Hi Paul,
Sorry about this. Missed the check in of the header changes. Now checked in.
Robert.
On Wed, Feb 17, 2010 at 4:06 PM, Paul Martz pma...@skew-matrix.com wrote:
I'm currently getting these errors with VS9 building r11068:
-Paul
5ObserverNodePath.cpp
HI Adrian,
This issue doesn't haven't anything today with the pager. If you
osg::Geometry is dropping down to use a GLBeginEndAdapter then it's on
an OpenGL slow path which will be inefficient.
Please check you database for possible places where the osg::Geometry
in it drop everything off use
HI M,
Just for clarity, I have no windows expertise and don't have any
windows machines, so all maintenance and development of the Win32 is
done by members of the community. I'd be happy to see vync support
added under Windows if this is possible, but as to whether it is I
can't say as I have no
Hi Paul,
Aha I see you've looked at the sandbox code.
Yes your understanding about the vertices is correct. As for the normals I'm
simply going to compute the normals for the high resolution set and then use
them for the lower resolution subsets too. I've tried this with the normals
before and
Hi,
A few years ago I created a prototype Primary Flight Display (PFD) with
Synthetic Vision (SV) and Terrain Awareness System (TAWS) functionality. (see
attached image)
Now I would like to try the same using osgEarth. Does someone have suggestions
on how to change the colors of the terrain
Hi Chris,
If all you're after is a square area of sea I don't see any problems with
using osgOcean for this. Just disable the endless ocean parameter on the
ocean scene and the surface will stay in one place. As you say the only
difficultly might be getting the scales of the ocean to look correct
Hi,
from the latest trunk. The path in CMake for stdint is not included in the
paths in visual studio
-Nick
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Hi all,
Is there a piece of code that duplicates normals (or colors, or any other value
of the same kind) to get BIND_PER_VERTEX instead of BIND_PER_PRIMITIVE,
BIND_PER_PRIMITIVE_SET, etc.?
An out-the-box solution is prefered, of course! ;)
Cheers,
Sukender
PVLE - Lightweight cross-platform
Hi Sukender,
you can write it your self, it;s easy. You iterate over the primitives and
update the normal array. You should use node visitor and apply that on all
geodes. Really simple piece of code
-Nick
On Thu, Feb 18, 2010 at 2:32 PM, Sukender suky0...@free.fr wrote:
Hi all,
Is there a
Hi Nick,
Yes, this was my idea of course... but as a developper, I'm lazy and would like
to find something ready to use! ;)
I'll certainly code, anyway.
Thanks.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
- Trajce (Nick) Nikolov
I'm lazy ...
I must admit I know what you mean LOL :)
-Nick
On Thu, Feb 18, 2010 at 2:45 PM, Sukender suky0...@free.fr wrote:
Hi Nick,
Yes, this was my idea of course... but as a developper, I'm lazy and would
like to find something ready to use! ;)
I'll certainly code, anyway.
Hi Sukender,
You could try the osg::Geometry:copyToAndOptimize(Geometry target); method.
Robert.
On Thu, Feb 18, 2010 at 12:32 PM, Sukender suky0...@free.fr wrote:
Hi all,
Is there a piece of code that duplicates normals (or colors, or any other
value of the same kind) to get
it is not my first time. There is a path for these external headers for
ffmpeg, and this path is set in CMake but not in the final project. So I
think its cmake issue. Only this. I added it manually and compiled ok
-Nick
On Thu, Feb 18, 2010 at 2:58 PM, Robert Osfield
In ffmpeg CMakeList you should add the stdint folder as well, like this
INCLUDE_DIRECTORIES( ${FFMPEG_INCLUDE_DIRS} ${FFMPEG_STDINT_INCLUDE_DIR} )
then it works
-Nick
On Thu, Feb 18, 2010 at 3:00 PM, Trajce (Nick) Nikolov
nikolov.tra...@gmail.com wrote:
it is not my first time. There is a
Hello all,
I was going through some old work stuff last night and came across this
video of some work I did with OSG a little while ago. I was planning on
putting it on the osgOcean website since it shows an old version of osgOcean
being used in a practical context, but I thought I'd also post it
Hi Kim,
I would really like to see the video. However, youtube is forbidden in
Turkey :(
-Nick
On Thu, Feb 18, 2010 at 3:25 PM, Kim Bale kcb...@googlemail.com wrote:
Hello all,
I was going through some old work stuff last night and came across this
video of some work I did with OSG a
Really?!
