Re: [osg-users] svn head build broke

2010-02-18 Thread Robert Osfield
Hi Paul, Sorry about this. Missed the check in of the header changes. Now checked in. Robert. On Wed, Feb 17, 2010 at 4:06 PM, Paul Martz pma...@skew-matrix.com wrote: I'm currently getting these errors with VS9 building r11068:   -Paul 5ObserverNodePath.cpp

Re: [osg-users] Performance drop with PagedLOD

2010-02-18 Thread Robert Osfield
HI Adrian, This issue doesn't haven't anything today with the pager. If you osg::Geometry is dropping down to use a GLBeginEndAdapter then it's on an OpenGL slow path which will be inefficient. Please check you database for possible places where the osg::Geometry in it drop everything off use

Re: [osg-users] Disabling VSYNC

2010-02-18 Thread Robert Osfield
HI M, Just for clarity, I have no windows expertise and don't have any windows machines, so all maintenance and development of the Win32 is done by members of the community. I'd be happy to see vync support added under Windows if this is possible, but as to whether it is I can't say as I have no

Re: [osg-users] [osgOcean] osgOcean Geometry

2010-02-18 Thread Kim Bale
Hi Paul, Aha I see you've looked at the sandbox code. Yes your understanding about the vertices is correct. As for the normals I'm simply going to compute the normals for the high resolution set and then use them for the lower resolution subsets too. I've tried this with the normals before and

[osg-users] osgEarth - Primary Flight Display with Synthetic Vision and Terrain Awareness System

2010-02-18 Thread Roy Arents
Hi, A few years ago I created a prototype Primary Flight Display (PFD) with Synthetic Vision (SV) and Terrain Awareness System (TAWS) functionality. (see attached image) Now I would like to try the same using osgEarth. Does someone have suggestions on how to change the colors of the terrain

Re: [osg-users] [osgOcean] osgOcean with osgEarth

2010-02-18 Thread Kim Bale
Hi Chris, If all you're after is a square area of sea I don't see any problems with using osgOcean for this. Just disable the endless ocean parameter on the ocean scene and the surface will stay in one place. As you say the only difficultly might be getting the scales of the ocean to look correct

[osg-users] ffmpeg stdint path not included in the project

2010-02-18 Thread Trajce (Nick) Nikolov
Hi, from the latest trunk. The path in CMake for stdint is not included in the paths in visual studio -Nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] Duplicate normals (or colors, or...) to get BIND_PER_VERTEX instead of BIND_PER_PRIMITIVE, etc.

2010-02-18 Thread Sukender
Hi all, Is there a piece of code that duplicates normals (or colors, or any other value of the same kind) to get BIND_PER_VERTEX instead of BIND_PER_PRIMITIVE, BIND_PER_PRIMITIVE_SET, etc.? An out-the-box solution is prefered, of course! ;) Cheers, Sukender PVLE - Lightweight cross-platform

Re: [osg-users] Duplicate normals (or colors, or...) to get BIND_PER_VERTEX instead of BIND_PER_PRIMITIVE, etc.

2010-02-18 Thread Trajce (Nick) Nikolov
Hi Sukender, you can write it your self, it;s easy. You iterate over the primitives and update the normal array. You should use node visitor and apply that on all geodes. Really simple piece of code -Nick On Thu, Feb 18, 2010 at 2:32 PM, Sukender suky0...@free.fr wrote: Hi all, Is there a

Re: [osg-users] Duplicate normals (or colors, or...) to get BIND_PER_VERTEX instead of BIND_PER_PRIMITIVE, etc.

2010-02-18 Thread Sukender
Hi Nick, Yes, this was my idea of course... but as a developper, I'm lazy and would like to find something ready to use! ;) I'll certainly code, anyway. Thanks. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - Trajce (Nick) Nikolov

Re: [osg-users] Duplicate normals (or colors, or...) to get BIND_PER_VERTEX instead of BIND_PER_PRIMITIVE, etc.

