Re: [osg-users] Coordinate system in all readerwriters

2009-12-30 Thread Ulrich Hertlein
On 29/12/09 6:52 PM, Paul Martz wrote: Paul Martz wrote: I've noticed the same thing with OBJ. A little digging reveals that the OBJ plugin has a noRotation Option that disables the x axis rotation. The rotation is only done on file load, not on file write. Rotation about x is on by

Re: [osg-users] osgShadow ECEF precision problems

2009-12-30 Thread Marius Heise
Hi Wojtek, I solved my directional light case. I changed all floats to doubles in * StandardShadowMap::ViewData::aimShadowCastingCamera The light camera position was calculated as float as was thus jumping around. Of course the change from yesterday using double bounding volumes also has to

[osg-users] How to flip the current frame before it gets drawn?

2009-12-30 Thread alessandro terenzi
I'd like to flip (horizontally and/or vertically) the current frame just before it gets drawn on screen, what is the best way to do this? I thought about post-multiplying a projection matrix (that is already available) by a scaling (or) rotation matrix, but of course this approach acts on the

Re: [osg-users] How to flip the current frame before it gets drawn?

2009-12-30 Thread Ulrich Hertlein
On 30/12/09 11:12 AM, alessandro terenzi wrote: I'd like to flip (horizontally and/or vertically) the current frame just before it gets drawn on screen, what is the best way to do this? I thought about post-multiplying a projection matrix (that is already available) by a scaling (or)

Re: [osg-users] How to flip the current frame before it gets drawn?

2009-12-30 Thread alessandro terenzi
Thank you Ulrich. By the way, what is the general approach to RTT? I had a look at some examples some time ago, but it could be useful to have a guide line here...as far as I remember, RTT requires a camera that sees my scene and that will be used to generate a texture, then I'll need another

[osg-users] gl_FrontMaterial deprecated?

2009-12-30 Thread Ulrich Hertlein
Hi guys, did I miss something or is gl_FrontMaterial already deprecated in OpenGL 3? When I try to use gl_FrontMaterial.ambient, .diffuse, .shininess, etc. in the vert/frag shaders I'm getting silly values (e.g. negative for shininess) that don't correspond to what I set in osg::Material.

Re: [osg-users] Coordinate system in all readerwriters

2009-12-30 Thread Sukender
Hi Ulrich, Paul, and all, I agree we should unify the coordinate system during loading AND writing. Here are my suggestions : - Have plugins do NO rotation by default (reading and writing) when the format doesn't have coordinate system information (that is to say all but FBX and maybe FLT). -

[osg-users] CPack on osg-doc and openthreads-doc under MSVC

2009-12-30 Thread Sukender
Hi all, I got an error building Package openscenegraph-doc (under MSVC v9, in-source build). The error is: CPack: - Install project: OpenSceneGraph CMake Error at cmake_install.cmake:31 (FILE): file INSTALL cannot copy file D:/blah-blah-blah/doc/OpenSceneGraphReferenceDocs/a02321.map

Re: [osg-users] How to flip the current frame before it gets drawn?

2009-12-30 Thread Ulrich Hertlein
Hi Alessandro, On 30/12/09 11:32 AM, alessandro terenzi wrote: By the way, what is the general approach to RTT? I had a look at some examples some time ago, but it could be useful to have a guide line here...as far as I remember, RTT requires a camera that sees my scene and that will be used

Re: [osg-users] How to flip the current frame before it gets drawn?

2009-12-30 Thread alessandro terenzi
Thanks again for your help, I'll try that approach. Kind regards. Alessandro On Wed, Dec 30, 2009 at 11:46 AM, Ulrich Hertlein u.hertl...@sandbox.dewrote: Hi Alessandro, On 30/12/09 11:32 AM, alessandro terenzi wrote: By the way, what is the general approach to RTT? I had a look at some

Re: [osg-users] osgShadow ECEF precision problems

2009-12-30 Thread Wojciech Lewandowski
Hi Marius, My congratulations! I am glad you did it. I solved my directional light case. I changed all floats to doubles in * StandardShadowMap::ViewData::aimShadowCastingCamera The code in the above method was based on original ShadowMap code and indeed used floats (I must admit I

Re: [osg-users] Heightfield allocation fails

2009-12-30 Thread Sukender
Hi Isabelle, It seems to be a qmake issue or something similar. I don't know qmake as well as CMake, but are you sure that libs are correctly linked, and that versions of those libs are also correct? You may try adding a gcc option that tells path for lib searching, and/or change libs order on

Re: [osg-users] [osgPlugins] osgmovie plugin missing?

