Thanks for your effort Jeremy. These all awesome :)
2009/2/4 Sukender suky0...@free.fr
Well, I only need basic text features for now, but that really sounds
interesting. Maybe in the future?
Sukender
PVLE - Lightweight cross-platform game engine -
http://pvle.sourceforge.net/
Le Wed, 04
Mesh nodes were added to the OpenFlight spec in version 15.7, and it seems
to me that the intention was to provide a replacement for the inefficient
face nodes. However, in our experience it seems like a lot of companies
aren't using mesh nodes, so I wanted to test data that contains the old
hi all,
I have a problem with antialiasing. when I set the sampling rate with 16
,the window in which I draw the three-dimension scene will expand to full
screen if the video cards don't support the sampling rate.
So I have to get every machine's maximum sampling rate,how can I achieve this?
Fedora 7, gcc 4.1.2. When compiling I get endless warnings like the
ones following this message. But I've tested with a couple very
demanding apps and can't see any runtime problems.
--
Terry Welsh / mogumbo 'at' gmail.com
www.reallyslick.com / www.mogumbo.com
Hi there,
Here, I got a question about drawing 3D mesh with OSG.
I have the following information available:
(1) number of vertices
(2) position of each vertex
(3) number of triangular faces
(4) indexes for vertices involved in each triangular face
I can draw each single triangular face as an
Hi Umit,
System : VisualStudio2003, Cmake2.6, OSGLastSvnTrunk, XP SP3
You're getting a lot of warnings in the standard headers, and the only
time I've seen these was back when the aggressive warnings flags were
set to /W4 /Wall... Now /Wall has been removed, but maybe it's still in
your
Yes, you can put all of them in a single Geometry and use a single
PrimitiveSet such as DrawElementsUByte to draw them. Take a look at the
osggeometry example, or load the cow.osg in an editor and see how it draws
several triangles with few Geometry objects.
Paul Martz
Skew Matrix Software LLC
When you said node in your original post, I thought you were referring to
OSG Nodes, not OpenFlight records. :-)
The flt plugin options are documented here:
http://www.openscenegraph.org/projects/osg/wiki/Support/KnowledgeBase/OpenFl
ight
(the wiki seems to be down at the moment, so I was unable
Hi Jean;
Thanks for quick explanations, I am holding building directory separated
from source directory and before building always I delete all files in
building directory, but I get same result after 3 try :( I don't understand
as you. But I will checkout the 2.8 and try this branch in different
Sure!
Can
2009/2/4 Robert Osfield robert.osfi...@gmail.com
Hi All,
I would like to see the OSG-2.8 branch tested out across as many
platforms and 3rd party applications as we can this week, as this will
be the best way for us to shake down the release and make sure it's
really ready to go
Thanks, I will take a look!!
J.
--
Read this topic online here:
http://osgforum.tevs.eu/viewtopic.php?p=5923#5923
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Works ok in 2.7.1.
2009/2/5 Csaba Halász csaba.hal...@gmail.com:
Hi everybody.
I have gotten a report that the LWO loader doesn't seem to work.
Investigating, I grabbed the sample LWO file posted by Marco Jez back
in november last year (attached for convenience).
Loading into osgviewer, I
Hi,
Thank you so much for your answers. :)
i will research and try your advices. I wanted to learn where to start.
i will let you know what i have done about this.
thanks again :)
--
Ufuk
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