Hi,
Done, everybody is welcome to complete.
Cheers,
Luc
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Hi Andrew
Thanks for the tip on the simplifier, lower the sample ratio is, lower the
vertex number is. (I get a crash under 0.6 but I'm not sure this is an osg
crash)
Concerning the optimiser, this do not reduce the vertex number but the
inverse... on a 460k vertices model, the optimizer returns
Hi,
I have a scene with an osg::Box, and I'd like to obtain a raster
representation of my scene like this:
Code:
--
--
--
--
--
I was thinking using LineSegments to find out the intersections with the
geometry object of the scene.
And the result
Hi,
I am looking for a terrain generator that was compatible with OSG and if it was
possible easy to use. Do you know some one?
I try it with Terragen 2 and Geocontrol2 but without succes.
I have Autodesk 3ds MAX 2010, could I save my projects in the old format .3ds
to do that?
Thank you!
Hi osg-users,
I want to know if there is a way to share duplicate texture in a paged
database.
Let's take an exemple, I have a database.ive file calling a lot of external
files model01.ive, model02.ive, model03.ive etc...
In each modelXX.ive I have a geometry with a texture associated, this
Hello Geraud,
I have a scene with an osg::Box, and I'd like to obtain a raster
representation of my scene like this:
[...]
I was thinking using LineSegments to find out the intersections with the
geometry object of the scene.
And the result will probably be:
[...]
My problem is how I
Hi Alexandre,
Have a try of the osgDB::SharedStateManager. Just call:
osgDB::Registry::instance()-getOrCreateSharedStateManager();
once to wake it up.
But sometimes it may not work as you wish. I have done a similar work before
with a derived DatabasePager class. I just rewrote the
Hi,
thanks Luc.
For others, Luc's instructions are here:
http://www.openscenegraph.org/projects/VirtualPlanetBuilder/wiki/PatchExisting
jp
Luc Claustres wrote:
Hi,
Done, everybody is welcome to complete.
Cheers,
Luc
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Hi Felipe,
If you are looking to build terrain databases from geospatial source data I
would recommend looking at osgEarth (http://www.osgearth.org) and
VirtualPlanetBuilder (
http://www.openscenegraph.org/projects/VirtualPlanetBuilder). These
projects allow you to generate paged terrain
Hello Jean-Sébastien,
You are right when you said:
The box has 6 faces, so it's closed, and thus the intersector should find
intersections over the whole face that's facing the camera (where the rays
are being shot from).
I was thinking with 2D in mind and only thinking in
I will repeat the request one more time. Is there a osg/.net demo out there?
Keith
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Steffen, Keith
Sent: Monday, September 21, 2009 10:59 AM
To:
Hi Steffen,
Download the osgCppCLIDemo.rar file from here:
http://www.openscenegraph.org/projects/osg/wiki/Community/LanguageWrappers
In general, the best way (in my opinion) to use OSG in a .NET app is through
C++/CLI. You get full access to OSG via C++ without having to worry about
language
Hi Robert,
thanks for the fast answer. The idea to use a findFileCallback is not bad and I
think it would be sufficient for my case. But in my opinion a change in the
PlugIn would nevertheless be a better solution. Using a FindFileCallback does
not allow for the differentiation if the file was
Felipe Lemus wrote:
Hi,
I am looking for a terrain generator that was compatible with OSG and if it
was possible easy to use. Do you know some one?
I try it with Terragen 2 and Geocontrol2 but without succes.
I have Autodesk 3ds MAX 2010, could I save my projects in the old format .3ds
to
I just remembered... There is an export option you might try:
lighting=value Specifies a default enable/disable state for lighting.
By default, the exporter assumes lighting is enabled (GL_LIGHTING ON).
Set this to either ON or OFF. Example: lighting=OFF.
It's been a while since I looked at
Hi,
... I'm new in OSG, and I want to cut a surface with a plane...
Do someone have an idea??
Thank you!
Cheers,
Pedro
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I recommend a very sharp pair of scissors
Gordon
Product Manager 3d
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Gordon Tomlinson
Email : gtomlinson @ overwatch.textron.com
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-Original Message-
From:
Hi,
I'm a newbie to OSG.
Can anyone point me to an example where a collada model is being
imported in to OSG and its animation invoked. Kinda OSG + character animation
with collada working together
Thank you!
Cheers,
Pradeep
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Hi,
Has anyone successfully used an the mdl and md2 plugins to introduce
characters in to osg? If so, can I get an example project for the same?
I appreciate any help extended.
...
Thank you!
Cheers,
pradeep
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Hi Pradeep,
The current Collada loader does not support loading of animations.
I partially implemented animation loading in the Collada loader and others are
working on improving it, but these changes are not submitted for inclusion in
osg yet.
kind regards,
Roland Smeenk
--
Hi Pedro,
this is typically done with a clip plane. This OpenGL functionality is wrapped
in the osg::ClipPlane stateattribute that you can add to a stateset.
kind regards,
Roland Smeenk
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