Re: [osg-users] Failing to build on ARM EABI

2010-02-03 Thread Alberto Luaces
Hi Manuel, Manuel A. Fernandez Montecelo writes: Hello, We've uploaded 2.8.2 to Debian after a long delay packaging it, and it fails to build on MIPS (ICE, already reported to GNU GCC folk), and so-called ARMEL architecture (ARM EABI) supported by Debian, with GCC v4.4.2:

Re: [osg-users] integrating AntTweakBar GUI with OSG

2010-02-03 Thread Juan Casanueva
Hi Anna, Thanks a lot for the help! I followed your steps and almost got it working :) my problem is that the text appears as coloured bounding boxes (see attached image). The events work well. Did you get this happening in your implementation? any ideas? Thank you! Cheers, Juan Casanueva

Re: [osg-users] integrating AntTweakBar GUI with OSG

2010-02-03 Thread Juan Casanueva
Hi, forgot to mention that I am using osg 2.8.0, on an Nvidia Quadro NVS 290 (with latest drivers) Cheers, Juan Casanueva -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23581#23581 ___ osg-users

Re: [osg-users] Nightly Windows builds?

2010-02-03 Thread Alberto Luaces
Hi J-S, Jean-Sébastien Guay writes: Hi Chris, Is anyone out there doing automated nightly builds on Windows? [...] Hm, now that the site responded, I see that I'm the only builder still submitting build results? That seems strange, there were at least 10 nightly builds on various

Re: [osg-users] OSGViewer 'o' save scene key removed?

2010-02-03 Thread Robert Osfield
Hi Chris, On Tue, Feb 2, 2010 at 9:56 PM, Chris 'Xenon' Hanson xe...@alphapixel.com wrote: http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/osgviewer  While debugging something, I noticed that the listed 'o' keyboard abbreviation: Write scene graph to saved_model.osg  

Re: [osg-users] Saving osg file into gl es 2.0 'format'

2010-02-03 Thread Robert Osfield
HI Cedric, On Tue, Feb 2, 2010 at 11:58 PM, Cedric Pinson cedric.pin...@plopbyte.net wrote: Yes i would like to make a javascript output format 'json', because we use webgl (es 2.0) i would need to have in geometry using only es 2.0 features. I know you made some work about es 2.0 so i had

[osg-users] Multipass Rending

2010-02-03 Thread Craig Lane
Hi, I am pretty new to osg and so far have found it excellent. My query is regarding Multipass Rendering. I need to do Hidden Line remove using a stencil buffer. See the Red Book Hidden-Line Removal with the Stencil Buffer, this is pretty much what I need to do. I am a bit confused as to

[osg-users] [osgPlugins] Quicktime plugin

2010-02-03 Thread Kian Poh
Hi, I am trying to use OSG to play a video but it keeps indicating to me that it can't find the plugin. I am trying to load the quicktime plugin in but is having some diffculties, I have downloaded the quicktime sdk but is not sure how to use the cmake to configure and generate, can someone

Re: [osg-users] svn head GL3 build failure

2010-02-03 Thread Robert Osfield
Hi Paul, I've just checked in some more fixes, could you try them out, and if any are remaining have a bash at fixing them as I don't have GL3 to test against. Cheers, Robert. On Tue, Feb 2, 2010 at 10:09 PM, Paul Martz pma...@skew-matrix.com wrote: Doug McCorkle wrote: I wanted to check and

Re: [osg-users] Multipass Rending

2010-02-03 Thread Robert Osfield
Hi Crag, You could look at the osgreflect example for stencil buffer usage. Multi-pass can be done in several ways with the OSG, a light weight approach like the osgscribe uses, or more eloborate schemes using multiple cameras such as the osgprerender* or osghud examples use. Robert. On Wed,

Re: [osg-users] Failing to build on ARM EABI

2010-02-03 Thread Manuel A. Fernandez Montecelo
Hi, On Wednesday 03 February 2010 09:43:15 Alberto Luaces wrote: I can also test this with qemu if it is more convenient for you. If you can test that in qemu it would be great, I don't have any such environment set up (as you say in one entry of the bug reports), so it would certainly help.