2010-02-18 Thread Trajce (Nick) Nikolov
I'm lazy ... I must admit I know what you mean LOL :) -Nick On Thu, Feb 18, 2010 at 2:45 PM, Sukender suky0...@free.fr wrote: Hi Nick, Yes, this was my idea of course... but as a developper, I'm lazy and would like to find something ready to use! ;) I'll certainly code, anyway.

Re: [osg-users] Duplicate normals (or colors, or...) to get BIND_PER_VERTEX instead of BIND_PER_PRIMITIVE, etc.

2010-02-18 Thread Robert Osfield
Hi Sukender, You could try the osg::Geometry:copyToAndOptimize(Geometry target); method. Robert. On Thu, Feb 18, 2010 at 12:32 PM, Sukender suky0...@free.fr wrote: Hi all, Is there a piece of code that duplicates normals (or colors, or any other value of the same kind) to get

Re: [osg-users] ffmpeg stdint path not included in the project

2010-02-18 Thread Trajce (Nick) Nikolov
it is not my first time. There is a path for these external headers for ffmpeg, and this path is set in CMake but not in the final project. So I think its cmake issue. Only this. I added it manually and compiled ok -Nick On Thu, Feb 18, 2010 at 2:58 PM, Robert Osfield

Re: [osg-users] ffmpeg stdint path not included in the project

2010-02-18 Thread Trajce (Nick) Nikolov
In ffmpeg CMakeList you should add the stdint folder as well, like this INCLUDE_DIRECTORIES( ${FFMPEG_INCLUDE_DIRS} ${FFMPEG_STDINT_INCLUDE_DIR} ) then it works -Nick On Thu, Feb 18, 2010 at 3:00 PM, Trajce (Nick) Nikolov nikolov.tra...@gmail.com wrote: it is not my first time. There is a

[osg-users] Underwater OSG Video

2010-02-18 Thread Kim Bale
Hello all, I was going through some old work stuff last night and came across this video of some work I did with OSG a little while ago. I was planning on putting it on the osgOcean website since it shows an old version of osgOcean being used in a practical context, but I thought I'd also post it

Re: [osg-users] Underwater OSG Video

2010-02-18 Thread Trajce (Nick) Nikolov
Hi Kim, I would really like to see the video. However, youtube is forbidden in Turkey :( -Nick On Thu, Feb 18, 2010 at 3:25 PM, Kim Bale kcb...@googlemail.com wrote: Hello all, I was going through some old work stuff last night and came across this video of some work I did with OSG a

Re: [osg-users] Underwater OSG Video

2010-02-18 Thread Kim Bale
Really?! Blimey, well i'll send you a dropsend link when I get home.. Fight the power! ;) Kim. On 18 February 2010 13:39, Trajce (Nick) Nikolov nikolov.tra...@gmail.com wrote: Hi Kim, I would really like to see the video. However, youtube is forbidden in Turkey :( -Nick On Thu, Feb 18,

Re: [osg-users] Underwater OSG Video

2010-02-18 Thread Trajce (Nick) Nikolov
great .. Thanks ! -Nick On Thu, Feb 18, 2010 at 3:41 PM, Kim Bale kcb...@googlemail.com wrote: Really?! Blimey, well i'll send you a dropsend link when I get home.. Fight the power! ;) Kim. On 18 February 2010 13:39, Trajce (Nick) Nikolov nikolov.tra...@gmail.com wrote: Hi Kim,

Re: [osg-users] linking two views to one camera manipulator

2010-02-18 Thread Jean-Sébastien Guay
Hi David, In addition to what Paul said, I have this to add: ... I want them to be able to move together in sync like they where sharing the same camera manipulator. Your intuition here is good, you actually can give both views the same camera manipulator! Basically try out each solution

Re: [osg-users] osgviewerwx for wxWidgets 2.9.0+

2010-02-18 Thread Rizzen
I see my wxWidgets build has no compatibility support for 2.8 or 2.6, only 2.9 supported. Thus the errors I had for compiling OSG wxWidget example. Rizzen Charles Cossé wrote: Thanks for all that ... buried deep in the middle i see it says that 2.8 instantiation steps should still work in 2.9