2009-12-30 Thread Eduardo Pinheiro
Hi, Im trying to use it at linux and i follow this steps: 1. Compiled the osg with openscenegraph 2.8.2. I try to load the osgmovie but didnt exists. 2. I've compiled it by hand The same answer that gave to you about the missing plugin has been given. 3. I've installed the

[osg-users] VIDEO PLAY mixed with 3D objects

2009-12-30 Thread Eduardo Pinheiro
Hi, Im working in linux ubuntu 9.10. I've joined openscenegraph with osgart 2.0 . Im having some problems with the following questions, i hope someone can help me: 1. Compile quicktime plugin I already installed the libquicktime 1.1.13. But when i do the make (followed of the cmake) the

Re: [osg-users] DDS uncompressed RGB(A) / BGR(A)

2009-12-30 Thread Sukender
Hi all, Is there an endianess problem with DDS format? I'm using a Core2Duo here and I don't know under which kind of machine the DDS has been tested... A little explanation: After a bit of investigation (=cleaning stupid copy-paste), I found that the only true bug I had was Changing R, G or B

Re: [osg-users] [osgPlugins] embedded flash problems in browser

2009-12-30 Thread Eduardo Pinheiro
Hi, Can you please help me on this? I've made a small example in my linux plataform with osg 2.0 and openscenegrah. Now i want to export it to web. How can i do that? I want that normal users can check my page and can enjoy my experience. How can i make this possbile? Thanks. ... Thank

Re: [osg-users] [osgPlugins] Rendering 3DS objects with bump maps

2009-12-30 Thread Eduardo Pinheiro
Hello mpai, Did you solve it? How can i render a 3D studio max in openscenegraph? Thanks. ... Thank you! Cheers, Eduardo -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=21968#21968 ___ osg-users

Re: [osg-users] osgShadow ECEF precision problems

2009-12-30 Thread Marius Heise
Hi Wojtek, :-) will do. Since I am currently on osg 2.9.5 I will switch to trunk and check if the double modifications only in StandardShadowMap.cpp are enough to solve the problem I had. If this is the case, I will send you the svn patch for osg trunk. My 2.9.5 is too dirty and old that I can

Re: [osg-users] DDS uncompressed RGB(A) / BGR(A)

2009-12-30 Thread Wojciech Lewandowski
Hi, I had some experience with D3D in the past maybe could help clear a picture a little. Basic 32 bit color format using in Directx is named in Direct 3D: D3DFMT_A8R8G8B8. Components are enumerated from most significant byte to least significant byte. Such pixel value is usually set by

Re: [osg-users] osgShadow ECEF precision problems

2009-12-30 Thread Wojciech Lewandowski
Hi Marius, Current trunk version does not draw debug volumes, don't be surprised not seeing them. Its a problem outside of the osgShadow related to changes in COLOR_PER_PRIMITIVE handling. Cheers, Wojtek - Original Message - From: Marius Heise mhe...@heise-network.com To:

Re: [osg-users] DDS uncompressed RGB(A) / BGR(A)

2009-12-30 Thread Wojciech Lewandowski
Oops sorry small correction: Intel is little endian. I always confuse these names. I prefer using Least Significant Byte First and Most Significant Byte First to describe the CPU archtecture. Wojtek - Original Message - From: Wojciech Lewandowski lewandow...@ai.com.pl To:

Re: [osg-users] Coordinate system in all readerwriters

2009-12-30 Thread Rizzen
Hi all, Defining a coordinate system for OSG is a good idea. Though to me the most important aspect of reader and writers, is that this expression must be true: read( write( A ) ) = A Rizzen Sukender wrote: Hi Ulrich, Paul, and all, I agree we should unify the coordinate system during

Re: [osg-users] osgShadow ECEF precision problems

2009-12-30 Thread Marius Heise
Hi Wojtek, small difference big change :-). Shadow is rock solid now. I only thoroughly tested the directional lighting but it should work for the other cases too. Cheers, Marius -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=21974#21974

Re: [osg-users] gl_FrontMaterial deprecated?