Re: [osg-users] Failing to build on ARM EABI

2010-02-03 Thread Alberto Luaces
Manuel A. Fernandez Montecelo writes: Hi, On Wednesday 03 February 2010 09:43:15 Alberto Luaces wrote: I can also test this with qemu if it is more convenient for you. If you can test that in qemu it would be great, I don't have any such environment set up (as you say in one entry of the

Re: [osg-users] FBX Skeletal Animation

2010-02-03 Thread Cedric Pinson
Hi, Yes the fbx is broken due to the new version of osgAnimation, i cant compile this plugin because i am not on windows. I suggest to disable the animation as a quick fix in the fbx while Michael update to the new version. Sorry for the inconvenience Cheers, Cedric -- Provide OpenGL services

Re: [osg-users] Saving osg file into gl es 2.0 'format'

2010-02-03 Thread Cedric Pinson
Hi Robert, Exactly i want the scene only with shader. I will have a try with shader gen Thank you Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Wed, 2010-02-03 at 09:13

Re: [osg-users] [osgPlugins] Quicktime plugin

2010-02-03 Thread Jean-Sébastien Guay
Hi Kian, I am trying to use OSG to play a video but it keeps indicating to me that it can't find the plugin. I am trying to load the quicktime plugin in but is having some diffculties, I have downloaded the quicktime sdk but is not sure how to use the cmake to configure and generate, can someone

Re: [osg-users] Nightly Windows builds?

2010-02-03 Thread Jean-Sébastien Guay
Hi Alberto, I found that the reports were likely bogus at least for me http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg34227.html so I stopped submitting my results for a while. I think that having bad information is worse that not having any at all. Yeah, you're right

Re: [osg-users] OSGViewer 'o' save scene key removed?

2010-02-03 Thread Cole, Charles E. (LARC-B702)[RAYTHEON TECHNICAL SERVICES COMPANY]
Hi Chris, Robert, Thanks for bringing this up. I never knew the feature existed before. And it definitely could have saved me quite a bit of work in the past. I guess I wasn't diligent enough in going over the code to see this. What I would find useful in this feature is how to

Re: [osg-users] OSGViewer 'o' save scene key removed?

2010-02-03 Thread Robert Osfield
Hi Chuck, On Wed, Feb 3, 2010 at 2:28 PM, Cole, Charles E. (LARC-B702)[RAYTHEON TECHNICAL SERVICES COMPANY] charles.e.c...@nasa.gov wrote: I've removed the entry and if we do ever add it back then we can always update the wiki again. This feature would definitely be useful to me.  If nobody

[osg-users] How to get a working 64 bit build on Snow Leopard?

2010-02-03 Thread Butler, Lee Mr CIV USA USAMC
I'm trying to get a good 64bit build on Snow Leopard. What I've done so far: Per some other forum comments, I've commented out the build of quicktime components in CMakeLists.txt. When running ccmake, I've set the architecture to x86_64. This resulted in a clean compile, but osgviewer could

Re: [osg-users] FBX Skeletal Animation

2010-02-03 Thread Chris 'Xenon' Hanson
On 2/3/2010 5:58 AM, Cedric Pinson wrote: Yes the fbx is broken due to the new version of osgAnimation, i cant compile this plugin because i am not on windows. I suggest to disable the animation as a quick fix in the fbx while Michael update to the new version. Is there anything I can do to

Re: [osg-users] Nightly Windows builds?

2010-02-03 Thread Chris 'Xenon' Hanson
Do you guys have any special tips on setting up a nightly build environment? Or just -- go at it and see what happens. -- Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com PixelSense Landsat processing now available! http://www.alphapixel.com/demos/ There is no

Re: [osg-users] Nightly Windows builds?

2010-02-03 Thread Jean-Sébastien Guay
Hi Chris, Do you guys have any special tips on setting up a nightly build environment? Or just -- go at it and see what happens. See the wiki page here: http://www.openscenegraph.org/projects/osg/wiki/Build/CDash If all you want is to build nightly (as opposed to publishing the build

Re: [osg-users] Nightly Windows builds?

2010-02-03 Thread Chris 'Xenon' Hanson
On 2/3/2010 8:52 AM, Jean-Sébastien Guay wrote: Hope this helps, Thanks! I might try to set this up in the next few weeks sometime. J-S -- Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com PixelSense Landsat processing now available!