[osg-users] Problem displaying textures

2010-02-18 Thread Yashodhan Nevatia
Hi, I am using OSG 2.8.2 and the Collada plug-in to develop an Augmented/Virtual Reality application. I use some calculated camera parameters (position and orientation offset, internal camera parameters) to calculate the view matrix of the camera, and set the projection matrix as an

Re: [osg-users] Camera view frustum to Polytope

2010-02-18 Thread Sean McVey
Hi guys, I've been trying to setup my Polytope as my cameras' frustum with no such luck. Robert has the setup changed? I'm using osg 2.8.1. Is this correct? What am I doing wrong? osg::Polytope frustum; frustum.setToUnitFrustum(); frustum.transformProvidingInverse( camera-getViewMatrix() );

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-18 Thread Jordi Torres
Hi Allen, I did not know that a specific version of maven was required for Ubuntu. I, myself, use Ubuntu 9.0.4 and I can not upgrade to 9.10 because my graphics card is not recognized by that version of Ubuntu, so if it is a requirement to use Ubuntu 9.10 to run osgvp, I can not use your

Re: [osg-users] Duplicate normals (or colors, or...) to get BIND_PER_VERTEX instead of BIND_PER_PRIMITIVE, etc.

2010-02-18 Thread Sukender
Hi Robert, Thanks, but it does things about vertices and texcoords, but not normals... (sigh) Or is it a recent change (= do I need to update to the latest SVN revision)? Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - Robert Osfield

Re: [osg-users] Duplicate normals (or colors, or...) to get BIND_PER_VERTEX instead of BIND_PER_PRIMITIVE, etc.

2010-02-18 Thread Robert Osfield
On Thu, Feb 18, 2010 at 3:39 PM, Sukender suky0...@free.fr wrote: Thanks, but it does things about vertices and texcoords, but not normals... (sigh) Or is it a recent change (= do I need to update to the latest SVN revision)? osg::Geometry:copyToAndOptimize(Geometry target) has been part of

Re: [osg-users] Duplicate normals (or colors, or...) to get BIND_PER_VERTEX instead of BIND_PER_PRIMITIVE, etc.

2010-02-18 Thread Sukender
Mmmm... Okay, then I think I'll have to code the duplication... Thank you. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - Robert Osfield robert.osfi...@gmail.com a écrit : On Thu, Feb 18, 2010 at 3:39 PM, Sukender suky0...@free.fr wrote: Thanks,

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-18 Thread Allen Saucier
HI Jordi Good to know that ubuntu 9.0.4 will work. I was able to upgrade to maven 2.0.10. I was using the version that comes wiht 9.0.4 ubuntu, which is maven 2.0.9. EVERYTHING COMPILED! Ye ha! :) :) :) So maven 2.0.10 was the final solution to the equation for getting osgvp to work

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-18 Thread Jordi Torres
Hi Allen 2010/2/18 Allen Saucier allen.sauc...@itt.com HI Jordi Good to know that ubuntu 9.0.4 will work. I was able to upgrade to maven 2.0.10. I was using the version that comes wiht 9.0.4 ubuntu, which is maven 2.0.9. EVERYTHING COMPILED! Ye ha! :) :) :) So maven 2.0.10 was

Re: [osg-users] Camera view frustum to Polytope

2010-02-18 Thread Simon Hammett
On 18 February 2010 15:13, Sean McVey sean.r.mc...@lmco.com wrote: Hi guys, I've been trying to setup my Polytope as my cameras' frustum with no such luck. Robert has the setup changed? I'm using osg 2.8.1. Is this correct? What am I doing wrong? osg::Polytope frustum;

[osg-users] Creating a new AnimationPathManipulator.

