Hi Art!
art wrote:
I think we have to investigate the main osg code, since it seems that dynamic
resizing of FBOs and its attached textures isn't well supported, but I am not
sure.
I'm not sure if this addresses your problem exactly (I'm not very familiar with
osgPPU):
If I need to
Hi,
I am currently doing a project in OSG that requires me to perform Matrix
Transformations based on real captured data, the data will be in a .txt file,
but I will be able to do any necessary pre-processing. has anybody had any
experience or can offer any advice into loading values into a
Hi,
James Bradbury wrote:
Hi,
I am currently doing a project in OSG that requires me to perform
Matrix Transformations based on real captured data, the data will be
in a .txt file, but I will be able to do any necessary
pre-processing. has anybody had any experience or can offer any
advice
Hello all,
What version of collada is supported in the osg svn core?
/adrian
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Hi again art
It seems that you maybe have a bug in the cube sample
when I launch the app, the yellow color (cube nb 5) is never displayed on the
central sphere. can you confirm ?
Another question
I did have a look at your code and I do not understant what is the cube texture
unit for ?
Does it
I think the readme.txt is still valid
Dom 2.2 Collada version 1.4.1
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gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com http://www.vis-sim.com/
Hi,
would you please tell me where you found javaOsg? I can not find it and I am
trying to work with OSG with a Java GUI interface get OSG to draw to a Java
window.
...
Thank you very much!! :)
Cheers,
Allen
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Hi,
would you please tell me where you found javaOsg? I can not find it and I am
trying to work with OSG with a Java GUI interface get OSG to draw to a Java
window.
...
Thank you very much!! :)
Cheers,
Allen
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Hi Rafa. I just found this article in the OSG Forums and am very interested in
osgvp.
Is there a tutorial on osgvp? And if so, would you tell me where? I've
downloaded the snapshot for all platforms and am compiling the projet with
maven.
I just need a good tutorial as to how to use this
Hi all !
In my job we are using OSG in a project.
When we finish it we can sell the software that we developed ?
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Hi, Rafa.
Would you please tell me how to compile this on Ubuntu Linux 9.0.4? the g++
compiler is g++ 4.3.3 and I keep getting errors with maven complaining about
not finding g++ 3.3
...
Thank you!
Cheers,
Allen
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HI Carlos,
On Mon, Feb 8, 2010 at 5:09 PM, Carlos Sanches ces...@gmail.com wrote:
In my job we are using OSG in a project.
When we finish it we can sell the software that we developed ?
Yes, this is exactly what the majority of OSG users do ;-)
Robert.
Hi,
Thank you both for all of your help!
Cheers,
Kevin
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We did a weather forecast software for TV broadcast .
The best 3D weather forescast software in the world with 3d rain and clouds
with easy interface
that anyone can create a new sequence based in a Qt interface :D
On Mon, Feb 8, 2010 at 3:21 PM, Robert Osfield robert.osfi...@gmail.comwrote:
Hi Allen,
mmh I think we internally have a check (inside cmake configuratio)
about ATI cards. Some time ago we had lots of problems mixing Java and
OSG with ATI drivers on linux so we added that check to compile
against g++-3.3.
I think that could be removed. If you don't mind, could you check
congrats any url to see your work?
-Nick
On Mon, Feb 8, 2010 at 7:48 PM, Carlos Sanches ces...@gmail.com wrote:
We did a weather forecast software for TV broadcast .
The best 3D weather forescast software in the world with 3d rain and clouds
with easy interface
that anyone can create
Hi Rafa,
thank you for the help. I really appreciate this. I've replaced my file and I
am going to use the command line command below:
mvn install -Dmaven.test.skip=true -DuseBuildMan
I'll let you know how it goes... :)
Best regards,
Allen
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Hello Rafa,
we may need to move this discussion to another thread and if you would like to
that would be fine with me.
Here is my output: I have attached it in a separate file. I still have an
error but I do not understand what the error is.
Best regards,
Allen
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Read this
Hello Rafa,
And here is my output w/ the original CMakeLists.txt with the following command
line:
mvn install -Dmaven.test.skip=true -DcompileTarget=ati -DuseBuildMan
Best regards,
Allen
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Thanks.
Just one question, OSG renders at the maximun amount of FPS it can, but ODE
requires a fixed time step. How do you solve this problem? Thanks a lot.