[osg-users] ATI EyeFinity technology

2010-02-03 Thread Serge Lages
Hi all, Anyone had tested the EyeFinity technology from ATI : http://www.amd.com/us/products/technologies/eyefinity/whatiseyefinity/Pages/what-is-eyefinity.aspx Does it allow to control 6 screens independently or does it work like the Matrox Dual/Triple head hardware (on the software side it

Re: [osg-users] FBX Skeletal Animation

2010-02-03 Thread Cedric Pinson
Hi Chris, Your best shoot should be to contact Michael Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Wed, 2010-02-03 at 08:37 -0700, Chris 'Xenon' Hanson wrote: On 2/3/2010

Re: [osg-users] How to get a working 64 bit build on Snow Leopard?

2010-02-03 Thread Stephan Maximilian Huber
Am 03.02.10 16:13, schrieb Butler, Lee Mr CIV USA USAMC: I'm trying to get a good 64bit build on Snow Leopard. What I've done so far: Per some other forum comments, I've commented out the build of quicktime components in CMakeLists.txt. No need for that, see below. When running

[osg-users] Trying out the directshow plugin - how to build the release version of BaseClasses?

2010-02-03 Thread Raymond de Vries
Hi, most likely Cedric and/or Jason (Beverage), I would like to try out your directshow plugin in svn, and now I am in the process of building the BaseClasses of the windows platform sdk. Although I've searched the net and the platform sdk docs, I cannot see how I can produce a release

Re: [osg-users] Scientific Visualization classes?

2010-02-03 Thread Aashish Chaudhary
Hi Andrew, I have used OSG and VTK both. And done something similar in the past. Can you tell me what you are trying to achieve? I am keeping this email off the list intentionally. Thanks, Aashish On Tue, Feb 2, 2010 at 2:12 PM, Andrew Cunningham o...@a-cunningham.com wrote: I was looking for

Re: [osg-users] Scientific Visualization classes?

2010-02-03 Thread Aashish Chaudhary
I have some code that I can post for extracting the data from vtk to OSG. But yes that would be not the be the best solution specially if you have dynamic data. What exactly you are trying to achieve? On Tue, Feb 2, 2010 at 2:12 PM, Andrew Cunningham o...@a-cunningham.com wrote: I was looking

[osg-users] custom mesh data type?

2010-02-03 Thread Martin Ankerl
Hi all, I am currently evaluating OSG for a project, and here we already have custom datatypes for triangle meshes. I'd like to know, is it possible to create a wrapper class around our triangle meshes so that we can use our data structures and add them to the scene graph? We do not want to

Re: [osg-users] Trying out the directshow plugin - how to build the release version of BaseClasses?

2010-02-03 Thread Serge Lages
Hi Raymond, You should find a baseclasses.vcproj with the sources, opening it with VS2008 and building the lib should be enough, I've never needed to use nmake to build it. Cheers, On Wed, Feb 3, 2010 at 5:44 PM, Raymond de Vries ree...@xs4all.nl wrote: Hi, most likely Cedric and/or Jason

Re: [osg-users] Trying out the directshow plugin - how to build the release version of BaseClasses?

2010-02-03 Thread Cedric Pinson
Hi Raymond, I remember it was tricky to build with the old version of sdk (2003), i guess you can find information with google. But i recommand you to build it with recent version of plateform sdk. Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric

Re: [osg-users] CompositeViewer + MultiView + databasepager -- Framerate drop

2010-02-03 Thread Robert Osfield
Hi Manu, I haven't tried osgEarth+multi-views+multiple-contexts like you are attempting so can't offer to much insight. In your investigation one thing you could try is instead of creating two windows/two graphics contexts, is to create a single window/graphics context and then have the two

Re: [osg-users] custom mesh data type?

2010-02-03 Thread Tomlinson, Gordon
HI Yes you can do this One way which works well is to derive your own custom drawable derived from osg::Drawable Then in the ::drawImplementation you can draw what ever you need to do, but YOU have to manage the Opengl State and ensure you return it to its state when you ::drawImplementation

Re: [osg-users] custom mesh data type?

