Re: [osg-users] Setting alpha channel in Frag Shader does not work.

2009-03-13 Thread Joseba
http://forum.openscenegraph.org/viewtopic.php?t=1776 J. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=8420#8420 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] [build] 3rdParty package VisualStudio 8 (2005) SP1

2009-03-13 Thread Mark Roberts
Hi, i'm a beginner. I need a 3rdParty package for VisualStudio 8 (2005) SP1, but there is only access directory ( http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies ). I don't no how to download it. Can someone pack all files and directories and link it? Thanks

[osg-users] ANN: OsgHelp site now fully open

2009-03-13 Thread Peter Wraae Marino
Hi users, The www.osghelp.com is now fully open. We have removed any plans on paid subscription to the site. Please note this site has nothing to do directly with OpenSceneGraphs website. The site is create to help people to get started with simple articles about how to use OSG. The

Re: [osg-users] [build] 3rdParty package VisualStudio 8 (2005) SP1

2009-03-13 Thread Vincent Bourdier
Hi, Mark Use a svn client to download the directory. Vincent. 2009/3/13 Mark Roberts osgfo...@tevs.eu Hi, i'm a beginner. I need a 3rdParty package for VisualStudio 8 (2005) SP1, but there is only access directory ( http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies ).

Re: [osg-users] [build] 3rdParty package VisualStudio 8 (2005) SP1

2009-03-13 Thread Mark Roberts
Vincent.B wrote: Hi, Mark Use a svn client to download the directory. Vincent. 2009/3/13 Mark Roberts Hi, i'm a beginner. I need a 3rdParty package for VisualStudio 8 (2005) SP1, but there is only access directory (

Re: [osg-users] DrawImplementation issue with Intel video card.

2009-03-13 Thread Robert Osfield
Hi Hui, This sounds very much like an Intel driver bug. Go have a look for updated drivers for your hardware. Robert. On Thu, Mar 12, 2009 at 8:33 PM, hui opencvy...@yahoo.com wrote: Hi, I meet a problem in function drawImplementation(osg::RenderInfo renderInfo) const Actually the code

Re: [osg-users] [osg-submissions] division by zero in osgParticle/FluidProgram.cpp

2009-03-13 Thread Robert Osfield
Hi Csaba, Thanks for the fix. This helps me understand the nature and location of the problem. Reviewing the changes and the original code I'm thinking it might be simpler to just refactor the code block so the division by wind_accel.length2() could be delayed, and have the if () statement

[osg-users] Can 3DS model in Parent-Child Mode be read in Parent-Child mode?

2009-03-13 Thread Ümit Uzun
Hi All, I have an model and this model has kind of parts. I am not a modeler so this question might be so stupid :) Before I have read the model and find all parts by nodeVisitor and recreate the scenegraph in parent-child mode and then I have manipulate all transformation in inheritance. I mean

Re: [osg-users] [3rdparty] osgCuda: Using CUDA in osg - Problem with Threading

2009-03-13 Thread Mick
Hi Robert, Robert Osfield wrote: With this in mind - osgCompute? osgComputation? well this sounds good. I guess we would prefer osgCompute (it's a bit shorter). I think we will change the namespaces by the beginning of next week. Best regards, Mick -- SVT Group -- Read

Re: [osg-users] OpenGL and OSG inconsistent in State::reset ??

2009-03-13 Thread Robert Osfield
Hi Martin, The State::reset() is just a reset of internal values, it's not a rest of OpenGL. The OSG doesn't normally call reset() but it can be useful to use it if you are integrating the OSG with other OpenGL code. If you are doing such an integration this it's your responsibility to keep the

[osg-users] OpenGL and OSG inconsistent in State::reset ??

2009-03-13 Thread Großer Martin
Hello, a little question about the State. I look at the code and find the function reset. In this function is set the _currentActiveTextureUnit with 0. But OpenGL isn't calling. See the following comment from the source code: // reset active texture unit values without calling OpenGL But I

[osg-users] [vpb] forest/building outlines

2009-03-13 Thread Christian Sam
hi, i just noticed that osgdem provides --forest/--buidling outline options. whats the effect of that in the generated file? best regards, christian -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=8438#8438

Re: [osg-users] [osgPlugins] plugin to load png and jpg images problem

2009-03-13 Thread Adrien Joly
Thank you for your answer. I built the sources for the png plugin and it worked fine. I just have to do the same with the jpg plugin now. Problem solved -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=8439#8439

Re: [osg-users] ANN: OsgHelp site now fully open

2009-03-13 Thread Brian R Hill
Peter, I don't want to come across as being critical, but wouldn't the OSG community be better served if your info/effort went into the OSG site? Brian This is a PRIVATE message. If you are not the intended recipient, please delete without copying and kindly advise us by e-mail of the mistake

Re: [osg-users] DrawImplementation issue with Intel video card.