Blimey, well i'll send you a dropsend link when I get home..
Fight the power! ;)
Kim.
On 18 February 2010 13:39, Trajce (Nick) Nikolov
nikolov.tra...@gmail.com wrote:
Hi Kim,
I would really like to see the video. However, youtube is forbidden in
Turkey :(
-Nick
On Thu, Feb 18,
great .. Thanks !
-Nick
On Thu, Feb 18, 2010 at 3:41 PM, Kim Bale kcb...@googlemail.com wrote:
Really?!
Blimey, well i'll send you a dropsend link when I get home..
Fight the power! ;)
Kim.
On 18 February 2010 13:39, Trajce (Nick) Nikolov
nikolov.tra...@gmail.com wrote:
Hi Kim,
Hi David,
In addition to what Paul said, I have this to add:
... I want them to be able to move together in sync like they where sharing the
same camera manipulator.
Your intuition here is good, you actually can give both views the same
camera manipulator! Basically try out each solution
I see my wxWidgets build has no compatibility support for 2.8 or 2.6,
only 2.9 supported. Thus the errors I had for compiling OSG wxWidget
example.
Rizzen
Charles Cossé wrote:
Thanks for all that ... buried deep in the middle i see it says that
2.8 instantiation steps should still work in 2.9
Hi,
I am using OSG 2.8.2 and the Collada plug-in to develop an Augmented/Virtual
Reality application.
I use some calculated camera parameters (position and orientation offset,
internal camera parameters) to calculate the view matrix of the camera, and set
the projection matrix as an
Hi guys,
I've been trying to setup my Polytope as my cameras' frustum with no such luck.
Robert has the setup changed? I'm using osg 2.8.1.
Is this correct? What am I doing wrong?
osg::Polytope frustum;
frustum.setToUnitFrustum();
frustum.transformProvidingInverse( camera-getViewMatrix() );
Hi Allen,
I did not know that a specific version of maven was required for Ubuntu. I,
myself, use Ubuntu 9.0.4 and I can not upgrade to 9.10 because my graphics
card is not recognized by that version of Ubuntu, so if it is a requirement
to use Ubuntu 9.10 to run osgvp, I can not use your
Hi Robert,
Thanks, but it does things about vertices and texcoords, but not normals...
(sigh) Or is it a recent change (= do I need to update to the latest SVN
revision)?
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
- Robert Osfield
On Thu, Feb 18, 2010 at 3:39 PM, Sukender suky0...@free.fr wrote:
Thanks, but it does things about vertices and texcoords, but not normals...
(sigh) Or is it a recent change (= do I need to update to the latest SVN
revision)?
osg::Geometry:copyToAndOptimize(Geometry target) has been part of
Mmmm... Okay, then I think I'll have to code the duplication...
Thank you.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
- Robert Osfield robert.osfi...@gmail.com a écrit :
On Thu, Feb 18, 2010 at 3:39 PM, Sukender suky0...@free.fr wrote:
Thanks,
HI Jordi
Good to know that ubuntu 9.0.4 will work. I was able to upgrade to maven
2.0.10. I was using the version that comes wiht 9.0.4 ubuntu, which is maven
2.0.9.
EVERYTHING COMPILED! Ye ha! :) :) :)
So maven 2.0.10 was the final solution to the equation for getting osgvp to
work
Hi Allen
2010/2/18 Allen Saucier allen.sauc...@itt.com
HI Jordi
Good to know that ubuntu 9.0.4 will work. I was able to upgrade to maven
2.0.10. I was using the version that comes wiht 9.0.4 ubuntu, which is maven
2.0.9.
