Re: [osg-users] problem in setPivotPoint of PAT for .3DS file

2009-10-02 Thread Ümit Uzun
Hi Gopal, Sometimes canned models pivotpoint set to undesired position which not suitable your desired pivotpoint position. So to solve this problem you have two chance, you can open your model by 3D model programs and after you configure pivotpoint you export it again and use new model or set

Re: [osg-users] how to improve frame rate of my scene with lots of cubes and cylinders?

2009-10-02 Thread Maurizio Lodo
Thanks for your replies!! I have been reading through this forum and googled a lot and it seems the best solution for my problem would be to create a simplified cylinder geometry (which I have done), divide all the cylinders into bins (by diameter, as they will have all the same length), and

Re: [osg-users] 3DS writer - Call for testing

2009-10-02 Thread Sukender
On 2009-10-01, Sukender suky0...@free.fr wrote: I submitted a 3DS writer to osg-submissions. Unfortunately, it seems there was not many people on the list for using/testing it... So please raise your hand if you feel interested! Thanks. I might have some time to look at it. I don't

Re: [osg-users] Stats Matrices label

2009-10-02 Thread Robert Osfield
Hi Guy, On Fri, Oct 2, 2009 at 1:39 AM, Guy Volckaert guy.volcka...@meggitt.com wrote: I think I found a wrong display label when when the camera scene stats is enabled. There is a label called Matrices. Shouldn't it be called Materials instead? Well spotted, the label should indeed be

Re: [osg-users] [3rdparty] change ocean height

2009-10-02 Thread Sebastien Nerig
Hi, haha ok thx for your answer and bug fix JS, I will try Well I did apologize because it seems that I am the only one to use the osgOcean height features and I do not use to have people working for me ! :p I tried to correct myself but you were too fast ^^ well thanks anyway Sebastien

Re: [osg-users] VPB: How to use a vector database with osgdem?

2009-10-02 Thread Robert Osfield
On Thu, Oct 1, 2009 at 9:50 PM, Chris 'Xenon' Hanson xe...@alphapixel.com wrote: Robert Osfield wrote: I should add that I'm not the author of the shapefile support in VPB, so I can't answer in too much about it's implementation.  Can you point the finger to who is? I'll do no finger

Re: [osg-users] OSG website down?

2009-10-02 Thread Jose Luis Hidalgo
Hi all, It's up, a bit unresponsive due heavy disk access right now (a backup)... but should get better in a few hours. JL. On Fri, Oct 2, 2009 at 4:48 AM, Randolph Fritz rfritz...@gmail.com wrote: On 2009-10-02, Chris 'Xenon' Hanson xe...@alphapixel.com wrote: He, Yefei wrote: Hi, Folks,

Re: [osg-users] 3DS writer - Call for testing

2009-10-02 Thread Sukender
Hi Sergey, I thought the forum problem was fixed about custom extensions. Well, I just posted the zip version on osg-submissions. Thank you for warning me about this. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - Sergey Kurdakov

[osg-users] [3rdparty] How to run osgOcean

2009-10-02 Thread gopal goenka
Hi, i am trying to run osgOsean . my osg version is 2.8.0 osgOcean 1.0 i have downloaded both the osgOcean 1.0 and its resourses. i have installed it but it gives segmentation fault like this [r...@localhost bin]# ./oceanExample Warning: font file fonts/arial.ttf not found. Warning: font file

Re: [osg-users] problem in setPivotPoint of PAT for .3DS file

2009-10-02 Thread gopal goenka
Hi Ümit, i have a .3ds files with there own origin now i have set the files such that they form a assembly now if i want to rotate an object in one of the 3ds file about a point other than its origin(0,0,0) i will have to set pivot point to lets say (0,-200,10) and than rotate the object in

Re: [osg-users] [3rdparty] change ocean height

2009-10-02 Thread Martin Scheffler
no seb, I also really needed that feature. I already wrapped it in dtOcean: https://sourceforge.net/apps/mediawiki/delta3d/index.php?title=DtOcean Cheers. Martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=17796#17796

Re: [osg-users] problem in setPivotPoint of PAT for .3DS file

2009-10-02 Thread Ümit Uzun
Hi Gopal; I don't understand what you really want. Please write simple and much understandable words to specify your problem. Regards. Ümit Uzun 2009/10/2 gopal goenka gopal.goe...@hed.ltindia.com Hi Ümit, i have a .3ds files with there own origin now i have set the files such that they

Re: [osg-users] [3rdparty] change ocean height

2009-10-02 Thread Jean-Sébastien Guay
Hello Martin, no seb, I also really needed that feature. I already wrapped it in dtOcean: https://sourceforge.net/apps/mediawiki/delta3d/index.php?title=DtOcean Wow, I didn't know osgOcean had already made it into Delta3D! Nice! If there are any features you need for it to integrate better

Re: [osg-users] VPB: How to use a vector database with osgdem?

2009-10-02 Thread Alejandro Aguilar Sierra
Hi Robert, Thanks for the information. By the way, how you can modify a terrain without rebuild it? I mean, suppose you have more raster data that you want to put as additional texture layers. How you can do it without rebuild the entire thing, as it would do using a source file? Regards, -- A.

Re: [osg-users] how to improve frame rate of my scene with lots ofcubes and cylinders?

2009-10-02 Thread Thrall, Bryan
Maurizio Lodo wrote on Friday, October 02, 2009 2:45 AM: Thanks for your replies!! I have been reading through this forum and googled a lot and it seems the best solution for my problem would be to create a simplified cylinder geometry (which I have done), divide all the cylinders into bins

Re: [osg-users] VPB: How to use a vector database with osgdem?