2010-02-18 Thread Nick Schultz
Hi all, I am thinking of taking the existing AnimationPathManipulator class and tweaking it so that it iterpolates between keyframes with frames, not time. so lets say I have defined two keyframes at 'time 0'@position X and 'time 100' @ position Y, instead of interpolating that in 0 to 100

Re: [osg-users] Problem using osgqtcompositeviewer and prerender camera with shader

2010-02-18 Thread Julien Valentin
Okay, i have correct it by a second attachment from the camera colorbuffer tothe image already attached to the output rtt texture...:( Code: _prerenderCamera[i]-attach(osg::Camera::BufferComponent(osg::Camera::COLOR_BUFFER), _RTTOutTexture-getImage()); I don't think it's nice I haved

Re: [osg-users] Creating a new AnimationPathManipulator.

2010-02-18 Thread Jean-Sébastien Guay
Hi Nick, The reasoning behind this is that I want to capture flyover video and have reproducibility of my captures. Using the current APM, the captures would be dependent on the FPS performance of my machine and if it varies during capturing, my video will look off. If I interpolate based

Re: [osg-users] Problem displaying textures

2010-02-18 Thread Julien Valentin
I think you have to give the code: camera stateset and viewer settings ... or try to use a manipulator if you think you fails with your perspective settings -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24368#24368

Re: [osg-users] Creating a new AnimationPathManipulator.

2010-02-18 Thread Nick Schultz
Thanks for the quick reply, I see the class you are talking about, do you know of any examples that uses this feature? I will continue investigating. Cheers, Nick -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24369#24369

Re: [osg-users] reflect vector ?

2010-02-18 Thread Julien Valentin
sorry can't help the only stuff i know existing for this in osg is cube map stuff like http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.9.6/examples/osgvertexprogram/osgvertexprogram.cpp but these are shaders... -- Read this topic online here:

[osg-users] Problem sharing statesets to more than one drawable

2010-02-18 Thread Justin Gondron
Hi, I'm having a problem sharing statesets between drawables and nodes. I have an example scene that consists of a sphere (pSphere1), a cube (pCube1), and two cones (pCone1, pCone2). The artist applied a material (lambert2SG) to 3 faces of the cube and the two cones, and a different material

Re: [osg-users] Underwater OSG Video

2010-02-18 Thread Trajce (Nick) Nikolov
Hi Kim, I managed to see the video (thanks to some net tools) ... Looks awesome ! -Nick On Thu, Feb 18, 2010 at 3:43 PM, Trajce (Nick) Nikolov nikolov.tra...@gmail.com wrote: great .. Thanks ! -Nick On Thu, Feb 18, 2010 at 3:41 PM, Kim Bale kcb...@googlemail.com wrote: Really?!

Re: [osg-users] Creating a new AnimationPathManipulator.

2010-02-18 Thread Nick Schultz
OK so I ended up taking osgviewer application and modified the last line from: Code: return viewer.run(); to: Code: double simTime = 0.0; while( !viewer.done() ) { //fire off the cull and draw traversals of the scene. viewer.frame(simTime);

Re: [osg-users] linking two views to one camera manipulator

2010-02-18 Thread David Glenn
Well, I all I had to do is add one line of code and walla - everything is working fine. The force is strong with this one! Now that I'm trying to populate another view I noticed that my ambient light has seamed to disappear for all the objects in that new view. I assume that I have to turn

[osg-users] Please test svn/trunk for OpenThread/OpenSceneGraph

2010-02-18 Thread Robert Osfield
Hi All, I've been beavering away for the last two weeks on addressing issues with DatabasePager performance and stability, and in the last week concentrating on the stability side clearing up a long standing but rather difficult to pin down crash. Fixing the crash required refactoring

[osg-users] Migrating from 2.8.2 to 2.9.6

2010-02-18 Thread Garrett Cope
Hi, I recently attempted migrating my application from 2.8.2 to 2.9.6. Everything seems to build fine, but on running my app with even a simple plane as the geometry I get the warning: Warning: detected OpenGL error 'invalid enumerant' at after RenderBin::draw(..) and nothing renders. This