EVERYTHING COMPILED! Ye ha! :) :) :)
So maven 2.0.10 was
On 18 February 2010 15:13, Sean McVey sean.r.mc...@lmco.com wrote:
Hi guys,
I've been trying to setup my Polytope as my cameras' frustum with no such
luck. Robert has the setup changed? I'm using osg 2.8.1.
Is this correct? What am I doing wrong?
osg::Polytope frustum;
Hi all,
I am thinking of taking the existing AnimationPathManipulator class and
tweaking it so that it iterpolates between keyframes with frames, not time. so
lets say I have defined two keyframes at 'time 0'@position X and 'time 100' @
position Y, instead of interpolating that in 0 to 100
Okay, i have correct it by a second attachment from the camera colorbuffer
tothe image already attached to the output rtt texture...:(
Code:
_prerenderCamera[i]-attach(osg::Camera::BufferComponent(osg::Camera::COLOR_BUFFER),
_RTTOutTexture-getImage());
I don't think it's nice I haved
Hi Nick,
The reasoning behind this is that I want to capture flyover video and have
reproducibility of my captures. Using the current APM, the captures would be dependent
on the FPS performance of my machine and if it varies during capturing, my video will
look off. If I interpolate based
I think you have to give the code: camera stateset and viewer settings ...
or try to use a manipulator if you think you fails with your perspective
settings
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=24368#24368
Thanks for the quick reply,
I see the class you are talking about, do you know of any examples that uses
this feature?
I will continue investigating.
Cheers,
Nick
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=24369#24369
sorry can't help the only stuff i know existing for this in osg is cube map
stuff like
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.9.6/examples/osgvertexprogram/osgvertexprogram.cpp
but these are shaders...
--
Read this topic online here:
Hi,
I'm having a problem sharing statesets between drawables and nodes. I have an
example scene that consists of a sphere (pSphere1), a cube (pCube1), and two
cones (pCone1, pCone2). The artist applied a material (lambert2SG) to 3 faces
of the cube and the two cones, and a different material
Hi Kim,
I managed to see the video (thanks to some net tools) ... Looks awesome !
-Nick
On Thu, Feb 18, 2010 at 3:43 PM, Trajce (Nick) Nikolov
nikolov.tra...@gmail.com wrote:
great .. Thanks !
-Nick
On Thu, Feb 18, 2010 at 3:41 PM, Kim Bale kcb...@googlemail.com wrote:
Really?!
OK so I ended up taking osgviewer application and modified the last line from:
Code:
return viewer.run();
to:
Code:
double simTime = 0.0;
while( !viewer.done() )
{
//fire off the cull and draw traversals of the scene.
viewer.frame(simTime);
Well, I all I had to do is add one line of code and walla - everything is
working fine.
The force is strong with this one!
Now that I'm trying to populate another view I noticed that my ambient light
has seamed to disappear for all the objects in that new view.
I assume that I have to turn
Hi All,
I've been beavering away for the last two weeks on addressing issues
with DatabasePager performance and stability, and in the last week
concentrating on the stability side clearing up a long standing but
rather difficult to pin down crash. Fixing the crash required
refactoring
Hi,
I recently attempted migrating my application from 2.8.2 to 2.9.6. Everything
seems to build fine, but on running my app with even a simple plane as the
geometry I get the warning: Warning: detected OpenGL error 'invalid enumerant'
at after RenderBin::draw(..) and nothing renders. This
Thanks, Kim.
That's pretty much the direction I had decided to take. So far I haven't gotten
anything wet to show up at all, but I'll keep fiddling with it. It's probably
scale related because I'm using the same code to position the osgOcean surface
that I used to place my ocean stand-in blue
Garrett Cope wrote:
Hi,
I recently attempted migrating my application from 2.8.2 to 2.9.6. Everything seems to
build fine, but on running my app with even a simple plane as the geometry I get the
warning: Warning: detected OpenGL error 'invalid enumerant' at after
RenderBin::draw(..) and
Hi Jordi
Ok, I am on Windows XP 32-bit OS now and I need your help once again.
CMake is finding my compiler, VS8 but unfortunately it is finding the 64-bit
compiler. Is there a way to get CMake to use the 32-bit version of the
microsoft VS 8 development environment?
