yes my webcam will do 1024x768 and various downward resolutions ok.

[osg-users] Suggestion for osg::Depth in RTT setups

2008-06-19 Thread Argentieri, John-P63223
All, We are using osgViewer::CompositeViewer. We have cases in which we switch certain things to become transparent during runtime, depending on user input and the view being drawn. In order for those things to contain other transparent elements (particles) we must disable writing to the depth

Re: [osg-users] Suggestion for osg::Depth in RTT setups

2008-06-19 Thread Robert Osfield
Hi John, My guess is that the type of viewer will be irrelevant, i.e. the problem will still occur on osgViewer::Viewer, or even a SceneView based viewer, my guess is that there is an issue with management of osg::State when moving between the cameras. I don't know of any existing problem in

[osg-users] Question about osg::Fog and RTT setups

2008-06-19 Thread Argentieri, John-P63223
All, Why is it that osg::Fog, and maybe glFog(), work as expected in RTT setups if FRAME_BUFFER_OBJECT is chosen as the RenderTargetImplementation on your Camera, but if PIXEL_BUFFER/_RTT are chosen, you must re-load the scene? I think that people are under the impression that when GLSL shaders

Re: [osg-users] Question about osg::Fog and RTT setups

2008-06-19 Thread Robert Osfield
Hi John, If you are using GLSL then osg::Fog/glFog will only provide the inbult fog uniform values will be available to the shader, but no fog will be applied unless you do something with them nothing will happen. If Fog is being applied when you are expect to that a subgraph is using GLSL then

Re: [osg-users] Linking problem with freetype and jpep in 3rdParty_win32binaries_vs80sp1

2008-06-19 Thread Mike Weiblen
thanks for the confirmation. I've updated the docs to remove the TODO and emphasize the need for vs2005sp1 -- mew On Wed, Jun 18, 2008 at 3:41 AM, arnaud houegbelo [EMAIL PROTECTED] wrote: Hi Mike, Many Thanks for your answer Your are right, It works fine with SP1. Best regards Arnaud

Re: [osg-users] OT: Collada with Embedded Textures

2008-06-19 Thread Mike Weiblen
Hi, you might check the COLLADA forums and Owl reference model database at http://collada.org/ -- mew On Wed, Jun 18, 2008 at 3:34 PM, Gordon Tomlinson [EMAIL PROTECTED] wrote: Hi Guys A little of target, one of our dev teams needs to create Collada files with embedded textures. I believe

Re: [osg-users] help on picking and draggers?

2008-06-19 Thread Mike Weiblen
there is the osgpick example. do you have a small example that demonstrates the issues you're struggle with? -- mew On Thu, Jun 19, 2008 at 8:40 AM, Xinyu Zhang [EMAIL PROTECTED] wrote: Is there any document or tutorial on how to use picking and draggers in OSG? I am struggling on this.

Re: [osg-users] problem with osg 2.4 stable release

2008-06-19 Thread Mike Weiblen
I must admit, due to both my own and others struggles getting DLLs properly locationed, I've been very tempted to build as many 3rdParty libs as possible in only static configuration. That minimizes the runtime dependency chain, so we'd only have to deal with OSG finding its own DLLs. I dont

Re: [osg-users] help on picking and draggers?

2008-06-19 Thread Jean-Sébastien Guay
Hello, there is the osgpick example. Also the osgmanipulator example for manipulators. I recall it took me a while to get my head around the manipulators too, the design of these classes is a bit complex, but it works well in the end. Check the osgmanipulator example and trace through it,

[osg-users] Adding a child to a node at runtime.

2008-06-19 Thread James Reid
Howdy! When I try to add a child to a node at runtime I get an exception. Unfortunately, the exception dies quietly so I'm not sure what the actual exception is. I know I've done this before (a long time ago) and things have changed since then, so I'm not sure what I'm doing wrong. Here's

Re: [osg-users] Adding a child to a node at runtime.

2008-06-19 Thread Thrall, Bryan
James Reid wrote on Thursday, June 19, 2008 12:13 PM: Howdy! When I try to add a child to a node at runtime I get an exception. Unfortunately, the exception dies quietly so I'm not sure what the actual exception is. I know I've done this before (a long time ago) and things have

Re: [osg-users] help on picking and draggers?

2008-06-19 Thread Xinyu Zhang
Thank you. I got the problem solved. The program crashed everytime I tried to select a dragger. It actually had nothing to do with the dragger itself. Just the CommandManager pointer was somehow unaccessable (deleted?). I manually called the ref() and then it worked fine. I paid a lot to

Re: [osg-users] using osg::node in glut renderer

2008-06-19 Thread Mark Henderson
Hi, I have looked at that file, it doesn't really align with what I'm trying to do. It is still using most of osg, with a very light glut wrapper around it. I already have a fairly comprehensive system, with its own camera, mouse/keyboard handler, scenegraph, and so forth. I don't actually

Re: [osg-users] Adding a child to a node at runtime.

2008-06-19 Thread Fuesz, Matthew
On a similar note, does anyone know what the performance costs of adding/removing nodes from the scene graph at runtime are compared to, say, using a Switch or manipulating NodeMasks to hide objects? That is, is the performance hit from adding/removing nodes greater or less than any loss in

[osg-users] Build 8458 Problem with OpenThreads\Atomic wanting to include a missing OpenThreads\Config

2008-06-19 Thread Rick Pingry
Subject says it. Might have forgotten to SVN add OpenThreads\Config. -- Thanks, Rick Check us out at http://fringe-online.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] About texture-loading plugins...

2008-06-19 Thread lab_zj
Hi, Robert: How are you,I have a idea for texture-loading plugins currently in OSG: Why we don't use FreeImage to act as a texture-loader? Because: 1. FreeImage using GPL license,so we can freely use it. 2. FreeImage support all image formats that used in OSG's plugins, extrally, it

Re: [osg-users] Maximum database size without paging

2008-06-19 Thread LH
Dear Kiff, This is my answers to your question 1) For non paging terrain, the limit will be on the RAM. You can do a simple experiment, just launch the task manager that monitor the physical memory available. You will see the available physical memory decreases as you load the database. More

Re: [osg-users] Render to 3D texture setup.

2008-06-19 Thread hesicong2006
Hi, Robert. I'm the user. It's very easy to render to 3D texture. By reading NVIDIA SDK 10, we should know each render pass render a scene to a slice. So, we can do this in OSG by setting numbers of camera. OSG camera code has a function: camera-attach(Camera::COLOR_BUFFER, txt3D.get(), 0, z,