Re: [osg-users] Erros with ProxyNode

2010-03-25 Thread Schmidt, Richard
Hi Robert, yep, i think the easiest solution would be to have a proxynode with just one filename. For the 'future' I would prefer an association (just the index of the filename in the group) between the database query and the node which gets paged in. So the database pager can 'mark' the query

Re: [osg-users] osgText - fragment shader - font texture

2010-03-25 Thread Yuriy A Rudomyotov
Hi, Farshid Lashkari Thank you very much. Cheers, Yuriy -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26117#26117 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Playing smoothly a big video

2010-03-25 Thread J.P. Delport
Hi Serge, Serge Lages wrote: Hi all, Still having problems playing my big video. Here is our current state : - On a single screen setup (with only one GT 220 GeForce), with a composite viewer and 4 windows (450x800 each window), it plays smoothly at 60 fps with a fluid video, no problem

Re: [osg-users] [osgOcean] Error with osgOcean-VBO Example!

2010-03-25 Thread Kim Bale
Hi Tian, Are you referring to the Request Warp pointer error? I've seen this before, I believe it's more to do with osgViewer rather than osgOcean, it certainly shouldn't affect it's the program. Regards, Kim. On 25 March 2010 02:12, Tian Ma tianxiao...@foxmail.com wrote: Kim Bale wrote:

Re: [osg-users] Error with pixel puffer in trunk

2010-03-25 Thread Robert Osfield
Hi Brad, On Thu, Mar 25, 2010 at 4:14 AM, Christiansen, Brad brad.christian...@thalesgroup.com.au wrote: I have now resolved the issue. I am not sure exactly what the PBO issue was but I suspect I failed properly clean my build. The artefacts were present as it seems that the default

Re: [osg-users] osgocean performances

2010-03-25 Thread Kim Bale
Ok Nick, I'll have a look. I didn't have time last night I'm afraid. Cheers, Kim. On 25 March 2010 05:28, Trajce (Nick) Nikolov nikolov.tra...@gmail.comwrote: Hi Kim, getting the same exception as Jean Sebastian from the other thread -Nick On Wed, Mar 24, 2010 at 10:50 AM, Kim Bale

Re: [osg-users] Erros with ProxyNode

2010-03-25 Thread Robert Osfield
Hi Richard, On Thu, Mar 25, 2010 at 7:57 AM, Schmidt, Richard richard.schm...@eads.com wrote: Hi Robert, yep, i think the easiest solution would be to have a proxynode with just one filename. For the 'future' I would prefer an association (just the index of the filename in the group)

Re: [osg-users] Playing smoothly a big video

2010-03-25 Thread Serge Lages
Hi JP, Thanks for your reply, we've tested to share the contexts but it wasn't much better. Cheers, On Thu, Mar 25, 2010 at 9:24 AM, J.P. Delport jpdelp...@csir.co.za wrote: Hi Serge, Serge Lages wrote: Hi all, Still having problems playing my big video. Here is our current state : -

[osg-users] [osgPPU] FBO multisample in glow example

2010-03-25 Thread Riccardo Corsi
Hi all, following the suggestion provided in this thread http://forum.openscenegraph.org/viewtopic.php?t=1641 I've tried to enable the multisampling in the osgPPU glow example (FBO render implementation), changing the attach call to the main camera in this one:

[osg-users] [osgPPU] Err Compiling cudakernel

2010-03-25 Thread Allen Saucier
Hi, I have received these errors when compiling cudakernel. Does anyone know what might be the problem? I am on windows using MSVS 2005 and I know that my gl.h file is w/in my include header path yet for some reason it is not being found - or read. The MSVS 2005 tells: 1C:/Program

Re: [osg-users] need help with cmake / osg / os x / frameworks

2010-03-25 Thread Mathieu Marache
Hi Martin, Stephan, I've had a chance to finally look at your contribution and looking at CMake's internals I found out that if one want's a file to be placed into the MACOSX_FRAMEWORK_LOCATION it must neither be a PUBLIC_HEADER, PRIVATE_HEADER nor a RESOURCE. I modified osgViewer's

Re: [osg-users] [osgOcean] Error with osgOcean-VBO Example!

2010-03-25 Thread Tian Ma
Kim Bale wrote: Hi Tian, Are you referring to the Request Warp pointer error? I've seen this before, I believe it's more to do with osgViewer rather than osgOcean, it certainly shouldn't affect it's the program. Regards, Kim. Hi Kim: Yes. I have saw the problem now!

Re: [osg-users] [osgOcean] Error with osgOcean-VBO Example!