2009-12-30 Thread Ulrich Hertlein
On 30/12/09 11:33 AM, Ulrich Hertlein wrote: When I try to use gl_FrontMaterial.ambient, .diffuse, .shininess, etc. in the vert/frag shaders I'm getting silly values (e.g. negative for shininess) that don't correspond to what I set in osg::Material. (But I'm not getting errors either.)

Re: [osg-users] HUD-Problem

2009-12-30 Thread Carl Johnson
Hi, ok tanks for your answer. I think it wasn't the font dll because the geometry also wasn't drawn. But for the future I know to use the latest developer release. I wish you all a good silversterparty. Thank you! Cheers, Carl -- Read this topic online here:

Re: [osg-users] DDS uncompressed RGB(A) / BGR(A)

2009-12-30 Thread Sukender
Hi Wojciech, About 3rd party tools, I've tested XNView, The Compressonator (AMD) and DeepExploration, and all seem to ignore the R, G, B masks... Or there is a mistake somewhere in OSG DDS writing that make those masks unreadable... or else I made a mistake somewhere! I'm a bit lost now...

Re: [osg-users] Coordinate system in all readerwriters

2009-12-30 Thread Sukender
Hi Rizzen, Of course! I forgot to add this to the summary. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - Rizzen riz...@darkstar.co.za a écrit : Hi all, Defining a coordinate system for OSG is a good idea. Though to me the most important aspect

Re: [osg-users] Coordinate system in all readerwriters

2009-12-30 Thread Ulrich Hertlein
Hi all, On 30/12/09 11:35 AM, Sukender wrote: - Have plugins do NO rotation by default (reading and writing) when the format doesn't have coordinate system information (that is to say all but FBX and maybe FLT). - Have plugins read and apply coordinate system information if available by

Re: [osg-users] DDS uncompressed RGB(A) / BGR(A)

2009-12-30 Thread Wojciech Lewandowski
Hi , Sorry, I have not followed all the posts in this thread. I am not sure what is the essence of your problem: Are you saying that 24 bit GL_RGB image written by OSG and later read by OSG looks differently ? Or there is an issue with reading 24 bit color images written by 3rd party

[osg-users] Color fill a primitiveSet

2009-12-30 Thread Jody Cole
Hi, I have created a triangle with, where a,b and c are the (x,y,z) coordinates of the 3 vertices osg::ref_ptrosg::Geometry geom = new osg::Geometry; osg::ref_ptrosg::Vec3Array v = new osg::Vec3Array; geom-setVertexArray( v.get() ); v-push_back(a); v-push_back(b); v-push_back(c);

[osg-users] Animations in OSG

2009-12-30 Thread Dominic Stalder
Hi there what is the best way to animate osg node. At the moment I'm using the QTimer of Qt to transform the object. Is there a better / more efficent way to animate object in OSG? Thanks and best regards Dominic ___ osg-users mailing list

Re: [osg-users] Coordinate system in all readerwriters

2009-12-30 Thread Sukender
Hi ulrich, As Paul said, OpenGL doesn't have any convention. It's just a common usage that tell us we should use right-handed. However, I agree the number of proposed options could be reduced (I just fear that it may become less explicit... or not?). Your reflexion make me think we should

Re: [osg-users] Animations in OSG

2009-12-30 Thread Cedric Pinson
Hi Dominic, You can use AnimationPath with AnimationPathCallback or the other is osgAnimation stuff. You can check in examples directory to have a better idea how to use it, and what you can do with it. Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614