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HomerSimpson wrote:
My project is throwing an occasional unhandled win32 exception error and
I've been trying to figure out why.
One thing you should check is if you have any raw C++ pointers pointing to
objects that are also pointed to by ref_ptr's. Accessing the object through the
raw
Hi,
I know Paul did some work to use bullet physic engine with osg.
A search of osgBullet should point to his work.
Cheers,
Cedric
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Provide OpenGL services around OpenSceneGraph and more
+33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net
http://www.plopbyte.net
On Mon,
We don´t have a web site yet but somebody put some videos in youtube.
http://www.youtube.com/watch?v=hpa1J2Gg2bofeature=related
The virtual set is an other software .
The OSG was used in all the map graphics
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Ricardo Ruiz wrote:
Thanks.
Just one question, OSG renders at the maximun amount of FPS it can, but ODE
requires a fixed time step. How do you solve this problem? Thanks a lot.
Is there a reason you're not synced to vertical swap? If you were to
enable that, then OSG would render at the
looks cool !
-Nick
On Mon, Feb 8, 2010 at 10:30 PM, Carlos Sanches ces...@gmail.com wrote:
We don´t have a web site yet but somebody put some videos in youtube.
http://www.youtube.com/watch?v=hpa1J2Gg2bofeature=related
The virtual set is an other software .
The OSG was used in all the map
Thanks :D
This link you can see the 3D rain.
http://www.youtube.com/watch?v=WGnjboNqpjM
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cool !
2010/2/9 Carlos Sanches ces...@gmail.com
Thanks :D
This link you can see the 3D rain.
http://www.youtube.com/watch?v=WGnjboNqpjM
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have a look at this one http://www.baronservices.com/
http://www.baronservices.com/I used to work on it for a while
-Nick
On Mon, Feb 8, 2010 at 10:55 PM, Carlos Sanches ces...@gmail.com wrote:
Thanks :D
This link you can see the 3D rain.
http://www.youtube.com/watch?v=WGnjboNqpjM
Phanindra,
Look at the osghud example. It will show you how to set up a 2D camera with
a view that you can use as an overlay on top of your 3D scene. You can use
osgText to print out the values on screen...
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
cool
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org on behalf of Carlos Sanches
Sent: Mon 2/8/2010 3:30 PM
To: OpenSceneGraph Users
Subject: [osg-users] My OSG project
We don´t have a web site yet but somebody put some videos in youtube.
really cool !!
One of the my problems is where to find the relief data . the texture and
elevation data .
Where did you get it ??
...and How did you do the realief in a globe ?
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signed NDA. can not disclose ... search thru the archives
-Nick
On Mon, Feb 8, 2010 at 11:47 PM, Carlos Sanches ces...@gmail.com wrote:
really cool !!
One of the my problems is where to find the relief data . the texture and
elevation data .
Where did you get it ??
...and How did you do
Tony,
In answer to your question, you want to do the former. Assuming you have a
geocentric database, you must convert your lat,lon,elev to a geocentric
X,Y,Z (i.e. origin is the center of the earth) and then use these
coordinates to set the position accordingly...
Osg::Matrix position;
We have had the same problem, but found that inserting a comment into the
OpenFlight nodes you wish to preserve does the trick.
A comment becomes the description of the node and the
RemoveRedundantNodesVisitor checks for an empty description before allowing a
removal.
Cheers,
-Tony
Hey Mick,
That looks useful thanks a lot!
To be honest, I was a bit surprised that textures could be resized by
simply calling setTextureSize(…). I was wondering why one doesn’t have
to reallocate them with the new size.
Anyway, thanks :)
Christian.
On Mon, Feb 8, 2010 at 8:48 AM, Mick Keller
Hi,
I want to design a software that draws 2D (X vs Y) and maybe 3D (X,Y vs Z)
plots in realtime from incoming data over network.
The graphs should be superimposed on a realtime video also streamed over
network in realtime.
I am planning to use QT along with some open libraries to capture live
Hi Allen,
I think drivers issues, will not be a problem by now, those problems
were a couple of years ago, so I think ATI drivers will be better now!
:), so do not use -DcompileTarget=ati, I think is a deprecated option
now, we need to upgrade our documentation! :).
About the problem of
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