2010-03-25 Thread Trajce (Nick) Nikolov
Hi Tian, I am having triubles to run it on Windows. What is your platform? -Nick On Thu, Mar 25, 2010 at 5:25 PM, Tian Ma tianxiao...@foxmail.com wrote: Kim Bale wrote: Hi Tian, Are you referring to the Request Warp pointer error? I've seen this before, I believe it's more to do

Re: [osg-users] need help with cmake / osg / os x / frameworks

2010-03-25 Thread David Glenn
Hi, Does anybody know if there is a GDE tool to make cMake, cPack scripts for people that don't want to deal with all the Alchemy of the whole thing? It’s been awhile, but the last time I used Installshield on windows, it was easier than even building a simple cPack script. And I won’t even to

Re: [osg-users] REGISTER_OBJECT_WRAPPER problems

2010-03-25 Thread Lee Butler
Hi, Thanks very much!! Lee -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26140#26140 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Build Osg with 64Bit (dependency)

2010-03-25 Thread Erin Morrow
Hi, We've been banging our heads against the Collada DOM dependency chain for awhile now. Thank you for posting these binaries and source. A very nice piece of work! Thank you! Cheers, Erin -- Read this topic online here:

Re: [osg-users] need help with cmake / osg / os x / frameworks

2010-03-25 Thread Jordi Torres
Hi Matheiu, Your changes are working for me and now I am able to compile OSG frameworks installing the headers in the right place. Good job! Cheers. 2010/3/25 Mathieu Marache mathieu.mara...@gmail.com Hi Martin, Stephan, I've had a chance to finally look at your contribution and looking at

Re: [osg-users] [osgPlugins] osgAnimation precision

2010-03-25 Thread Cedric Pinson
Hi, I did a changes in osgAnimation to use double for time computation, i did not change the time function in EaseMotion yet. Could you have a try and tell me if it helps ? Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson

Re: [osg-users] need help with cmake / osg / os x / frameworks

2010-03-25 Thread Stephan Maximilian Huber
Hi Mathieu, thank you very very much for your work! Works as expected on my end. I'll do some tests tomorrow... cheers, Stephan Am 25.03.10 16:01, schrieb Mathieu Marache: Hi Martin, Stephan, I've had a chance to finally look at your contribution and looking at CMake's internals I found

Re: [osg-users] [osgPlugins] SVG plugin on Windows

2010-03-25 Thread Jason Daly
Pascal Guehl wrote: Hi, I'm using the OSG 2.8.2 stable release. I have to build the SVG plugin on Windows with VC7 and VC8. It depends on librsvg and cairo. Compiling Cairo is simple, but librsvg is not so trivial. rsvg is a pain in Windows. I think you need freetype, fontconfig, glib,

Re: [osg-users] [osgPlugins] osgAnimation precision

2010-03-25 Thread Mourad Boufarguine
Hi Cedric, Your chages broke the build of osgAnimation on VS 2008. I get this error : 1Animation.cpp 1..\..\..\OpenSceneGraph\src\osgAnimation\Animation.cpp(129) : error C2666: 'fmod' : 3 overloads have similar conversions 1C:\Program Files (x86)\Microsoft Visual Studio

[osg-users] BUG REPORT: LineSegmentIntersector

2010-03-25 Thread Sean Spicer
I came across a nasty little bug today: (a) Create an osg::Geometry and assign a vertex array that is an osg::Vec4Array (b) Try to pick with a LineSegmentIntersector (c) CRASH Digging a little bit, it looks like LineSegmentIntersector assumes that vertex arrays are always of type osg::Vec3Array.

[osg-users] writeNodeFile Failure

2010-03-25 Thread Cristina Paponi
Hi, I override the PositionAttitudeTransform node, but when I try to save the scene graph, my overriden node and everything below it, is not saved to the osg file. What do I have to do to be able to save the whole scene graph? The node class name is MyNode and libraryName is osg. Thank you!

Re: [osg-users] BUG REPORT: LineSegmentIntersector

2010-03-25 Thread Jason Daly
Sean Spicer wrote: I came across a nasty little bug today: (a) Create an osg::Geometry and assign a vertex array that is an osg::Vec4Array (b) Try to pick with a LineSegmentIntersector (c) CRASH Digging a little bit, it looks like LineSegmentIntersector assumes that vertex arrays are always of

Re: [osg-users] [osgPlugins] SVG plugin on Windows

2010-03-25 Thread Pascal Guehl
Hi Jason, Amazing !! It seems that your Internet link has an archive named gtk-dev-2.12.9-win32-2.exe with all the needed lib, dll and include files. The libxml2 and fontconfig libraries are there too ! I'll try tomorrow, I hope it will work ! Thanks, Ptibou -- Read this topic

Re: [osg-users] BUG REPORT: LineSegmentIntersector

2010-03-25 Thread Sean Spicer
Without giving away too much IP, one of the reasons why one might want to think about using Vec4Arrays is to take advantage of host-side SIMD operations - which commonly use 128bit registers (4 floats). I agree, this is a can of worms. sean

[osg-users] Best place to update application items

2010-03-25 Thread Brad Colbert
Hi Folks, Where is the best place to update application level things before the frame is drawn? (ie. network reads/writes, model updates, text setting... ) -B --- Brad Colbert Renaissance Sciences Corporation W: 480 374-5073 x:5073 F: 425 675-8044

