On Sat, Apr 4, 2009 at 8:45 PM, Gert van Maren g...@k2vi.com wrote:
Hi Robert,
Did you manage to open the zip file? If not I can attach only the last bits
of the log files.
Yes they just download fine. The three secondary split level tasks in the
directory:
For Pixar involvement, I just re-read it, it is in the Renderman Companion,
in the last part of Pat Hanrahan foreword (May 1989).
... *During this time, we also began a joint project with Silicon Graphics
to work on a three-dimensional graphics library usable for both interactive
graphics and
Hi,
i have a question about using VBOs and Display Lists in osg
according to my OpenGL book, both methods will optimize rendering due geometry
is moved to the graphics-hardware. it also says, a constraint when using
display lists is, that data can't be changed afterwards. so its great for
Hi Christian,
VBO's are better for dynamic geometry, but do have a higher CPU overhead
than display lists.
However, whether you are using VBO or not, you probably still don't want to
modify any geometry. It's far more efficient to updating vertex position
via vertex shaders. I know too little
I think I have found a workaround. I have createad a new GUIEventHandler to
handle only mouse events. I then check whether menu viewer has handled the
message. If no, then I iterate through views of composite viewer, locate the
camera at mouse coordinates and put event into event queue of view
Hi Jason,
Good to hear you've found a solution. Managing the events with a composite
viewer is a bit more complicated because of deciding who gets the event
focus. The API of osgViewer::View/CompositeViewer probably needs evolving
to make it easier, exactly what it should look yet I can't say.
hi,
refering to osgforest as example, is a method like createTransformGraph, where
the different looking trees are based on the same (scaled) tree model better
from a performance point of view? i mean better than the two other fixed
pipeline methods in this example
thanks in advance,
Hi,
i'm using osggis to convert an esri shape file to an .osg file. i want to use
the scenedata, more precisely the vertex positions from that file. i need them
for an analyzing function, and won't add that loaded file directly into my
scenegraph, because i don't want to display it before
hi,
Im also trying to run the example.
Is the example data ready?
Julia
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=9762#9762
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Hi,
I am trying to animate a transition between textures on a surface.
I had a look in osgAnimation
(http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a01556.html)
but that namespace seems to be just related to geometry. I found
osgFX::MultiTextureControl
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