2010-02-03 Thread Robert Osfield
Hi Martin, On Wed, Feb 3, 2010 at 4:37 PM, Martin Ankerl martin.ank...@gmail.com wrote: I am currently evaluating OSG for a project, and here we already have custom datatypes for triangle meshes. I'd like to know, is it possible to create a wrapper class around our triangle meshes so that we

Re: [osg-users] Node following Camera Manipulator problem on Win32

2010-02-03 Thread Jean-Sébastien Guay
Hello Ted, thanks very much for any insights, suggestions, help-- Sending the same message three times won't get answers quicker... I have never tried the code you're referring to, so other than suggest to trace into the code (or place breakpoints where the OSG view matrix is updated and

Re: [osg-users] Node following Camera Manipulator problem on Win32

2010-02-03 Thread ted morris
On Wed, Feb 3, 2010 at 11:09 AM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: Hello Ted, thanks very much for any insights, suggestions, help-- Sending the same message three times won't get answers quicker... yeah -- it didn't show up back on my e-mail so i thought i

Re: [osg-users] Trying out the directshow plugin - how to build the release version of BaseClasses?

2010-02-03 Thread Jason Beverage
Hi Raymond, Just wanted to give credit to Cedric for the osg DirectShow plugin, I had sent out an email quite awhile about about public interest in an open sourced Direct Show plugin but never got around to releasing one. Kudos to Cedric for beating me to the punch :) Thanks, Jason On Wed,

Re: [osg-users] [osgPPU] (Minor) Fixes for increased ATI compatibility

2010-02-03 Thread Art Tevs
hmm, look sreally weird. It looks like some depth precision problem. Unfortunately I can not help here, because I have neither an ATI card nor a MacOS to test the issue. If you could find out what causes this behaviour, so it would be very cool. regards, Art -- Read this topic

Re: [osg-users] Trying out the directshow plugin - how to build the release version of BaseClasses?

2010-02-03 Thread Cedric Pinson
Thank you but it was released because Tharsis Software paid me to do it, thanks to Tharsis Software :) Cheers Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Wed, 2010-02-03 at 12:27

Re: [osg-users] Trying out the directshow plugin - how to build the release version of BaseClasses?

2010-02-03 Thread Serge Lages
I am working on Windows 7 and it works like a charm with the Win7 SDK. On Wed, Feb 3, 2010 at 6:49 PM, Raymond de Vries ree...@xs4all.nl wrote: Hi guys, First of all, thanks a lot for your quick reply! As it turned out, I also had a more recent platform sdk on my system (win vista). Out of

Re: [osg-users] Scientific Visualization classes?

2010-02-03 Thread Andrew Cunningham
Hi I already have the osgVTK kit as listed on http://www.openscenegraph.org/projects/osg/wiki/Community/NodeKits As far as what specific visualizations I am after... - Real contour plots - Isosurfaces + possibly many of the other types of sci-visualizations (streamlines etc) in the future.

Re: [osg-users] Trying out the directshow plugin - how to build the release version of BaseClasses?

2010-02-03 Thread Raymond de Vries
Hi, Ok, nice to hear. Which version of directx are you using? My directshow build on Vista, using directx August 2007, resulted in a missing symbol... Cheers Raymond Serge Lages wrote: I am working on Windows 7 and it works like a charm with the Win7 SDK. On Wed, Feb 3, 2010 at 6:49 PM,

Re: [osg-users] Trying out the directshow plugin - how to build the release version of BaseClasses?

2010-02-03 Thread Serge Lages
I think it's one of the latest : Microsoft DirectX SDK (August 2009) On Wed, Feb 3, 2010 at 7:03 PM, Raymond de Vries ree...@xs4all.nl wrote: Hi, Ok, nice to hear. Which version of directx are you using? My directshow build on Vista, using directx August 2007, resulted in a missing symbol...

Re: [osg-users] svn head GL3 build failure

2010-02-03 Thread Paul Martz
Thanks, Robert -- Your fixes have resolved the issues. I've set up a CDash nightly build for the GL3 configuration, so hopefully can catch these issues soon after the commit. FYI: You can download gl3.h from opengl.org and that should allow you to do GL3 builds. GL3 runtime hardware support

[osg-users] writeNodefile Culling nodemask

2010-02-03 Thread Martin Beckett
I'm trying to set a culling mask for osg::writeNodefile so that certain items are drawn in the scene but not saved (gridlines, axes, labels etc) I have a specific bit pattern in their nodemasks but I can't find how to set a corresponding culling mask for the write? Martin --

Re: [osg-users] Nightly Windows builds?

