Hi Anthony,
I'm afraid I've never tried to combine TerraPage databases with the
osg::Sim lntersection classes, so can't point you in any particular
direction. In theory the .txp plugin creates PagedLOD's and then
leverages the osgDB::DatabasePager for paging, so should be mappable
across to how
Hi Ryan,
On Tue, Dec 23, 2008 at 4:15 AM, Ryan Morris russell.co...@gmail.com wrote:
Thanks guys for the quick responses! This is the kind of information you
can't really come by going through the ref docs. I didn't know you could
only use certain plugins could be used as heightfields. I
Hi,
Thank you all
Actually I am using Intersectionvisitor for this purpose. I will
explain the scenario more clearly
I will make up a line segment with end points say p1(10,10,1100) and
p2(10,10,-100).
Along the length of this line(along z-axis, between 1100 and -100) I
want to find out all the
Hi all,
i'm trying to implement PickHandler in my application with osg 1.2.
Following example osg::pick i have written the following lines of
code:
bool PickHandler::pick (const double x, const double y,
osgProducer::Viewer* viewer)
{
std::vectorosgUtil::Hit hlist;
if (
Gordon,
I understand what you are saying about mapping to each vertex but I'm
unclear how you get the vertex arrays from a node (not a geod etc).
And sadly it doesn't appear to me that TexGen has the ability to
stretch the image. Thanks again!
-Rusty
___
With regard to categorization (subforums):
It could be possible to automatically manage this from the forum side. That is,
any threads created in the forum could be tagged with an appropriate flag
designating the originating categorical subforum when they are transcribed into
mailing list
Robert Osfield wrote:
H Fred et al,
I've merged Mattias's changes to support Cmake 2.4.5 2.5.6 with out
current build system, this are now checked into svn/trunk. The main
CMakeLists.txt is also attached.
Could yo'all stuck with CMake 2.4.5 try out these changes.
Builds fine on RHEL
Hi, J-S,
Thanks for doing the Windows testing I promised to do before I got sick
for two days :-)
I'd submit fixes for these, but looks like Robert beat me to it.
--J
Jean-Sébastien Guay wrote:
Hi all,
Current SVN has errors when compiling the mdl plugin. All the errors are
related to
Hi all ! :D
I have two questions about 3D animation on OSG.
First:
Is possible to read animation like vertex animation . I m doing only
translation rotation and scale, but for example I want to do skin animation.
Second:
Is possible to control de frames of a 3D object animated ? For
osgATK (now osgAnimation, I believe) provides an animation-based nodekit. It
should be a good starting point for looking into animation in OSG.
Your first question seems somewhat contradictory. Vertex animation has
traditionally referred to an older, obsolete style of animation based on saving
Hi Matthew,
yes, this was the next step I was thinking about. However this need some
non-trivial changes to the forum software to make it possible, hence this would
take time... I think to do this in the following way:
- User post to the forum under some category: CategoryA - I have a problem
-
Okay, thanks Rob.
I was assuming that the DatabasePager should load the nodes, but it is
nice to have confirmation.
I'll do some stepping.
-Original Message-
From: Robert Osfield [mailto:robert.osfi...@gmail.com]
Sent: Tuesday, 23 December 2008 7:31 PM
To: OpenSceneGraph Users
I am trying to build VPB on my Windows machine. I get about 64 errors.
I got the 2.6 version of OSG and I got the latest VPB from SVN. This
could be my problem.
I created all the Environment variables (i.e. OSG_ROOT, OSG_BIN_PATH,
etc). When I tried a rebuild, it failed with the same errors.
Hi Carlos,
Matthew answered well, i will just add some comment. The first things
you can try is to check osganimation example it will be a good start.
osgAnimation support skinned animation (with bones) and solid animation
(like just animating a MatrixTransform ...). It's possible to animate
Our program loads terrains fine and clips models appropriately when they
go under the terrain. Our program also allows the user to add an
overlay terrain on top of the base terrain. The problem we have now
is that the elevation data of the overlay terrain is lower than the
elevation of the base
Hi Rusty,
On 24/12/08 5:38 AM, Ryan Morris wrote:
I understand what you are saying about mapping to each vertex but I'm
unclear how you get the vertex arrays from a node (not a geod etc).
Only Drawables have vertices/normals/texcoords so you have to walk you way down the
hierarchy from Node
I just ran the configure utility. I am getting errors with CMake
configure. Reports that a lot of the variables are set to not found.
Windows XP BTW and Visual Studio 2005.
Michael
On Tue, 2008-12-23 at 15:33 -0600, Michael W. Hall wrote:
I am trying to build VPB on my Windows machine. I
Well it's hard to give you any pointers if you don't supply the error
messages...
2008/12/23 Michael W. Hall hal...@att.net:
I just ran the configure utility. I am getting errors with CMake
configure. Reports that a lot of the variables are set to not found.
Windows XP BTW and Visual Studio
Hi Robert
OpenSceneGraph-2.6.0, In function bmp_load , there are code to complete swap
BGR to RGB. code like this:
if (ncomp2) { // yes bill, colours are usually BGR aren't they
for(int i=0; iinf.width; i++) {
int ijw=i+j*inf.width;
Hi everyone,
**
*Merry Christmas!*
*Fröhliche Weihnachten!*
*メリークリスマス*
*Geseende Kerfees!*
*즐거운 성탄*
*圣诞快乐*
*Веселое рождество*
*Gëzuar Krishlindjet!*
*Gozhqq Keshmish!*
*I'D Miilad Said!*
*Nabidà!*
*Shenoraavor Nor Dari!*
*Bones Navidaes!*
*Mbung Mbung Krismie!*
*Shuvo Baro Din!*
*Mi wisim yufala
Ulrich,
I've been playing around with your suggestions, I just don't quite
understand how to implement the osg::TexMat::setMatrix. I've been
going through the ref docs and still haven't got it. Maybe a code
sample? =) Thanks again!
-Russ
___
osg-users
Attached you will find reported errors.
Michael
On Wed, 2008-12-24 at 00:58 +, Simon Hammett wrote:
Well it's hard to give you any pointers if you don't supply the error
messages...
2008/12/23 Michael W. Hall hal...@att.net:
I just ran the configure utility. I am getting errors with
Hi Michael,
Cmake can't fing gdal and osg on your system. *
*For gdal, you can find it here : http://www.gdal.org/*
*For osg, you may have made an error with your Environment variable.You
could add your lib path to the Environment variable path.
Regards.
On Wed, Dec 24, 2008 at 6:16 AM, Michael
Hi Wang,
Mutlu Noeller! in Turkish But Turkey doesn't celebrate Christmas because of
we are Muslim :P
Merry Christmas all OSG family :)
2008/12/24 Wang Rui wangra...@gmail.com
Hi everyone,
**
*Merry Christmas!*
*Fröhliche Weihnachten!*
*メリークリスマス*
*Geseende Kerfees!*
*즐거운 성탄*
*圣诞快乐*
Hi ?
On 24/12/08 12:58 PM, lg wrote:
OpenSceneGraph-2.6.0, In function bmp_load , there are code to
complete swap BGR to RGB. code like this:
if (ncomp2) { // yes bill, colours are usually BGR aren't they
could you try svn trunk and see if that works for you? The bmp loader was completely
Hi Williams,
I think osgTerrainDeformationSoftware (
http://www.andesengineering.com/Projects/TDS/) may help you to configure
terrain database surface where models and terrain are intersecting. With
osgTDS you can create hills or holes on the terrain in run time.
Best Regards.
2008/12/23
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