Re: [osg-users] Animations in OSG

2009-12-30 Thread Chris 'Xenon' Hanson
On 12/30/2009 9:12 AM, Dominic Stalder wrote: what is the best way to animate osg node. At the moment I'm using the QTimer of Qt to transform the object. Is there a better / more efficent way to animate object in OSG? If you want to avoid Qt, you can use an update callback on the Transform

Re: [osg-users] VIDEO PLAY mixed with 3D objects

2009-12-30 Thread Stephan Maximilian Huber
Hi, Am 29.12.09 19:51, schrieb Eduardo Pinheiro: Im working in linux ubuntu 9.10. I've joined openscenegraph with osgart 2.0 . Im having some problems with the following questions, i hope someone can help me: 1. Compile quicktime plugin I already installed the libquicktime

Re: [osg-users] gl_FrontMaterial deprecated?

2009-12-30 Thread Paul Martz
Ulrich Hertlein wrote: On 30/12/09 11:33 AM, Ulrich Hertlein wrote: When I try to use gl_FrontMaterial.ambient, .diffuse, .shininess, etc. in the vert/frag shaders I'm getting silly values (e.g. negative for shininess) that don't correspond to what I set in osg::Material. (But I'm not

Re: [osg-users] Coordinate system in all readerwriters

2009-12-30 Thread Paul Martz
To simplify things, I'd propose the following: - I don't think we need options to control writing. Your app can do any required transformation with a NodeVisitor before calling osgDB to write. The plugin should just write the scene graph passed to it. - For reading, we just need rotation and

Re: [osg-users] Color fill a primitiveSet

2009-12-30 Thread Gordon Tomlinson
HI Jody See [OpenSceneGraph]\examples\osggeometry\ __ Gordon Tomlinson gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com www.vis-sim.com www.gordontomlinson.com www.PhotographyByGordon.com

[osg-users] Rotation 2 DOF node with 2 Different Matrix.

2009-12-30 Thread Ümit Uzun
Hi All, I have a problem about rotating one MatrixTransform node with 2 different Matrix which one of responsible for rotation on X by osg::X_AXIS and one of responsible for rotatin by osg::Y_AXIS. I have done some rotation to MT node but after this operations I am waiting to get Identity matrix

Re: [osg-users] Rotation 2 DOF node with 2 Different Matrix.

2009-12-30 Thread Paul Martz
I would store the x and y rotations as separate variables. Use them to compute a single Matrix when you need to update. Test for identity by checking to see if your x and y variables fall within an epsilon range of zero. Paul Martz Skew Matrix Software LLC _http://www.skew-matrix.com_

Re: [osg-users] LightPointNode culling

2009-12-30 Thread Max Bandazian
Thanks, Nick. I tried this out and it does work around the issue, and so far I haven't seen a significant performance hit. This is clearly a bug, though. The lights in the .osg file are set to have a minimum 3 pixel size (I have no idea if this means 3 pixel radius, 3 pixel diameter, or what),

Re: [osg-users] [osgPlugins] New ffmpeg plugin checked into svn/trunk

2009-12-30 Thread Michael Day
Robert Osfield wrote: I was thinking that an OpenAL plugin would be doable, and could either return an audio sink or an AudioStream. ... I'm going to experiment with OpenAL at this end how things go. I see that osgmovie currently uses SDL for audio playback. Is there still

Re: [osg-users] Need OSG BOF organizer

2009-12-30 Thread Michael Weiblen
Hi, FWIW bear in mind the OpenGL BOF is traditionally Wednesday eve, so the coveted Wed morning slots go quickly :-) cheers -- mew On Tue, Dec 29, 2009 at 6:45 PM, Paul Martz pma...@skew-matrix.com wrote: Thanks, Wang Rui. Yes, everything can be done by Internet. With SIGGRAPH in Las

Re: [osg-users] Coordinate system in all readerwriters

2009-12-30 Thread Sukender
Hi Paul and all, I agree with you simplification, but I'm not sure it'll keep write(read(A))==A. For instance: - Read a model with a rotation (Y to Z-up for instance). Your +y facing plane will be then +z facing. - Write the model. Model is still rotated and will be +z in the file, thus having