2010-02-03 Thread Paul Martz
Hi Chris -- I just set up a nightly OSG build (Vista/VS9) for the GL3 configuration. It wasn't difficult. Skype me if you run into any issues. -Paul Chris 'Xenon' Hanson wrote: On 2/3/2010 8:52 AM, Jean-Sébastien Guay wrote: Hope this helps, Thanks! I might try to set this up in the

Re: [osg-users] Nightly Windows builds?

2010-02-03 Thread Chris 'Xenon' Hanson
On 2/3/2010 11:19 AM, Paul Martz wrote: Hi Chris -- I just set up a nightly OSG build (Vista/VS9) for the GL3 configuration. It wasn't difficult. Skype me if you run into any issues. Ok, thanks! I am still trying to decide which machine to have to the work. ;) -Paul -- Chris 'Xenon'

Re: [osg-users] Nightly Windows builds?

2010-02-03 Thread Paul Martz
Paul Martz wrote: Hi Chris -- I just set up a nightly OSG build (Vista/VS9) for the GL3 configuration. It wasn't difficult. ...and it just completed and published. The system name is UTAH. -Paul ___ osg-users mailing list

Re: [osg-users] Nightly Windows builds?

2010-02-03 Thread Jean-Sébastien Guay
Hi Paul, Hi Chris -- I just set up a nightly OSG build (Vista/VS9) for the GL3 configuration. It wasn't difficult. ...and it just completed and published. The system name is UTAH. Perhaps you should change the name so it reflects it's a GL3 build (something like UTAH (GL3)). You can do

Re: [osg-users] [osgPPU] (Minor) Fixes for increased ATI compatibility

2010-02-03 Thread Christian Richardt
If you could find out what causes this behaviour, so it would be very cool. I don't think I can work this out, sorry. Christian. ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] osgGA::NodeTrackerManipulator

2010-02-03 Thread Ted Morris
Hi, thanks for suggesting osgGA::NodeTrackerManipulator to follow my object. How do I get the Camera to stop accumulating the positions of the object? It keeps getting pushed further and further away as the object is displaced throughout the path (via a MatrixTransform node). Or, it is if the

Re: [osg-users] writeNodefile Culling nodemask

2010-02-03 Thread Robert Osfield
Hi Martin, I'm afraid there is no such thing as a write mask in the OSG. Robert. On Wed, Feb 3, 2010 at 6:20 PM, Martin Beckett m...@mgbeckett.com wrote: I'm trying to set a culling mask for osg::writeNodefile so that certain items are drawn in the scene but not saved (gridlines, axes,

Re: [osg-users] Which library to use for good looking HUDs? osgPango? osgWidget?

2010-02-03 Thread Raymond de Vries
Hi Patrick, Thanks for the confirmation. Cheers, have fun Raymond Patrick Pelletier wrote: Hi, I'm currently using osgWidget for OSG 2.6.0. All I can say that I like it since I can't speak for osgPango because I haven't used it yet. osgWidget works without a hitch on Windows. ...

Re: [osg-users] Nightly Windows builds?

2010-02-03 Thread Paul Martz
Jean-Sébastien Guay wrote: Perhaps you should change the name so it reflects it's a GL3 build (something like UTAH (GL3)). You can do that through the CMake GUI, in the advanced options change the SITE setting to whatever you want IIRC. Thanks for the tip, J-S. -Paul

Re: [osg-users] writeNodefile Culling nodemask

2010-02-03 Thread Martin Beckett
Is there a better approach? -Basically I just want to flag certain nodes (and their children) as not part of the model. At the moment I do this with a bit in the nodeMask, so they can't be picked, don't contribute to the bounding box etc. Shouldn't be difficult to add a test to the writer -

Re: [osg-users] osgGA::NodeTrackerManipulator

2010-02-03 Thread Jean-Sébastien Guay
Hi Ted, Or, it is if the Camera keeps getting 'pushed' further away as the object is being displaced. I remember seeing this too. The trick is not to track the MatrixTransform itself, but to track its child (if there is no unique child, then reformat your graph by creating a single

Re: [osg-users] [osgOcean] Problem building osgOcean in visual studio 9.0.