Re: [osg-users] [osgOcean] osgOcean with osgEarth

2010-02-18 Thread Chris Innanen
Thanks, Kim. That's pretty much the direction I had decided to take. So far I haven't gotten anything wet to show up at all, but I'll keep fiddling with it. It's probably scale related because I'm using the same code to position the osgOcean surface that I used to place my ocean stand-in blue

Re: [osg-users] Migrating from 2.8.2 to 2.9.6

2010-02-18 Thread Paul Martz
Garrett Cope wrote: Hi, I recently attempted migrating my application from 2.8.2 to 2.9.6. Everything seems to build fine, but on running my app with even a simple plane as the geometry I get the warning: Warning: detected OpenGL error 'invalid enumerant' at after RenderBin::draw(..) and

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-18 Thread Allen Saucier
Hi Jordi Ok, I am on Windows XP 32-bit OS now and I need your help once again. CMake is finding my compiler, VS8 but unfortunately it is finding the 64-bit compiler. Is there a way to get CMake to use the 32-bit version of the microsoft VS 8 development environment? I believe I am supposed

Re: [osg-users] Please test svn/trunk for OpenThread/OpenSceneGraph

2010-02-18 Thread Mourad Boufarguine
Hi Robert, Building in progress on Windows, MSVC9. Just one typo in Win32Mutex.cpp so far. Mourad On Thu, Feb 18, 2010 at 10:43 PM, Robert Osfield robert.osfi...@gmail.comwrote: Hi All, I've been beavering away for the last two weeks on addressing issues with DatabasePager performance and

Re: [osg-users] Please test svn/trunk for OpenThread/OpenSceneGraph

2010-02-18 Thread Robert Osfield
Thanks Mourad, build fix now merged and submitted to svn/trunk. On Thu, Feb 18, 2010 at 10:13 PM, Mourad Boufarguine mourad.boufargu...@gmail.com wrote: Hi Robert, Building in progress on Windows, MSVC9. Just one typo in Win32Mutex.cpp so far. Mourad On Thu, Feb 18, 2010 at 10:43 PM,

Re: [osg-users] Please test svn/trunk for OpenThread/OpenSceneGraph

2010-02-18 Thread Torben Dannhauer
Hi Robert, Thank you very much for your great engagement! *must be said* ;) The development speed of OSG is amazing, I'll upgrade to 2.9.7 in the next days. Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24386#24386

Re: [osg-users] Please test svn/trunk for OpenThread/OpenSceneGraph

2010-02-18 Thread Jason Daly
Robert Osfield wrote: Thanks for the compliments, but we really need right now is testing of svn/trunk.. ;-) Building on RHEL 5.4. Not a huge problem, of course, but I'm getting about a million of these so far: /irl/work/jdaly/osg/OpenSceneGraph-svn-src/include/osg/Observer:75:7:

Re: [osg-users] Please test svn/trunk for OpenThread/OpenSceneGraph

2010-02-18 Thread Robert Osfield
Hi Jason, Thanks for the testing. I've just checked in the addition of an extra return at the end of the Observer header. Cheers, Robert. On Thu, Feb 18, 2010 at 10:51 PM, Jason Daly jd...@ist.ucf.edu wrote: Robert Osfield wrote: Thanks for the compliments, but we really need right now is

[osg-users] osgposter and HUD cameras

2010-02-18 Thread Don Leich
Hi all, I'm hoping someone has a good suggestion of what direction to take this problem. I've been working on integrating the guts of osgposter into an large existing application. This application has a live graphics window. The osgposter portion is intended to produce a high-resolution snap

Re: [osg-users] linking two views to one camera manipulator

2010-02-18 Thread David Glenn
For some reason I had to set the ambient light on the second view. I did this using the setAmbient function on the default light. Code: myView-getLight()-setAmbient(osg::Vec4d(1.0f,1.0,1.0f,1.0f)); This makes sure everything is lit up for that view. Also I have to add: Code:

