Hi Gopal,
Sometimes canned models pivotpoint set to undesired position which not
suitable your desired pivotpoint position. So to solve this problem you have
two chance, you can open your model by 3D model programs and after you
configure pivotpoint you export it again and use new model or set
Thanks for your replies!! I have been reading through this forum and googled a
lot and it seems the best solution for my problem would be to create a
simplified cylinder geometry (which I have done), divide all the cylinders into
bins (by diameter, as they will have all the same length), and
On 2009-10-01, Sukender suky0...@free.fr wrote:
I submitted a 3DS writer to osg-submissions. Unfortunately, it
seems there was not many people on the list for using/testing
it... So please raise your hand if you feel interested! Thanks.
I might have some time to look at it. I don't
Hi Guy,
On Fri, Oct 2, 2009 at 1:39 AM, Guy Volckaert guy.volcka...@meggitt.com wrote:
I think I found a wrong display label when when the camera scene stats is
enabled. There is a label called Matrices. Shouldn't it be called
Materials instead?
Well spotted, the label should indeed be
Hi,
haha ok thx for your answer and bug fix JS, I will try
Well I did apologize because it seems that I am the only one to use the
osgOcean height features and I do not use to have people working for me ! :p
I tried to correct myself but you were too fast ^^
well thanks anyway
Sebastien
On Thu, Oct 1, 2009 at 9:50 PM, Chris 'Xenon' Hanson
xe...@alphapixel.com wrote:
Robert Osfield wrote:
I should add that I'm not the author of the shapefile support in VPB,
so I can't answer in too much about it's implementation.
Can you point the finger to who is?
I'll do no finger
Hi all,
It's up, a bit unresponsive due heavy disk access right now (a
backup)... but should get better in a few hours.
JL.
On Fri, Oct 2, 2009 at 4:48 AM, Randolph Fritz rfritz...@gmail.com wrote:
On 2009-10-02, Chris 'Xenon' Hanson xe...@alphapixel.com wrote:
He, Yefei wrote:
Hi, Folks,
Hi Sergey,
I thought the forum problem was fixed about custom extensions.
Well, I just posted the zip version on osg-submissions.
Thank you for warning me about this.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
- Sergey Kurdakov
Hi,
i am trying to run osgOsean .
my osg version is 2.8.0
osgOcean 1.0
i have downloaded both the osgOcean 1.0 and its resourses.
i have installed it but it gives segmentation fault like this
[r...@localhost bin]# ./oceanExample
Warning: font file fonts/arial.ttf not found.
Warning: font file
Hi Ümit,
i have a .3ds files with there own origin now i have set the files such that
they form a assembly
now if i want to rotate an object in one of the 3ds file about a point other
than its origin(0,0,0)
i will have to set pivot point to lets say (0,-200,10) and than rotate the
object in
no seb, I also really needed that feature. I already wrapped it in dtOcean:
https://sourceforge.net/apps/mediawiki/delta3d/index.php?title=DtOcean
Cheers. Martin
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Hi Gopal;
I don't understand what you really want. Please write simple and much
understandable words to specify your problem.
Regards.
Ümit Uzun
2009/10/2 gopal goenka gopal.goe...@hed.ltindia.com
Hi Ümit,
i have a .3ds files with there own origin now i have set the files such
that they
Hello Martin,
no seb, I also really needed that feature. I already wrapped it in dtOcean:
https://sourceforge.net/apps/mediawiki/delta3d/index.php?title=DtOcean
Wow, I didn't know osgOcean had already made it into Delta3D! Nice!
If there are any features you need for it to integrate better
Hi Robert,
Thanks for the information. By the way, how you can modify a terrain
without rebuild it?
I mean, suppose you have more raster data that you want to put as
additional texture layers. How you can do it without rebuild the
entire thing, as it would do using a source file?
Regards,
-- A.
