Re: [osg-users] Mac OS X 10.5 crash in osgText

2008-09-12 Thread Stephan Huber
Hi Hartmut, Hartmut Seichter schrieb: it crashes always at the same point ... see below Is there any solution? If so will it be backported to 2.6? looking into the source and inspecting the stack-trace I would say this crash has nothing to do with osgText. It seems that the implementation

[osg-users] Problem with building VirtualPlanetBuilder under OSG 2.6.0

2008-09-12 Thread Martin Hoffmann
Hi all, I'm having trouble with building VirtualPlanetBuilder under OSG 2.6.0. I use a SVN checkout of the VPB source code (revision 940) and the zip file download of OSG. The first errors that occurs are ..\..\..\src\vpb\DataSet.cpp(1533) : error C2039: 'WriteHint' : is not a member of

Re: [osg-users] Problem with building VirtualPlanetBuilder under OSG 2.6.0

2008-09-12 Thread Robert Osfield
Hi Martin, VPB trunk does not compile against OSG 2.6.0. VPB trunk compiles against OSG trunk. This is the third or fourth time in two weeks that exactly this topic has been raised. Nowhere have I written or said that VPB trunk will compile against OSG 2.6.0, and the vpb website front page

[osg-users] text under the transparent object

2008-09-12 Thread xuyuanzhen1
Hello all: I want to show some texts under the transparent cone but it couldn't display like the picture show.The follow is my construct order: --- //add sphere texture

[osg-users] Problem with Optimizer - FLATTEN_STATIC_TRANSFORMS

2008-09-12 Thread Brian
Hello, I thinking the FLATTEN_STATIC_TRANSFORMS option in the optimizer is messing up the positions of my model. If I run the optimizer.optimize(loadedModel.get()) with FLATTEN_STATIC_TRANSFORMS turn off the position of the model seems ok. Is there something I am doing wrong or is this a bug?

Re: [osg-users] Problem with Optimizer - FLATTEN_STATIC_TRANSFORMS

2008-09-12 Thread Robert Osfield
Hi Brian, I'm afraid there really isn't much that anyone can say given the lack of useful details in your post. What type of info is useful? Which version of the OSG, OS, compilers used. Next up, what type of data are you process? Of the objects in your scene what type of objects are they?

Re: [osg-users] Problem with Optimizer - FLATTEN_STATIC_TRANSFORMS

2008-09-12 Thread Brian
Hi Robert,Thanks for the quick response. I am using OpenSceneGraph v2.6.0 on Windows XP, with MSVC 7 and MSVC9 both have the problem. When I say messed up I mean improper position and rotation of some parts in the model. I was loading a Collada(.dae) model using osgviewer. An example model

Re: [osg-users] Problem with building VirtualPlanetBuilder underOSG 2.6.0

2008-09-12 Thread Tomlinson, Gordon
Hi Robert Perhaps the fact it only compiles against the trunk should be at the top of the VPB page and hi-lighted ? Gordon __ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com

Re: [osg-users] Problem with Optimizer - FLATTEN_STATIC_TRANSFORMS

2008-09-12 Thread Gerwin de Haan
I quickly tried the above and can confirm the mentioned improper positioning when viewing this model in osgviewer (the fabric of the office chair is floating in mid-air, seperated from the rest of the model). I use OSG 2.4, linux ubuntu 8.04. After I set setenv OSG_OPTIMIZER OFF the problem

Re: [osg-users] Problem with building VirtualPlanetBuilder underOSG 2.6.0

2008-09-12 Thread Robert Osfield
On Fri, Sep 12, 2008 at 3:19 PM, Tomlinson, Gordon [EMAIL PROTECTED] wrote: Hi Robert Perhaps the fact it only compiles against the trunk should be at the top of the VPB page and hi-lighted ? The problem is people don't read what is written, no matter where you put it. Robert.

[osg-users] ANN: osgPango (alpha)

2008-09-12 Thread Jeremy Moles
Hello folks! I'd like to quickly post a message here about (another! yikes!) NodeKit I'm working on that ties closely with osgWidget and my original intentions a year ago when I started working on osgWidget in my free time. :) I've created a NodeKit that harnesses the power of the Pango engine

Re: [osg-users] ANN: osgPango (alpha)

2008-09-12 Thread Jean-Sébastien Guay
Hi Jeremy, I'd like to quickly post a message here about (another! yikes!) NodeKit I'm working on that ties closely with osgWidget and my original intentions a year ago when I started working on osgWidget in my free time. :) Very nice! Is there anything you can't do? :-) I'm curious about

Re: [osg-users] ANN: osgPango (alpha)

2008-09-12 Thread Jason Beverage
Hi Jeremy, Looking great so far, keep the cool NodeKits coming:) Jason On Fri, Sep 12, 2008 at 12:34 PM, Jeremy Moles [EMAIL PROTECTED]wrote: Hello folks! I'd like to quickly post a message here about (another! yikes!) NodeKit I'm working on that ties closely with osgWidget and my original

[osg-users] GLObjectsVisitor

2008-09-12 Thread Serge Lages
Hi all, Just a quick question, does OSG send automatically a GLObjectsVisitor to compile all GLObjects on startup or does it need to be done manually ? Thanks ! -- Serge Lages http://www.tharsis-software.com ___ osg-users mailing list

Re: [osg-users] ANN: osgPango (alpha)

2008-09-12 Thread Jeremy Moles
On Fri, 2008-09-12 at 12:50 -0400, Jean-Sébastien Guay wrote: Hi Jeremy, I'd like to quickly post a message here about (another! yikes!) NodeKit I'm working on that ties closely with osgWidget and my original intentions a year ago when I started working on osgWidget in my free time. :)

Re: [osg-users] GLObjectsVisitor

2008-09-12 Thread Robert Osfield
HI Serge, On Fri, Sep 12, 2008 at 6:23 PM, Serge Lages [EMAIL PROTECTED] wrote: Just a quick question, does OSG send automatically a GLObjectsVisitor to compile all GLObjects on startup or does it need to be done manually ? Thanks ! On the first frame the GLObjectVisitor will be run. Robert.

Re: [osg-users] Problem with Optimizer - FLATTEN_STATIC_TRANSFORMS

2008-09-12 Thread Robert Osfield
Hi Gerwin Brian, From you accounts, my guess is that the .dae plugin is loading geometry with shared vertex arrays, then the FlattenStaticTransformVisitor is flattening the geometry but not properly recognizing that fact that shared vertices straddle two separately transformed subgraphs. I

[osg-users] Paul, Another FLT Export BUG.

2008-09-12 Thread Argentieri, John-P63223
Paul, We've found another FLT export BUG which happens when geometry normal bind mode is BIND_PER_PRIMITIVE. It looks like it's trying to convert the normal array to BIND_PER_VERTEX, but it fails. Here's our example: test.osg In osgviewer, look at the surface and toggle both lighting modes.

Re: [osg-users] OpenSceneGraph Install issue

2008-09-12 Thread Bob Huebert
Hi Michael, On Fri, 12 Sep 2008, Michael W. Hall wrote: I got the latest trunk of OpenSceneGraph. I was having trouble with VPB, but I tried to run osgversion. When I did I got the following: osgversion: error while loading shared libraries: libOpenThreads.so.11: cannot open shared object