Re: [osg-users] [osgPlugins] osgAnimation precision

2010-03-25 Thread Cedric Pinson
Hi, Thank you for the report, I updated the file to remove the cast of duration It should compile fine now Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Thu, 2010-03-25 at

Re: [osg-users] BUG REPORT: LineSegmentIntersector

2010-03-25 Thread Sean Spicer
Looking at osg::State::setVertexPointer(const Array *array), I see that the stride parameter is always 0. If we relaxed this constraint, and allowed an Array to have a stride, I might be able to overcome the problem I am working on. Any comments on what impact this might have ? Also, in order

Re: [osg-users] bluring model edges

2010-03-25 Thread Allen Saucier
Harash, now I understand what you were talking about. I am attempting to use the hdr example from osgPPU to perform the following procedure you outlined. However, I am having difficulty in breaking out the blur section of the hdr example provided with osgPPU. Could you possibly tell me what

[osg-users] Visibilty of objects

2010-03-25 Thread David Cofer
This may be a stupid question, but I have not been able to find a straight forward answer by googling, so I though I would ask for some help. I need to be able to turn the visibility of nodes on or off dynamically during a simulation. I assume I will use a stateset to do this, but I do not see

Re: [osg-users] BUG REPORT: LineSegmentIntersector

2010-03-25 Thread Jason Daly
Sean Spicer wrote: Without giving away too much IP, one of the reasons why one might want to think about using Vec4Arrays is to take advantage of host-side SIMD operations - which commonly use 128bit registers (4 floats). I agree, this is a can of worms. Mmmm, yes, I suppose that would be

Re: [osg-users] [osgPPU] Err Compiling cudakernel

2010-03-25 Thread Christian Richardt
Are you sure it's the Microsoft compiler that is complaining, and not Nvidia's CUDA compiler (nvcc)? You'll have to set up paths for it separately, e.g. using the CUDA build rule. Hope this helps. Christian. On Thu, Mar 25, 2010 at 4:01 PM, Allen Saucier allen.sauc...@itt.com wrote: Hi, I

Re: [osg-users] Visibilty of objects

2010-03-25 Thread Jason Daly
David Cofer wrote: This may be a stupid question, but I have not been able to find a straight forward answer by googling, so I though I would ask for some help. I need to be able to turn the visibility of nodes on or off dynamically during a simulation. I assume I will use a stateset to do

[osg-users] 2.8.3-rc2 tagged

2010-03-25 Thread Paul Martz
Hi all -- v2.8.3 release candidate 2 was just tagged, with the following additions over rc1: * Updated XCode project file (includes ply plugin). * r11286 fixes OpenThreads pthreads build on FreeBSD. * r11289 adds pixel format getter to GraphicsWindowCocoa. You can check out rc2 from here:

Re: [osg-users] Visibilty of objects

2010-03-25 Thread Martin Beckett
Specifically set the CullMask in the camera with eg. Code: #define DRAW 0x8000 viewer-getCamera()-setCullMask(DRAW); Then just toggle the bit in _nodeMask for each node Martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26166#26166

Re: [osg-users] [osgOcean] Error with osgOcean-VBO Example!

2010-03-25 Thread Tian Ma
Trajce (Nick) Nikolov wrote: Hi Tian, I am having triubles to run it on Windows. What is your platform? -Nick Hi Nick: My platform is Visual Studio 2005 sp1 and osg2.8.2 on Window XP. What is your problem? Cheers, Tian -- Read this topic online here:

Re: [osg-users] Load balancing on multiple cores

2010-03-25 Thread Sean Spicer
One suggestion that I will offer: build your code in release mode, but do not optimize. Under MSVC, use the following flags: /MD /Zi /Od /Ob0 /RTC1 /D NDEBUG You can add the following CMAKE Option to OSGs CMakeLists.txt to add this type of build as an MSVC option in the configuration manager:

Re: [osg-users] [osgOcean] Error with osgOcean-VBO Example!

2010-03-25 Thread Trajce (Nick) Nikolov
Hi Tian, I am using the latest code from the trunk and having the same issues as Jean S down in this thread. -Nick On Fri, Mar 26, 2010 at 4:19 AM, Tian Ma tianxiao...@foxmail.com wrote: Trajce (Nick) Nikolov wrote: Hi Tian, I am having triubles to run it on Windows. What is your

Re: [osg-users] [osgOcean] Error with osgOcean-VBO Example!

2010-03-25 Thread Jean-Sébastien Guay
Hi Nick, Tian, I am using the latest code from the trunk and having the same issues as Jean S down in this thread. I think Tian, you did not add the --vbo command line option, that's why you're not getting the crash. If I remove that option, i.e. the ocean is rendered using the same

[osg-users] osgocean synced across multiple screens

2010-03-25 Thread Trajce (Nick) Nikolov
Hi community, I am about to start implementing synchronization of the ocean surface across multiple machines. Not familiar with the details of the osgocean code though, I just started to read it, so any hints are highly welcome. I am seeing FFTSimulation class that is used in the FFTOceanSurface