Re: [osg-users] Please test svn/trunk for OpenThread/OpenSceneGraph

2010-02-18 Thread Maxim Gammer
Hi Robert, I upgrade to 2.9.7 in the next days Cheers, Maxim Gammer 2010/2/19 Jason Daly jd...@ist.ucf.edu Robert Osfield wrote: Hi Jason, Thanks for the testing. I've just checked in the addition of an extra return at the end of the Observer header. Hi, Robert, Found the same

Re: [osg-users] Problem sharing statesets to more than one drawable

2010-02-18 Thread Tim Moore
On Thu, Feb 18, 2010 at 8:30 PM, Justin Gondron jus...@lite3d.com wrote: Hi, I'm having a problem sharing statesets between drawables and nodes. I have an example scene that consists of a sphere (pSphere1), a cube (pCube1), and two cones (pCone1, pCone2). The artist applied a material

Re: [osg-users] Underwater OSG Video

2010-02-18 Thread Ümit Uzun
You can use some tunnel sites or you can only chance your dns (for example 4.2.2.2 or 4.2.2.1):D It works for me in Turkey. Ümit Uzun 2010/2/18 Trajce (Nick) Nikolov nikolov.tra...@gmail.com Hi Kim, I managed to see the video (thanks to some net tools) ... Looks awesome ! -Nick On

Re: [osg-users] Viewer and old producer getRenderSurface

2010-02-18 Thread Robert Osfield
Hi Martin, RenderSurface and osg::GraphicsContext/osgViewer::GraphicsWindow are kinda equivalent. With osgViewer rather than pack all the platform support into a single class like Producer does it has a series of subclasses, so your get osgViewer::PixelBufferWin32 subclassed from

Re: [osg-users] line wrap delimiters in osgText

2010-02-18 Thread Robert Osfield
Hi Terry, On Fri, Feb 19, 2010 at 12:48 AM, Terry Welsh mogu...@gmail.com wrote: In Text.cpp and Text3D.cpp, the current list of delimiters used to find the last character in a line is SPACE \n / , ; : . I propose instead using SPACE \n / - Everyone okay with this?  As it is now you

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-18 Thread Rafa Gaitan
Hi Allen, On Thu, Feb 18, 2010 at 11:08 PM, Allen Saucier allen.sauc...@itt.com wrote: Hi Jordi Ok, I am on Windows XP 32-bit OS now and I need your help once again. CMake is finding my compiler, VS8 but unfortunately it is finding the 64-bit compiler.  Is there a way to get CMake to use

Re: [osg-users] Please test svn/trunk for OpenThread/OpenSceneGraph

2010-02-18 Thread Robert Osfield
On Fri, Feb 19, 2010 at 6:04 AM, Maxim Gammer maxgam...@gmail.com wrote: Hi Robert, I upgrade to 2.9.7 in the next days Which is rather too late for making sure svn/trunk is well tested prior to me tagging 2.9.7... so if 2.9.7 contains problems that weren't tested and reported prior to

Re: [osg-users] Creating a new AnimationPathManipulator.

2010-02-18 Thread Nick Schultz
Ok, i got the desired effect that I wanted, I just had to make one change. On line 787 in Viewer.cpp (in function osgViewer::Viewer::eventTraversal()) I changed the code from: Code: _eventQueue-frame( getFrameStamp()-getReferenceTime() ); to: Code: _eventQueue-frame(

Re: [osg-users] Please test svn/trunk for OpenThread/OpenSceneGraph

2010-02-18 Thread Maxim Gammer
ok. test in Ubuntu 9.10 amd64 ... OK! ))) 2010/2/19 Robert Osfield robert.osfi...@gmail.com On Fri, Feb 19, 2010 at 6:04 AM, Maxim Gammer maxgam...@gmail.com wrote: Hi Robert, I upgrade to 2.9.7 in the next days Which is rather too late for making sure svn/trunk is well tested