Maurizio Lodo wrote on Friday, October 02, 2009 2:45 AM:
Thanks for your replies!! I have been reading through this forum and
googled
a lot and it seems the best solution for my problem would be to create
a
simplified cylinder geometry (which I have done), divide all the
cylinders
into bins
Hi Alejando,
On Fri, Oct 2, 2009 at 2:49 PM, Alejandro Aguilar Sierra
algsie...@gmail.com wrote:
Thanks for the information. By the way, how you can modify a terrain
without rebuild it?
That depends upon how and when you want to modify it. Modify it only
the fly as it's loaded from disk?
OK, I found my problem.
On linux/X, the QOSGWidget, subclassed from QWidget, uses the default
visual. On my system that visual doesn't include either an alpha
channel or stereo so when I request those in DisplaySettings the
visual used to create the gfx context is mismatched with the one used
Alejandro,
One option is to use osgEarth for this:
http://wush.net/trac/osgearth/wiki/TileSourcePluginVPB
Glenn
On Fri, Oct 2, 2009 at 9:49 AM, Alejandro Aguilar Sierra
algsie...@gmail.com wrote:
Hi Robert,
Thanks for the information. By the way, how you can modify a terrain
without
Jean-Sébastien Guay wrote:
Wow, I didn't know osgOcean had already made it into Delta3D! Nice!
Delta3D is developed at the Naval Postgraduate School. What did you
expect? ;-)
--J
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A little up to see if someone can have an idea.
Thanks !
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http://forum.openscenegraph.org/viewtopic.php?p=17805#17805
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Hi Gopal,
gopal goenka gopal.goe...@hed.ltindia.com wrote:
...
Segmentation fault
[r...@localhost bin]#
i may have missed in installation can any body give me the steps to
install it a fresh and how to run it
I cannot help you with the crash, but you should never run software like this
Hi Gopal,
I'm afraid you're not giving me enough information to find a solution.
Basically on windows all you need to do to build osgOcean and the
example is this:
1. Download the osgOcean 1.0 src either from the svn or the zipped
version (preferably the svn).
2. Download the osgOcean resource
Hi,
I'm working on a project and targeting linux and OSX. It's a Qt based
application and I have my builds in order more or less using qmake and so on,
but on OSX I get segfaults anytime I access certain properties of a node. The
easiest example is to just make a node visitor that prints out
在2009-10-03,Chip Collier pho...@gmail.com 写道:
Hi,
I'm working on a project and targeting linux and OSX. It's a Qt based
application and I have my builds in order more or less using qmake and so on,
but on OSX I get segfaults anytime I access certain properties of a node. The
easiest
I'm going to *guess* that this is another 32/64bit issue. With Snow Leopard
the tool chain switched to creating 64bit executables by default. Qt is still
32bit on the Mac. For starters, make sure the following is in your .pro file:
CONFIG += x86
Make sure you are compiling/linking
The latest Qt is 64-bit on mac now and I configured it with cocoa. I'm using
the latest build from git as well after I first had troubles with the pre-built
Qt4.5 (the cocoa version, not the carbon version)... which also has a couple of
issues with snow leopard in general though.
Here is the
Hi every one,
I am asking if some can help me to set a non shaded color to a node. In
another words, I don’t want the color of the node to be affected by the
light source of the scene. In my case, I don’t have a direct access to
the node’s drawables that’s why I am using the node’s material
Bilal Zeidan wrote on Friday, October 02, 2009 3:10 PM:
I am asking if some can help me to set a non shaded color to a node.
In
another words, I don't want the color of the node to be affected by
the
light source of the scene. In my case, I don't have a direct access to
the node's drawables
Hi All,
I've been pretty quiet and the public list/forum through September,
keeping my head down developing new functionality for the OSG... and
the new functionality I'm pleased to announce today is that we now
have a loverly new back-end implementation for texture objects and
buffer objects
So... how to try out the new texture and buffer object pools? First
up you'll need to update to the latest OpenScenGraph svn/trunk.
You'll need to wait, my attempt to check changes in has failed due to
problems connecting to the server.. I'll ping the list once things
are successfully
So on to the next hurdle... It seems that the post process example only works
for a single render. I didn't notice this at first since nothing was moving in
the scene. However, if we make it match what the osgPrerender example does by
having an update callback rotate the cow, nothing happens.
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