[osg-users] how can i get a MINGW based source code?

2008-12-29 Thread Zhu liangxiong
hi my project need osg, and we use eclipse+QT+mingw. so i am not sure, whether i can compile the osg by mingw. and you guys know, please tell me ,and also how to. appreciate for any comment . abe.zhu___ osg-users mailing list

Re: [osg-users] Money!

2008-12-29 Thread Sukender
Thanks Paul, I already googled around of course but I did not found revelant information (well not enough for me!). Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Mon, 29 Dec 2008 04:41:30 +0100, Paul Martz pma...@skew-matrix.com a écrit: There have

Re: [osg-users] how can i get a MINGW based source code?

2008-12-29 Thread Andreas Goebel
Zhu liangxiong schrieb: hi my project need osg, and we use eclipse+QT+mingw. so i am not sure, whether i can compile the osg by mingw. and you guys know, please tell me ,and also how to. appreciate for any comment . abe.zhu

Re: [osg-users] Money!

2008-12-29 Thread Andreas Goebel
Sukender schrieb: Thanks Paul, I already googled around of course but I did not found revelant information (well not enough for me!). Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Mon, 29 Dec 2008 04:41:30 +0100, Paul Martz pma...@skew-matrix.com a

[osg-users] Set mouse position

2008-12-29 Thread Carlos Sanches
Hi friends! I m doing the rotation camera controled by mouse testing how many pixels the mouse moved in x,y. after test i have to back the mouse position to 0,0 position to do the test again in the next step. I d want to know how to set the mouse position x,y. I m looking for some function like

Re: [osg-users] WGL_NV_gpu_affinity

2008-12-29 Thread Stefan Eilemann
On 24. Dec 2008, at 14:10, Robert Osfield wrote: If things are performing under Windows it's most likely a driver issue. I can't see any reason why the way that the OSG is opening up windows under Windows, or he lack of gpu affinity extension as being the problem as normally the screen number

Re: [osg-users] Money!

2008-12-29 Thread Art Tevs
Yeah, however the ct' Magazin does not check if you work with OSG or not ;) You can ask Bob Kuehne, his company (as far as I know) does use OSG for their products. Maybe he can tell you more. -- Read this topic online here: http://osgforum.tevs.eu/viewtopic.php?p=3889#3889

Re: [osg-users] Set mouse position

2008-12-29 Thread Ümit Uzun
Hi Carlos, You should look at osgGA namespace's sample manipulators like a drive manipulator. You can solve your problem by trying to understand; void DriveManipulator::flushMouseEventStack() and void DriveManipulator::flushMouseEventStack() functions to how reset the mouse position. HTH, Best

Re: [osg-users] Set mouse position

2008-12-29 Thread Art Tevs
Hi Carlos, there exists a method to reset the mouse position. It is the osgGA::GUIActionAdapter::requestWarpPointer method. You get the action adapter in your callback method, where you capture the inputs (keyboard, mouse, ...). However be warned, when you call this method, your callback

Re: [osg-users] Question: stateSet-setMode(GL_LIGHT0 + id, osg::StateAttribute::ON); for fixed functionality OpenGL only?

2008-12-29 Thread Jean-Sebastien Guay
Hi Raymond, I was pretty sure that the GLSL is not affected by the attribute but I was wondering if the osg is using it for other purposes. Not that I know of. Btw I am testing for enabled or disabled lights by looking at the values of the light settings ambient, diffuse and specular. When

[osg-users] Warning level

2008-12-29 Thread Jean-Sebastien Guay
Hi all, hi Robert, hope you are all having a good holiday. :-) I was just building after an svn update today and happened to delete my CMakeCache.txt, and the new default setting for OSG_USE_AGGRESSIVE_WARNINGS started taking effect. (it seems that my old cache was overriding the value before)

Re: [osg-users] Warning level

2008-12-29 Thread Matthew Fuesz
/W4 on windows is far from useless, and can often point out some pretty big mistakes that the VS compiler just happens to find a way to take care of for you (outside of the C/C++ standard). I haven't built a newer version of OSG - my projects here are still relegated to running 2.6.0 for the

Re: [osg-users] Warning level

2008-12-29 Thread Matthew Fuesz
Just did some checking on OSG VS settings, and there are some differences in the primary warning-supressing preprocessor options - once again, I'm not running the current version or latest dev build, so this may have changed. In OSG 2.6.0, the following are defined: _SCL_SECURE_NO_WARNINGS

[osg-users] [3rdparty] New years gift: Forum does now supports categories by subject filtering!

2008-12-29 Thread Art Tevs
Hi folks, again a new gift for the community, now for the new years celebration ;) I am happy to announce that our forum does now support multiple categories!!! Subjects of all messages coming from the mailing list will be scanned for specified prefixes and the message will be posted under the

[osg-users] What is the best way to record a game scene?

2008-12-29 Thread rpingry
Hello all, I am wondering about the best way to record some aspect of a scene that is playing from a game. Quite often in games when your character gets killed, you want to see an instant replay of getting killed. The camera motion in these cases is probably overridden to show the reverse angle

Re: [osg-users] What is the best way to record a game scene?

2008-12-29 Thread rpingry
Oh, I almost forgot the thorniest thing I am trying to understand ... In the game I am using particle effects for things like vapor trails, explosions, smoke, etc. They seem to have their own relationship with time, and I do not know that they are rewindable. Lets say that I am in the middle of