Re: [osg-users] Viewer and old producer getRenderSurface

2010-02-18 Thread Martin Naylor
Thanks Robert, will give that a try. Checked out the latest CVS last night and all built fine on Windows 7 and Visual Studio 2008.Test the Examples a bit later... Thanks again. Martin. -Original Message- From: osg-users-boun...@lists.openscenegraph.org

Re: [osg-users] Please test svn/trunk for OpenThread/OpenSceneGraph

2010-02-18 Thread Rafa Gaitan
Hi Robert, Compiled fine on MacOSX Leopard using cmake, but when testing in one of my applications I get a crash when closing, this is the stack trace: Thread 0 Crashed: 0 libosg.63.dylib 0x004f9f51 osg::ObserverNodePath::~ObserverNodePath() + 33 1 libosg.63.dylib

Re: [osg-users] Please test svn/trunk for OpenThread/OpenSceneGraph

2010-02-18 Thread Maxim Gammer
test in Ubuntu 9.10 i386 ... OK! 2010/2/19 Maxim Gammer maxgam...@gmail.com ok. test in Ubuntu 9.10 amd64 ... OK! ))) 2010/2/19 Robert Osfield robert.osfi...@gmail.com On Fri, Feb 19, 2010 at 6:04 AM, Maxim Gammer maxgam...@gmail.com wrote: Hi Robert, I upgrade to 2.9.7 in the

Re: [osg-users] Please test svn/trunk for OpenThread/OpenSceneGraph

2010-02-18 Thread Maxim Gammer
Hi Robert, Compiled fine on Ubuntu\Kubuntu 9.10 i386 amd64 (gcc version 4.4.1) All my programs work fine. Cheers, Maxim Gammer 2010/2/19 Maxim Gammer maxgam...@gmail.com test in Ubuntu 9.10 i386 ... OK! 2010/2/19 Maxim Gammer maxgam...@gmail.com ok. test in Ubuntu 9.10 amd64 ... OK!

Re: [osg-users] Underwater OSG Video

2010-02-18 Thread Trajce (Nick) Nikolov
Hi Umut, I am using AdvTor ... It's slow but works -Nick On Fri, Feb 19, 2010 at 9:00 AM, Ümit Uzun umituzu...@gmail.com wrote: You can use some tunnel sites or you can only chance your dns (for example 4.2.2.2 or 4.2.2.1):D It works for me in Turkey. Ümit Uzun 2010/2/18 Trajce (Nick)

Re: [osg-users] Problem using osgqtcompositeviewer and prerender camera with shader

2010-02-18 Thread J.P. Delport
Hi Julien, Julien Valentin wrote: Okay, i have correct it by a second attachment from the camera colorbuffer tothe image already attached to the output rtt texture...:( Code: _prerenderCamera[i]-attach(osg::Camera::BufferComponent(osg::Camera::COLOR_BUFFER), _RTTOutTexture-getImage());

Re: [osg-users] Viewer and old producer getRenderSurface

2010-02-18 Thread Robert Osfield
On Fri, Feb 19, 2010 at 7:31 AM, Martin Naylor martin.nay...@dsl.pipex.com wrote: Thanks Robert, will give that a try. Checked out the latest CVS last night and all built fine on Windows 7 and Visual Studio 2008.Test the Examples a bit later... Thanks for the testing. BTW, we haven't use CVS

Re: [osg-users] linking two views to one camera manipulator

2010-02-18 Thread J.P. Delport
David Glenn wrote: Well, I all I had to do is add one line of code and walla - everything is working fine. The force is strong with this one! strong with this one is? :) thanks for making me smile this morning. jp -- This message is subject to the CSIR's copyright terms and conditions,

Re: [osg-users] Please test svn/trunk for OpenThread/OpenSceneGraph

2010-02-18 Thread Rafa Gaitan
Ok, doing a full rebuild with that file (only two cores here .. so we have to wait a little :)). Rafa. On Fri, Feb 19, 2010 at 8:51 AM, Robert Osfield robert.osfi...@gmail.com wrote: Hi Rafa, Thanks for the testing, sorry about the regression :-| ffmpeg is be totally unrelated to how the