2010-02-03 Thread Chris Innanen
Hey, all... I've just run into the same problem. The first of the errors is when building SiltEffect (the third cpp in the compile) where Visual Studio 2008 complains: 1C:\[]\OpenSceneGraph-2.8.2\include\osg/State(1729) : error C3767: '': candidate function(s) not accessible Followed

[osg-users] OSG and GL studio...

2010-02-03 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All, Does anyone have any experience using OSG with GL studio? We are having some issues that we would like some input on. I wanted to place a general inquiry before getting specific on the problem at hand. Thanks, -Shayne smime.p7s Description: S/MIME cryptographic signature

Re: [osg-users] osgGA::NodeTrackerManipulator

2010-02-03 Thread Jean-Sébastien Guay
Hi Ted, I remember seeing this too. The trick is not to track the MatrixTransform itself, but to track its child (if there is no unique child, then reformat your graph by creating a single osg::Group below the MatrixTransform that contains the MatrixTransform's old children). For some

Re: [osg-users] [osgOcean] Problem building osgOcean in visual studio 9.0.

2010-02-03 Thread Jean-Sébastien Guay
Hi Chris, Here's hoping someone has figured out this problem in the last 6-7 months since this thread was active... Because I'm stuck. I've used VS2005SP1 to build osgOcean and have been doing so successfully since the start of the project... What version of OSG are you building osgOcean

Re: [osg-users] [osgOcean] Problem building osgOcean in visual studio 9.0.

2010-02-03 Thread Chris Innanen
Hi, J-S... My settup isn't much different than what has been reported previously in this thread, by both people for whom this worked, and that had the errors. OSG 2.8.2 (last Stable release) osgOcean 1.0.1 (latest release) Visual Studio 2008 And the errors for the first cpp with problems:

Re: [osg-users] OSG and GL studio...

2010-02-03 Thread Paul Martz
Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote: Does anyone have any experience using OSG with GL studio? We are having some issues that we would like some input on. I wanted to place a general inquiry before getting specific on the problem at hand… I haven't rendered any GL Studio

Re: [osg-users] [vpb] Are we too optimistic about large database generation ?

2010-02-03 Thread Massimo Tarantini
Hi all, i work with OSG for fun, and i have created a DataBase for whole Italy at HiRes 1m/pixel in about 3 weeks. The final DB is about 600G. The Source Images are about 13000 GeoTiff files (700G), and about 10 DEM files (40 meters res, 2.5G) I have used and old notebook dual core 1.6Ghz, and

Re: [osg-users] osgGA::NodeTrackerManipulator

2010-02-03 Thread ted morris
yep -- that fixed it. thanks, T On Wed, Feb 3, 2010 at 3:05 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: Hi Ted, Or, it is if the Camera keeps getting 'pushed' further away as the object is being displaced. I remember seeing this too. The trick is not to track the

Re: [osg-users] GLIntercept and OSG 2.8.2

2010-02-03 Thread Paul Martz
Roger James wrote: GLIntercept also logs a number of GLI | GL ERROR - Function wglGetPixelFormat generated error 0x0502 which seem to be as a result of a wglGetPixelFormat call from within the nVidia opengl driver interface layer. These may be something to do with my rendering problem.

[osg-users] Example of geographical position

2010-02-03 Thread Tony Vasile
Hi, I'm a newbie and trying to find as many examples as I can. What I am looking for is an example of using a vehicle in latitude, longitude and altitude and placing it in the scene graph. Unfortunately most of the applications I have found programs such as Flightgear and Simgear and they just

Re: [osg-users] compiling osg with intel compiler, windows

2010-02-03 Thread Rupert Brooks
Thanks for the tip! I'll try it out. Back with Intel 10, the intel and MS compilers were not compatible at the link level - maybe they were supposed to be, but in practice, with OSG at least, it didnt work well. With Version 11, so far so good. Rupert

Re: [osg-users] CompositeViewer + MultiView + databasepager -- Framerate drop

2010-02-03 Thread Emmanuel Roche
Hello everyone ! Robert, in fact I found exactly where the problem comes from: Above my star object (so all my points in a geometry in a geode) I added an osg::Camera On this camera I have an event callback, and in this event callback I used to set the Camera viewport and graphics window to be