I believe I am supposed
Hi Robert,
Building in progress on Windows, MSVC9. Just one typo in Win32Mutex.cpp so
far.
Mourad
On Thu, Feb 18, 2010 at 10:43 PM, Robert Osfield
robert.osfi...@gmail.comwrote:
Hi All,
I've been beavering away for the last two weeks on addressing issues
with DatabasePager performance and
Thanks Mourad, build fix now merged and submitted to svn/trunk.
On Thu, Feb 18, 2010 at 10:13 PM, Mourad Boufarguine
mourad.boufargu...@gmail.com wrote:
Hi Robert,
Building in progress on Windows, MSVC9. Just one typo in Win32Mutex.cpp so
far.
Mourad
On Thu, Feb 18, 2010 at 10:43 PM,
Hi Robert,
Thank you very much for your great engagement! *must be said* ;)
The development speed of OSG is amazing, I'll upgrade to 2.9.7 in the next days.
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=24386#24386
Robert Osfield wrote:
Thanks for the compliments, but we really need right now is testing of
svn/trunk.. ;-)
Building on RHEL 5.4. Not a huge problem, of course, but I'm getting
about a million of these so far:
/irl/work/jdaly/osg/OpenSceneGraph-svn-src/include/osg/Observer:75:7:
Hi Jason,
Thanks for the testing. I've just checked in the addition of an extra
return at the end of the Observer header.
Cheers,
Robert.
On Thu, Feb 18, 2010 at 10:51 PM, Jason Daly jd...@ist.ucf.edu wrote:
Robert Osfield wrote:
Thanks for the compliments, but we really need right now is
Hi all,
I'm hoping someone has a good suggestion of what direction to take this problem.
I've been working on integrating the guts of osgposter into an large existing
application. This application has a live graphics window. The osgposter
portion is intended to produce a high-resolution snap
For some reason I had to set the ambient light on the second view.
I did this using the setAmbient function on the default light.
Code:
myView-getLight()-setAmbient(osg::Vec4d(1.0f,1.0,1.0f,1.0f));
This makes sure everything is lit up for that view.
Also I have to add:
Code:
Hi Robert,
I upgrade to 2.9.7 in the next days
Cheers,
Maxim Gammer
2010/2/19 Jason Daly jd...@ist.ucf.edu
Robert Osfield wrote:
Hi Jason,
Thanks for the testing. I've just checked in the addition of an extra
return at the end of the Observer header.
Hi, Robert,
Found the same
On Thu, Feb 18, 2010 at 8:30 PM, Justin Gondron jus...@lite3d.com wrote:
Hi,
I'm having a problem sharing statesets between drawables and nodes. I have
an example scene that consists of a sphere (pSphere1), a cube (pCube1), and
two cones (pCone1, pCone2). The artist applied a material
You can use some tunnel sites or you can only chance your dns (for example
4.2.2.2 or 4.2.2.1):D It works for me in Turkey.
Ümit Uzun
2010/2/18 Trajce (Nick) Nikolov nikolov.tra...@gmail.com
Hi Kim,
I managed to see the video (thanks to some net tools) ... Looks awesome !
-Nick
On
Hi Martin,
RenderSurface and osg::GraphicsContext/osgViewer::GraphicsWindow are
kinda equivalent. With osgViewer rather than pack all the platform
support into a single class like Producer does it has a series of
subclasses, so your get osgViewer::PixelBufferWin32 subclassed from
Hi Terry,
On Fri, Feb 19, 2010 at 12:48 AM, Terry Welsh mogu...@gmail.com wrote:
In Text.cpp and Text3D.cpp, the current list of delimiters used to
find the last character in a line is
SPACE \n / , ; : .
I propose instead using
SPACE \n / -
Everyone okay with this? As it is now you
Hi Allen,
On Thu, Feb 18, 2010 at 11:08 PM, Allen Saucier allen.sauc...@itt.com wrote:
Hi Jordi
Ok, I am on Windows XP 32-bit OS now and I need your help once again.