2009-10-02 Thread Robert Osfield
Hi Alejando, On Fri, Oct 2, 2009 at 2:49 PM, Alejandro Aguilar Sierra algsie...@gmail.com wrote: Thanks for the information. By the way, how you can modify a terrain without rebuild it? That depends upon how and when you want to modify it. Modify it only the fly as it's loaded from disk?

Re: [osg-users] osgviewerQtWidget Quadbuffer Stereo Alpha Problems

2009-10-02 Thread Scott Senften
OK, I found my problem. On linux/X, the QOSGWidget, subclassed from QWidget, uses the default visual. On my system that visual doesn't include either an alpha channel or stereo so when I request those in DisplaySettings the visual used to create the gfx context is mismatched with the one used

Re: [osg-users] VPB: How to use a vector database with osgdem?

2009-10-02 Thread Glenn Waldron
Alejandro, One option is to use osgEarth for this: http://wush.net/trac/osgearth/wiki/TileSourcePluginVPB Glenn On Fri, Oct 2, 2009 at 9:49 AM, Alejandro Aguilar Sierra algsie...@gmail.com wrote: Hi Robert, Thanks for the information. By the way, how you can modify a terrain without

Re: [osg-users] [3rdparty] change ocean height

2009-10-02 Thread Jason Daly
Jean-Sébastien Guay wrote: Wow, I didn't know osgOcean had already made it into Delta3D! Nice! Delta3D is developed at the Naval Postgraduate School. What did you expect? ;-) --J ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Compel a camera (using MatrixManipulator) inside a sphere

2009-10-02 Thread Miguel Lokida
A little up to see if someone can have an idea. Thanks ! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=17805#17805 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [3rdparty] How to run osgOcean

2009-10-02 Thread Jan Ciger
Hi Gopal, gopal goenka gopal.goe...@hed.ltindia.com wrote: ... Segmentation fault [r...@localhost bin]# i may have missed in installation can any body give me the steps to install it a fresh and how to run it I cannot help you with the crash, but you should never run software like this

Re: [osg-users] [3rdparty] How to run osgOcean

2009-10-02 Thread Kim Bale
Hi Gopal, I'm afraid you're not giving me enough information to find a solution. Basically on windows all you need to do to build osgOcean and the example is this: 1. Download the osgOcean 1.0 src either from the svn or the zipped version (preferably the svn). 2. Download the osgOcean resource

[osg-users] Snow Leopard stl issues? (osg 2.9.5)

2009-10-02 Thread Chip Collier
Hi, I'm working on a project and targeting linux and OSX. It's a Qt based application and I have my builds in order more or less using qmake and so on, but on OSX I get segfaults anytime I access certain properties of a node. The easiest example is to just make a node visitor that prints out

Re: [osg-users] Snow Leopard stl issues? (osg 2.9.5)

2009-10-02 Thread FlySky
在2009-10-03,Chip Collier pho...@gmail.com 写道: Hi, I'm working on a project and targeting linux and OSX. It's a Qt based application and I have my builds in order more or less using qmake and so on, but on OSX I get segfaults anytime I access certain properties of a node. The easiest

Re: [osg-users] Snow Leopard stl issues? (osg 2.9.5)

2009-10-02 Thread Butler, Lee Mr CIV USA USAMC
I'm going to *guess* that this is another 32/64bit issue. With Snow Leopard the tool chain switched to creating 64bit executables by default. Qt is still 32bit on the Mac. For starters, make sure the following is in your .pro file: CONFIG += x86 Make sure you are compiling/linking

Re: [osg-users] Snow Leopard stl issues? (osg 2.9.5)

2009-10-02 Thread Chip Collier
The latest Qt is 64-bit on mac now and I configured it with cocoa. I'm using the latest build from git as well after I first had troubles with the pre-built Qt4.5 (the cocoa version, not the carbon version)... which also has a couple of issues with snow leopard in general though. Here is the

[osg-users] Set Node color

2009-10-02 Thread Bilal Zeidan
Hi every one, I am asking if some can help me to set a non shaded color to a node. In another words, I don’t want the color of the node to be affected by the light source of the scene. In my case, I don’t have a direct access to the node’s drawables that’s why I am using the node’s material

Re: [osg-users] Set Node color

2009-10-02 Thread Thrall, Bryan
Bilal Zeidan wrote on Friday, October 02, 2009 3:10 PM: I am asking if some can help me to set a non shaded color to a node. In another words, I don't want the color of the node to be affected by the light source of the scene. In my case, I don't have a direct access to the node's drawables

[osg-users] New OpenGL texture object and buffer object pool support

2009-10-02 Thread Robert Osfield
Hi All, I've been pretty quiet and the public list/forum through September, keeping my head down developing new functionality for the OSG... and the new functionality I'm pleased to announce today is that we now have a loverly new back-end implementation for texture objects and buffer objects

Re: [osg-users] New OpenGL texture object and buffer object pool support

2009-10-02 Thread Robert Osfield
So... how to try out the new texture and buffer object pools?   First up you'll need to update to the latest OpenScenGraph svn/trunk. You'll need to wait, my attempt to check changes in has failed due to problems connecting to the server.. I'll ping the list once things are successfully

Re: [osg-users] [osgCompute] PostProcessGL

2009-10-02 Thread Michael Guerrero
So on to the next hurdle... It seems that the post process example only works for a single render. I didn't notice this at first since nothing was moving in the scene. However, if we make it match what the osgPrerender example does by having an update callback rotate the cow, nothing happens.