http://forum.openscenegraph.org/viewtopic.php?t=1776
J.
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Hi, i'm a beginner. I need a 3rdParty package for VisualStudio 8 (2005) SP1,
but there is only access directory (
http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies ). I
don't no how to download it. Can someone pack all files and directories and
link it? Thanks
Hi users,
The www.osghelp.com is now fully open. We have removed any plans on paid
subscription to the site.
Please note this site has nothing to do directly with OpenSceneGraphs website.
The site is create to help people to get started with simple articles about how
to use OSG.
The
Hi, Mark
Use a svn client to download the directory.
Vincent.
2009/3/13 Mark Roberts osgfo...@tevs.eu
Hi, i'm a beginner. I need a 3rdParty package for VisualStudio 8 (2005)
SP1, but there is only access directory (
http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies ).
Vincent.B wrote:
Hi, Mark
Use a svn client to download the directory.
Vincent.
2009/3/13 Mark Roberts
Hi, i'm a beginner. I need a 3rdParty package for VisualStudio 8 (2005)
SP1, but there is only access directory (
Hi Hui,
This sounds very much like an Intel driver bug. Go have a look for
updated drivers for your hardware.
Robert.
On Thu, Mar 12, 2009 at 8:33 PM, hui opencvy...@yahoo.com wrote:
Hi,
I meet a problem in function drawImplementation(osg::RenderInfo renderInfo)
const
Actually the code
Hi Csaba,
Thanks for the fix. This helps me understand the nature and location
of the problem. Reviewing the changes and the original code I'm
thinking it might be simpler to just refactor the code block so the
division by wind_accel.length2() could be delayed, and have the if ()
statement
Hi All,
I have an model and this model has kind of parts. I am not a modeler so this
question might be so stupid :) Before I have read the model and find all
parts by nodeVisitor and recreate the scenegraph in parent-child mode and
then I have manipulate all transformation in inheritance. I mean
Hi Robert,
Robert Osfield wrote:
With this in mind - osgCompute? osgComputation?
well this sounds good. I guess we would prefer osgCompute (it's a bit shorter).
I think we will change the namespaces by the beginning of next week.
Best regards,
Mick
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Hi Martin,
The State::reset() is just a reset of internal values, it's not a rest
of OpenGL. The OSG doesn't normally call reset() but it can be useful
to use it if you are integrating the OSG with other OpenGL code. If
you are doing such an integration this it's your responsibility to
keep the
Hello,
a little question about the State. I look at the code and find the
function reset. In this function is set the _currentActiveTextureUnit
with 0. But OpenGL isn't calling. See the following comment from the
source code:
// reset active texture unit values without calling OpenGL
But I
hi,
i just noticed that osgdem provides --forest/--buidling outline options. whats
the effect of that in the generated file?
best regards,
christian
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Thank you for your answer.
I built the sources for the png plugin and it worked fine.
I just have to do the same with the jpg plugin now.
Problem solved
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Peter,
I don't want to come across as being critical, but wouldn't the OSG
community be better served if your info/effort went into the OSG site?
Brian
This is a PRIVATE message. If you are not the intended recipient, please
delete without copying and kindly advise us by e-mail of the mistake
This will in most likely be an issue with your integrated graphics chip
and driver set and not directly OSG issue
I would recommend that you upgrade your drivers if they are available ,
this may help it may not as integrated chips while improving still fall
way behind in Opengl capabliltyy than
Brian R Hill wrote:
Peter,
I don't want to come across as being critical, but wouldn't the OSG
community be better served if your info/effort went into the OSG site?
Brian
Hi Brian,
short answer no.
long answer...
if it went into the osg site then it should follow the standards
Changing the removeRenderBinPrototype to use the binName instead of the
classname fixes the crash. For this, you need to also add a member string
variable to the Proxy object in order to remember the binName.
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Hi Christof
Robert prefer search the RenderBin instance that you want to remove instead
of search the name of a render bin.
like this :
void RenderBin::removeRenderBinPrototype(RenderBin* proto)
{
RenderBinPrototypeList* list = renderBinPrototypeList();
if (list proto)
{
thank's, but I don't see how to use osg::CameraViews, does somebody have a
little example??
I will try to specify more what I want to do.
I have one scene to render with 2 differents views, one as a FPS 3D vue, and
one as 2D vue (the camera is on top with an orthografic vue).
