Re: [osg-users] [vpb] Specifying a patch level lower than the maximum terrain level

2009-09-22 Thread Luc Claustres
Hi, Done, everybody is welcome to complete. Cheers, Luc -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=17542#17542 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] osgUtil::simplifier parameters

2009-09-22 Thread Vincent Bourdier
Hi Andrew Thanks for the tip on the simplifier, lower the sample ratio is, lower the vertex number is. (I get a crash under 0.6 but I'm not sure this is an osg crash) Concerning the optimiser, this do not reduce the vertex number but the inverse... on a 460k vertices model, the optimizer returns

[osg-users] Geometry to raster

2009-09-22 Thread Geraud De Magneval
Hi, I have a scene with an osg::Box, and I'd like to obtain a raster representation of my scene like this: Code: -- -- -- -- -- I was thinking using LineSegments to find out the intersections with the geometry object of the scene. And the result

[osg-users] Terrain generator compatible with OSG

2009-09-22 Thread Felipe Lemus
Hi, I am looking for a terrain generator that was compatible with OSG and if it was possible easy to use. Do you know some one? I try it with Terragen 2 and Geocontrol2 but without succes. I have Autodesk 3ds MAX 2010, could I save my projects in the old format .3ds to do that? Thank you!

[osg-users] Database pager and shared texture

2009-09-22 Thread Alexandre Amalric
Hi osg-users, I want to know if there is a way to share duplicate texture in a paged database. Let's take an exemple, I have a database.ive file calling a lot of external files model01.ive, model02.ive, model03.ive etc... In each modelXX.ive I have a geometry with a texture associated, this

Re: [osg-users] Geometry to raster

2009-09-22 Thread Jean-Sébastien Guay
Hello Geraud, I have a scene with an osg::Box, and I'd like to obtain a raster representation of my scene like this: [...] I was thinking using LineSegments to find out the intersections with the geometry object of the scene. And the result will probably be: [...] My problem is how I

Re: [osg-users] Database pager and shared texture

2009-09-22 Thread Wang Rui
Hi Alexandre, Have a try of the osgDB::SharedStateManager. Just call: osgDB::Registry::instance()-getOrCreateSharedStateManager(); once to wake it up. But sometimes it may not work as you wish. I have done a similar work before with a derived DatabasePager class. I just rewrote the

Re: [osg-users] [vpb] Specifying a patch level lower than the maximum terrain level

2009-09-22 Thread J.P. Delport
Hi, thanks Luc. For others, Luc's instructions are here: http://www.openscenegraph.org/projects/VirtualPlanetBuilder/wiki/PatchExisting jp Luc Claustres wrote: Hi, Done, everybody is welcome to complete. Cheers, Luc -- Read this topic online here:

Re: [osg-users] Terrain generator compatible with OSG

2009-09-22 Thread Jason Beverage
Hi Felipe, If you are looking to build terrain databases from geospatial source data I would recommend looking at osgEarth (http://www.osgearth.org) and VirtualPlanetBuilder ( http://www.openscenegraph.org/projects/VirtualPlanetBuilder). These projects allow you to generate paged terrain

Re: [osg-users] Geometry to raster

2009-09-22 Thread Geraud De Magneval
Hello Jean-Sébastien, You are right when you said: The box has 6 faces, so it's closed, and thus the intersector should find intersections over the whole face that's facing the camera (where the rays are being shot from). I was thinking with 2D in mind and only thinking in

Re: [osg-users] osg .net example

2009-09-22 Thread Steffen, Keith
I will repeat the request one more time. Is there a osg/.net demo out there? Keith -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Steffen, Keith Sent: Monday, September 21, 2009 10:59 AM To:

Re: [osg-users] osg .net example

2009-09-22 Thread Jason Beverage
Hi Steffen, Download the osgCppCLIDemo.rar file from here: http://www.openscenegraph.org/projects/osg/wiki/Community/LanguageWrappers In general, the best way (in my opinion) to use OSG in a .NET app is through C++/CLI. You get full access to OSG via C++ without having to worry about language

Re: [osg-users] [osgPlugins] OpenFlight - Palette Records prevent using of ReaderWriter Callback

2009-09-22 Thread Katharina Plugge
Hi Robert, thanks for the fast answer. The idea to use a findFileCallback is not bad and I think it would be sufficient for my case. But in my opinion a change in the PlugIn would nevertheless be a better solution. Using a FindFileCallback does not allow for the differentiation if the file was

Re: [osg-users] Terrain generator compatible with OSG

2009-09-22 Thread Chris 'Xenon' Hanson
Felipe Lemus wrote: Hi, I am looking for a terrain generator that was compatible with OSG and if it was possible easy to use. Do you know some one? I try it with Terragen 2 and Geocontrol2 but without succes. I have Autodesk 3ds MAX 2010, could I save my projects in the old format .3ds to

Re: [osg-users] [osgPlugins] OpenFlight - Material export

2009-09-22 Thread Paul Martz
I just remembered... There is an export option you might try: lighting=value Specifies a default enable/disable state for lighting. By default, the exporter assumes lighting is enabled (GL_LIGHTING ON). Set this to either ON or OFF. Example: lighting=OFF. It's been a while since I looked at

Re: [osg-users] Cut a surface

2009-09-22 Thread Pedro Xavier Contla
Hi, ... I'm new in OSG, and I want to cut a surface with a plane... Do someone have an idea?? Thank you! Cheers, Pedro -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=17556#17556 ___ osg-users

Re: [osg-users] Cut a surface

2009-09-22 Thread Tomlinson, Gordon
I recommend a very sharp pair of scissors Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __ -Original Message- From:

[osg-users] [osgPlugins] OSG and Collada with animation Example

2009-09-22 Thread Pradeep Balasundaram
Hi, I'm a newbie to OSG. Can anyone point me to an example where a collada model is being imported in to OSG and its animation invoked. Kinda OSG + character animation with collada working together Thank you! Cheers, Pradeep -- Read this topic online here:

[osg-users] [osgPlugins] new-bee question on mdl and md2 samples

2009-09-22 Thread Pradeep Balasundaram
Hi, Has anyone successfully used an the mdl and md2 plugins to introduce characters in to osg? If so, can I get an example project for the same? I appreciate any help extended. ... Thank you! Cheers, pradeep -- Read this topic online here:

Re: [osg-users] [osgPlugins] OSG and Collada with animation Example

2009-09-22 Thread Roland Smeenk
Hi Pradeep, The current Collada loader does not support loading of animations. I partially implemented animation loading in the Collada loader and others are working on improving it, but these changes are not submitted for inclusion in osg yet. kind regards, Roland Smeenk --

Re: [osg-users] Cut a surface

2009-09-22 Thread Roland Smeenk
Hi Pedro, this is typically done with a clip plane. This OpenGL functionality is wrapped in the osg::ClipPlane stateattribute that you can add to a stateset. kind regards, Roland Smeenk -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=17561#17561