2009-03-13 Thread Tomlinson, Gordon
This will in most likely be an issue with your integrated graphics chip and driver set and not directly OSG issue I would recommend that you upgrade your drivers if they are available , this may help it may not as integrated chips while improving still fall way behind in Opengl capabliltyy than

Re: [osg-users] ANN: OsgHelp site now fully open

2009-03-13 Thread Peter Wraae Marino
Brian R Hill wrote: Peter, I don't want to come across as being critical, but wouldn't the OSG community be better served if your info/effort went into the OSG site? Brian Hi Brian, short answer no. long answer... if it went into the osg site then it should follow the standards

Re: [osg-users] Bug in RenderBin (?)

2009-03-13 Thread Christof Krüger
Changing the removeRenderBinPrototype to use the binName instead of the classname fixes the crash. For this, you need to also add a member string variable to the Proxy object in order to remember the binName. -- Read this topic online here:

Re: [osg-users] Bug in RenderBin (?)

2009-03-13 Thread David Callu
Hi Christof Robert prefer search the RenderBin instance that you want to remove instead of search the name of a render bin. like this : void RenderBin::removeRenderBinPrototype(RenderBin* proto) { RenderBinPrototypeList* list = renderBinPrototypeList(); if (list proto) {

Re: [osg-users] switch between two camera

2009-03-13 Thread Ben
thank's, but I don't see how to use osg::CameraViews, does somebody have a little example?? I will try to specify more what I want to do. I have one scene to render with 2 differents views, one as a FPS 3D vue, and one as 2D vue (the camera is on top with an orthografic vue). Each camera has

[osg-users] OSG trunk crash when use osgdb_osgparticle plugin

2009-03-13 Thread David Callu
Hi all osgviewer crash when i try to load any data which require osgdb_osgparticle, in release and debug mode - osgviewer cessnafire.osg - osgviewer spaceship.osg - osgviewer fountain.osg - osgviewer osgcool.osg - osgviewer SmoxeBox.osg - osgblendequation (it use cessnafire.osg) Crash occure

Re: [osg-users] OSG trunk crash when use osgdb_osgparticle plugin

2009-03-13 Thread Jean-Sébastien Guay
Hi David, This bug seem to be really tricky so if anyone could test this commande line # osgviewer cessnafire.osg and report the result and the OSG version / platform, this could be a nice help for track this bug. Using OSG SVN (as of midnight Eastern time), Windows Vista 32-bit,

[osg-users] [osgPhysics] How to compile the pal project??l

2009-03-13 Thread kangsite
Hi when I compile the pal project with vs2005,it's wrong.The message as follows: 1palActuators.cpp 1e:\osg\pal\pal\pal\palfactory.h(46) : error C2143: syntax error : missing ';' before '*' 1e:\osg\pal\pal\pal\palfactory.h(46) : error C4430: missing type specifier - int assumed. Note: C++

Re: [osg-users] OSG trunk crash when use osgdb_osgparticle plugin

2009-03-13 Thread David Callu
Hi J-S Thanks for report I will try some old SVN version and test again. Cheer David 2009/3/13 Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com Hi David, This bug seem to be really tricky so if anyone could test this commande line # osgviewer cessnafire.osg and report the result and

Re: [osg-users] [osgPhysics] How to compile the pal project??l

2009-03-13 Thread Wang Rui
Hi Kangsite(?), Just try the SVN version of PAL. It seems to have small problems building under Windows at present, but not as serious as you saw. Wang Rui 2009/3/13 kangsite osgfo...@tevs.eu Hi when I compile the pal project with vs2005,it's wrong.The message as follows:

Re: [osg-users] second newbie question reiteratedwithdrawLin (UNCLASSIFIED)

2009-03-13 Thread Konkle, Daniel T AMRDEC/Dynetics
Classification: UNCLASSIFIED Caveats: NONE I appreciate all the help. Turns out the problem was related to lighting. disabling it draws the colors correctly for that camera. thanks to all! -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-

[osg-users] OpenSceneGraph-2.9.1 dev release tagged

2009-03-13 Thread Robert Osfield
Hi All, I've now tagged the 2.9.1 release, downloads can be found on the dev page: http://www.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases * OpenSceneGraph-2.9.1, released on 13rh March 2009. OpenSceneGraph-2.9.1, changes include: o New FFmpeg based video