CMake is finding my compiler, VS8 but unfortunately it is finding the 64-bit
compiler. Is there a way to get CMake to use
On Fri, Feb 19, 2010 at 6:04 AM, Maxim Gammer maxgam...@gmail.com wrote:
Hi Robert,
I upgrade to 2.9.7 in the next days
Which is rather too late for making sure svn/trunk is well tested
prior to me tagging 2.9.7... so if 2.9.7 contains problems that
weren't tested and reported prior to
Ok, i got the desired effect that I wanted, I just had to make one change.
On line 787 in Viewer.cpp (in function osgViewer::Viewer::eventTraversal())
I changed the code from:
Code:
_eventQueue-frame( getFrameStamp()-getReferenceTime() );
to:
Code:
_eventQueue-frame(
ok.
test in Ubuntu 9.10 amd64 ... OK!
)))
2010/2/19 Robert Osfield robert.osfi...@gmail.com
On Fri, Feb 19, 2010 at 6:04 AM, Maxim Gammer maxgam...@gmail.com wrote:
Hi Robert,
I upgrade to 2.9.7 in the next days
Which is rather too late for making sure svn/trunk is well tested
Thanks Robert, will give that a try.
Checked out the latest CVS last night and all built fine on Windows 7 and
Visual Studio 2008.Test the Examples a bit later...
Thanks again.
Martin.
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
Hi Robert,
Compiled fine on MacOSX Leopard using cmake, but when testing in one
of my applications I get a crash when closing, this is the stack
trace:
Thread 0 Crashed:
0 libosg.63.dylib 0x004f9f51
osg::ObserverNodePath::~ObserverNodePath() + 33
1 libosg.63.dylib
test in Ubuntu 9.10 i386 ... OK!
2010/2/19 Maxim Gammer maxgam...@gmail.com
ok.
test in Ubuntu 9.10 amd64 ... OK!
)))
2010/2/19 Robert Osfield robert.osfi...@gmail.com
On Fri, Feb 19, 2010 at 6:04 AM, Maxim Gammer maxgam...@gmail.com wrote:
Hi Robert,
I upgrade to 2.9.7 in the
Hi Robert,
Compiled fine on Ubuntu\Kubuntu 9.10 i386 amd64 (gcc version 4.4.1) All my
programs work fine.
Cheers,
Maxim Gammer
2010/2/19 Maxim Gammer maxgam...@gmail.com
test in Ubuntu 9.10 i386 ... OK!
2010/2/19 Maxim Gammer maxgam...@gmail.com
ok.
test in Ubuntu 9.10 amd64 ... OK!
Hi Umut,
I am using AdvTor ... It's slow but works
-Nick
On Fri, Feb 19, 2010 at 9:00 AM, Ümit Uzun umituzu...@gmail.com wrote:
You can use some tunnel sites or you can only chance your dns (for example
4.2.2.2 or 4.2.2.1):D It works for me in Turkey.
Ümit Uzun
2010/2/18 Trajce (Nick)
Hi Julien,
Julien Valentin wrote:
Okay, i have correct it by a second attachment from the camera
colorbuffer tothe image already attached to the output rtt
texture...:(
Code:
_prerenderCamera[i]-attach(osg::Camera::BufferComponent(osg::Camera::COLOR_BUFFER),
_RTTOutTexture-getImage());
On Fri, Feb 19, 2010 at 7:31 AM, Martin Naylor
martin.nay...@dsl.pipex.com wrote:
Thanks Robert, will give that a try.
Checked out the latest CVS last night and all built fine on Windows 7 and
Visual Studio 2008.Test the Examples a bit later...
Thanks for the testing. BTW, we haven't use CVS
David Glenn wrote:
Well, I all I had to do is add one line of code and walla - everything is working fine.
The force is strong with this one!
strong with this one is? :)
thanks for making me smile this morning.
jp
--
This message is subject to the CSIR's copyright terms and conditions,
Ok, doing a full rebuild with that file (only two cores here .. so we
have to wait a little :)).
Rafa.
On Fri, Feb 19, 2010 at 8:51 AM, Robert Osfield
robert.osfi...@gmail.com wrote:
Hi Rafa,
Thanks for the testing, sorry about the regression :-|
ffmpeg is be totally unrelated to how the
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