Each camera has
Hi all
osgviewer crash when i try to load any data which require osgdb_osgparticle,
in release and debug mode
- osgviewer cessnafire.osg
- osgviewer spaceship.osg
- osgviewer fountain.osg
- osgviewer osgcool.osg
- osgviewer SmoxeBox.osg
- osgblendequation (it use cessnafire.osg)
Crash occure
Hi David,
This bug seem to be really tricky so if anyone could test this commande line
# osgviewer cessnafire.osg
and report the result and the OSG version / platform, this could be a
nice help for track this bug.
Using OSG SVN (as of midnight Eastern time), Windows Vista 32-bit,
Hi
when I compile the pal project with vs2005,it's wrong.The message as follows:
1palActuators.cpp
1e:\osg\pal\pal\pal\palfactory.h(46) : error C2143: syntax error : missing ';'
before '*'
1e:\osg\pal\pal\pal\palfactory.h(46) : error C4430: missing type specifier -
int assumed. Note: C++
Hi J-S
Thanks for report
I will try some old SVN version and test again.
Cheer
David
2009/3/13 Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com
Hi David,
This bug seem to be really tricky so if anyone could test this commande
line
# osgviewer cessnafire.osg
and report the result and
Hi Kangsite(?),
Just try the SVN version of PAL. It seems to have small problems building
under Windows at present, but not as serious as you saw.
Wang Rui
2009/3/13 kangsite osgfo...@tevs.eu
Hi
when I compile the pal project with vs2005,it's wrong.The message as
follows:
Classification: UNCLASSIFIED
Caveats: NONE
I appreciate all the help.
Turns out the problem was related to lighting.
disabling it draws the colors correctly for that camera.
thanks to all!
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-
Hi All,
I've now tagged the 2.9.1 release, downloads can be found on the dev page:
http://www.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases
* OpenSceneGraph-2.9.1, released on 13rh March 2009.
OpenSceneGraph-2.9.1, changes include:
o New FFmpeg based video
Hi David,
Just tried various .osg files with particles systems and they all work
fine with svn/trunk + 2.9.1. My guess is that you have an out of sync
set of libs/plugins, try a clean build and make sure that you don't
have older but the same so version number libs hanging around.
Robert.
On
Hi Robert
2009/3/13 Robert Osfield robert.osfi...@gmail.com
Hi David,
Just tried various .osg files with particles systems and they all work
fine with svn/trunk + 2.9.1. My guess is that you have an out of sync
set of libs/plugins, try a clean build and make sure that you don't
have
On Fri, Mar 13, 2009 at 11:16 AM, Robert Osfield
robert.osfi...@gmail.com wrote:
Hi Csaba,
Thanks for the fix. This helps me understand the nature and location
of the problem. Reviewing the changes and the original code I'm
thinking it might be simpler to just refactor the code block so the
I saw this thread when searching for some info on the Delaunay triangulator.
I'm actually using it for something right now. It's working (in 2.8.0 anyway).
-Steve Gifford
On Sun, Feb 1, 2009 at 3:57 PM, Art Tevs stud_in...@yahoo.de wrote:
Hi Rajesh,
it is not even guaranteed that the
I read that post... but his fix did not work for me. I'm running OSG 2.2,
perhaps that makes a difference.
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Try attaching a texture to the COLOR_BUFFER0 instead of an image directly.
That's what worked for me.
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Hi everyone,
I am using a camera whose zNear / zFar is calculated automatically and I need
to obtain the zNear / zFar values in the camera's PreRenderCallback.
Just trying to use the function camera-getProjectionMatrixAsPerspective(fovy,
aspect, zNear, zFar);
always gives me the initial near
An update:
I forgot to say that I am rendering to a texture.
So basically what I do is the following:
Code:
osg::Camera* camera = new osg::Camera;
...
camera-setComputeNearFarMode(osg::CullSettings::COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES);
...
camera-attach( , texture);
When stepping
Ümit Uzun wrote:
Hi All,
I have an model and this model has kind of parts. I am not a modeler
so this question might be so stupid :) Before I have read the model
and find all parts by nodeVisitor and recreate the scenegraph in
parent-child mode and then I have manipulate all transformation
I am trying to build a terrain from a S-57 electronic navagation chart. I use
the following command
osgconv -e ogr x.000 x.ive
It does work, however, the X and Y coordinates are latitude and longitude. I
want to convert latitude/longitude to cartesian coordinates, because I'd like
to
Probably the best 2d delauney triangle generator is
http://www.cs.cmu.edu/~quake/triangle.html
It's licenced for non-commercial use so can't be included in the OSG build. But
might be useable for your project.
You can negotiate a commercial licence from the authors
There is also the GNU
Brian R Hill wrote:
Steven,
I use PagedLOD for this.
Hi Brian,
Thanks for the tip; it solves both problems and works like a charm.
Cheers,
-- Steven Saunderson
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