Re: [osg-users] OSG trunk crash when use osgdb_osgparticle plugin

2009-03-13 Thread Robert Osfield
Hi David, Just tried various .osg files with particles systems and they all work fine with svn/trunk + 2.9.1. My guess is that you have an out of sync set of libs/plugins, try a clean build and make sure that you don't have older but the same so version number libs hanging around. Robert. On

Re: [osg-users] OSG trunk crash when use osgdb_osgparticle plugin

2009-03-13 Thread David Callu
Hi Robert 2009/3/13 Robert Osfield robert.osfi...@gmail.com Hi David, Just tried various .osg files with particles systems and they all work fine with svn/trunk + 2.9.1. My guess is that you have an out of sync set of libs/plugins, try a clean build and make sure that you don't have

Re: [osg-users] [osg-submissions] division by zero in osgParticle/FluidProgram.cpp

2009-03-13 Thread Csaba Halász
On Fri, Mar 13, 2009 at 11:16 AM, Robert Osfield robert.osfi...@gmail.com wrote: Hi Csaba, Thanks for the fix. This helps me understand the nature and location of the problem.  Reviewing the changes and the original code I'm thinking it might be simpler to just refactor the code block so the

Re: [osg-users] Wrong output with osgdelaunay sample

2009-03-13 Thread Steve Gifford
I saw this thread when searching for some info on the Delaunay triangulator. I'm actually using it for something right now. It's working (in 2.8.0 anyway). -Steve Gifford On Sun, Feb 1, 2009 at 3:57 PM, Art Tevs stud_in...@yahoo.de wrote: Hi Rajesh, it is not even guaranteed that the

Re: [osg-users] Setting alpha channel in Frag Shader does not work.

2009-03-13 Thread Steven Powers
I read that post... but his fix did not work for me. I'm running OSG 2.2, perhaps that makes a difference. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=8464#8464 ___ osg-users mailing list

Re: [osg-users] Setting alpha channel in Frag Shader does not work.

2009-03-13 Thread Daniel Holz
Try attaching a texture to the COLOR_BUFFER0 instead of an image directly. That's what worked for me. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=8465#8465 ___ osg-users mailing list

[osg-users] How do I obtain calculated zNear / zFar from an osg::Camera ?

2009-03-13 Thread Daniel Holz
Hi everyone, I am using a camera whose zNear / zFar is calculated automatically and I need to obtain the zNear / zFar values in the camera's PreRenderCallback. Just trying to use the function camera-getProjectionMatrixAsPerspective(fovy, aspect, zNear, zFar); always gives me the initial near

Re: [osg-users] How do I obtain calculated zNear / zFar from an osg::Camera ?

2009-03-13 Thread Daniel Holz
An update: I forgot to say that I am rendering to a texture. So basically what I do is the following: Code: osg::Camera* camera = new osg::Camera; ... camera-setComputeNearFarMode(osg::CullSettings::COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES); ... camera-attach( , texture); When stepping

Re: [osg-users] Can 3DS model in Parent-Child Mode be read inParent-Child mode?

2009-03-13 Thread Jason Daly
Ümit Uzun wrote: Hi All, I have an model and this model has kind of parts. I am not a modeler so this question might be so stupid :) Before I have read the model and find all parts by nodeVisitor and recreate the scenegraph in parent-child mode and then I have manipulate all transformation

[osg-users] osgconv -e ogr and coordinate conversion

2009-03-13 Thread Rodebiet
I am trying to build a terrain from a S-57 electronic navagation chart. I use the following command osgconv -e ogr x.000 x.ive It does work, however, the X and Y coordinates are latitude and longitude. I want to convert latitude/longitude to cartesian coordinates, because I'd like to

Re: [osg-users] Wrong output with osgdelaunay sample

2009-03-13 Thread Martin Beckett
Probably the best 2d delauney triangle generator is http://www.cs.cmu.edu/~quake/triangle.html It's licenced for non-commercial use so can't be included in the OSG build. But might be useable for your project. You can negotiate a commercial licence from the authors There is also the GNU

Re: [osg-users] ProxyNode and output to .IVE

2009-03-13 Thread Steven Saunderson
Brian R Hill wrote: Steven, I use PagedLOD for this. Hi Brian, Thanks for the tip; it solves both problems and works like a charm. Cheers, -- Steven Saunderson -- Read this topic online here: