hi
my project need osg, and we use eclipse+QT+mingw.
so i am not sure, whether i can compile the osg by mingw.
and you guys know, please tell me ,and also how to.
appreciate for any comment .
abe.zhu___
osg-users mailing list
Thanks Paul,
I already googled around of course but I did not found revelant information
(well not enough for me!).
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Mon, 29 Dec 2008 04:41:30 +0100, Paul Martz pma...@skew-matrix.com a écrit:
There have
Zhu liangxiong schrieb:
hi
my project need osg, and we use eclipse+QT+mingw.
so i am not sure, whether i can compile the osg by mingw.
and you guys know, please tell me ,and also how to.
appreciate for any comment .
abe.zhu
Sukender schrieb:
Thanks Paul,
I already googled around of course but I did not found revelant information
(well not enough for me!).
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Mon, 29 Dec 2008 04:41:30 +0100, Paul Martz pma...@skew-matrix.com a
Hi friends!
I m doing the rotation camera controled by mouse testing how many pixels the
mouse moved in x,y.
after test i have to back the mouse position to 0,0 position to do the test
again in the next step.
I d want to know how to set the mouse position x,y. I m looking for some
function like
On 24. Dec 2008, at 14:10, Robert Osfield wrote:
If things are performing under Windows it's most likely a driver
issue. I can't see any reason why the way that the OSG is opening up
windows under Windows, or he lack of gpu affinity extension as being
the problem as normally the screen number
Yeah, however the ct' Magazin does not check if you work with OSG or not ;)
You can ask Bob Kuehne, his company (as far as I know) does use OSG for their
products. Maybe he can tell you more.
--
Read this topic online here:
http://osgforum.tevs.eu/viewtopic.php?p=3889#3889
Hi Carlos,
You should look at osgGA namespace's sample manipulators like a drive
manipulator. You can solve your problem by trying to understand;
void DriveManipulator::flushMouseEventStack()
and
void DriveManipulator::flushMouseEventStack()
functions to how reset the mouse position.
HTH, Best
Hi Carlos,
there exists a method to reset the mouse position. It is the
osgGA::GUIActionAdapter::requestWarpPointer method. You get the action adapter
in your callback method, where you capture the inputs (keyboard, mouse, ...).
However be warned, when you call this method, your callback
Hi Raymond,
I was pretty sure that the GLSL is not affected by the attribute but I was
wondering if the osg is using it for other purposes.
Not that I know of.
Btw I am testing for enabled or disabled lights by looking at the values of
the light settings ambient, diffuse and specular. When
Hi all, hi Robert, hope you are all having a good holiday. :-)
I was just building after an svn update today and happened to delete
my CMakeCache.txt, and the new default setting for
OSG_USE_AGGRESSIVE_WARNINGS started taking effect. (it seems that my
old cache was overriding the value before)
/W4 on windows is far from useless, and can often point out some pretty big
mistakes that the VS compiler just happens to find a way to take care of for
you (outside of the C/C++ standard).
I haven't built a newer version of OSG - my projects here are still relegated
to running 2.6.0 for the
Just did some checking on OSG VS settings, and there are some differences in
the primary warning-supressing preprocessor options - once again, I'm not
running the current version or latest dev build, so this may have changed.
In OSG 2.6.0, the following are defined:
_SCL_SECURE_NO_WARNINGS
Hi folks,
again a new gift for the community, now for the new years celebration ;)
I am happy to announce that our forum does now support multiple categories!!!
Subjects of all messages coming from the mailing list will be scanned for
specified prefixes and the message will be posted under the
Hello all,
I am wondering about the best way to record some aspect of a scene that is
playing from a game. Quite often in games when your character gets killed,
you want to see an instant replay of getting killed. The camera motion in
these cases is probably overridden to show the reverse angle
Oh, I almost forgot the thorniest thing I am trying to understand ...
In the game I am using particle effects for things like vapor trails,
explosions, smoke, etc. They seem to have their own relationship with time,
and I do not know that they are rewindable. Lets say that I am in the
middle of
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