hi
i have solved the first cmake problem by downloading osg 2.8.2,
building osgversion and putting it's directory in the path
now i have a second linking problem when building vpb.dll
1 Creating library C:\delta3d\vpb09.10\Build\lib\Release\vpb.lib and
object
John Galt writes:
Hi,
I have setup my view as
view-getCamera()-setViewMatrixAsLookAt(eye, center, up);
eye, center and up are osg::Vec3 elements.
I have my eye and up as constant. When I change my center vector, the
Camera's position is changing!
Can anyone explain why? Shouldn't the
Hi David,
Am 05.04.10 05:22, schrieb David Cofer:
Also, I know the line is still there because if I zoom out a little or rotate
a bit then I can see it again.
Do you call dirtyBound on your drawable after updating the endpoints of
your line?
This is a common pitfall for me, when doing
Hi Peter,
You seem to use an old format of osgAnimation, the trunk of osg has
moved a lot regarding osgAnimation.
Could you have a try with the trunk of osg ?
Cheers,
Cedric
--
Provide OpenGL services around OpenSceneGraph and more
+33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net
There's a typo oagAnimation instead of osgAnimation.
Christian
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Can somebody provide me with a .zip version of 2.8.3. I don't have access to
SVN (through my firewall) and I believe it will fix one of my problems.
Thanks,
Paul P.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=26444#26444
Hi,
hmm don't know the solutiuon... but instead of building vpb without full osg,
why don't you download an compile osg full? it works out of a box, just
downloading, and compiling, and the everything should work!
Thank you!
Cheers,
Torben
--
Read this topic online here:
Hi,
but how can this be a version issue ? I have created both the osg files with
OpenSceneGraph 2.9.6.
Figured out something, those Unique_Ids get written only if ref_ptr is used
instead of normal pointers ( for e.g. BasicAnimationManager ), can this be this
true ?
I will try your trunk.
Alberto Luaces wrote:
John Galt writes:
Hi,
I have setup my view as
view-getCamera()-setViewMatrixAsLookAt(eye, center, up);
eye, center and up are osg::Vec3 elements.
I have my eye and up as constant. When I change my center vector, the
Camera's position is
Hi Peter,
I am not saying the version will resolve your problem, i just have a
quick look to your file and the fileformat looks old. So in order i can
help could you provide your file with the last svn version ?
Then i will be able to dig it
Cheers,
Cedric
--
Provide OpenGL services around
Hi,
So quad buffered stereo only works with professional graphics cards,
and I have used that feature with success at my work place. At home I
do not have access to such devices. But I do have a 120 Hz capable
monitor and those nVidia 3D Vision shutter glasses, which
unfortunately only support
ok i will do that
i think that is an osg version problem
vpb 0.910 require osg 2.8.0
and i am using 2.8.2
i will try the other version tonight
see u later
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=26450#26450
Hi Issam,
i think that is an osg version problem
vpb 0.910 require osg 2.8.0
and i am using 2.8.2
VPB 0.9.1 requires OSG 2.8.0 or higher. 2.8.2 is compatible with 2.8.0
so VPB 0.9.1 should compile fine with it.
The linker errors really look like the linker paths are not set up right
in
Hi Paul,
Please review and comment, thanks.
Looks great to me. Only thing I'd add, in the sentence:
The global community is constantly improving OSG by contributing
enhancements, bug fixes, testing, and using it daily in numerous
commercial and academic application software projects.
I
Awesome! It looks like making the call to dirtybound fixed it. I tested it
pretty hard and never had the problem come up again. Thanks. I did not know I
needed to make that call.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=26453#26453
Hi,
I'm working again on my serializer problem and I don't unterstand why my binary
stream is as long as my ascii stream. binary should be smaller as ascii I
suppose
My Testcode code is:
Code:
// Writing object to stream
std::stringstream myOstream;
std::string
Hi Peter,
there is a small wiki about osgAnimation here
http://www.openscenegraph.org/projects/osg/wiki/Community/NodeKits/osgAnimation
there is not a lot of informations but i guess it can be extended by
users.
Cheers,
Cedric
--
Provide OpenGL services around OpenSceneGraph and more
+33 659
ok ok ... i will spend more time on this tonight
anyway thanks a lot
see u tomorrow
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=26456#26456
___
osg-users mailing list
Hi everybody,
First, I want to state that I am aware there is already quite a few posts about
this. I read most of them, trying to understand what is wrong with my
application; now that this is said, I can also state that I did not find out
the solution.
Basically, I am trying to achieve the
On 4/5/2010 9:02 AM, Thomas PATTOU wrote:
which gives me the result I have now (a black jpg file).
I think this sounds like an FAQ problem -- something about JPEG not
supporting the pixel
format you're trying to save. Try saving as a PNG -- it might be something to
do with an
alpha channel
Hi Tomas,
- I tried to use the ScreenCaptureHandler, but this doesn't allow me to achieve
what I want (I want to record several frames during a given period) because of
the fact that it only takes screenshots when you press a key.
First of all, in the SVN version of the
Thanks for the suggestions and changes. The Wiki version is now up:
http://www.openscenegraph.org/projects/osg/wiki/News/Press/OSG2.8.3
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
___
osg-users mailing
Hi Paul,
You changed the sentence I pointed out to:
numerous commercial and open source academic application software projects
I would have rather said:
numerous commercial, open source and academic application software
projects
Sorry for nitpicking...
J-S
--
Hi,
Uh, I did not know that this one can be extended by users. How can I add stuff
there, and who gives me the permission to do this ?
Thank you!
Cheers, searching for the Pivot of my Soul, PP !!!
--
Read this topic online here:
Jean-Sébastien Guay wrote:
Hi Paul,
You changed the sentence I pointed out to:
numerous commercial and open source academic application software
projects
I would have rather said:
numerous commercial, open source and academic application software
projects
Easily fixed, thanks.
--
Hi,
The change in the bone class was on my feature request list for osgAnimation
:-) as its quite confortable to get the inverseBindMatrix from Maya, especially
if the Charecter is animated and not in bindPose.
But in any case, the issue that I have is still there with your trunk. I
created a
Hi, J-S!
I was looking at how you modified that ScreenCaptureHandler. I was just
wondering if anyone has tried to make a video capture handler yet?
...
Thank you!
Thinking out Loud,
D Glenn
D Glenn (a.k.a David Glenn) - Join the Navy and See the World ... from your
ParticlePeter wrote:
Uh, I did not know that this one can be extended by users.
That's what a Wiki is for.
How can I add stuff there, and who gives me the permission to do this ?
See http://www.openscenegraph.org/projects/osg/wiki/About/WikiEditing
for instructions.
Roland
Hi all -- The OSG v2.8.3 final release has just been tagged. Congratulations and
many thanks to everyone in the community who pitched in and helped me get this
out the door. The community effort really caught a lot of issues that I would
never have caught on my own, so again, thanks!
It's
Hi David,
I was looking at how you modified that ScreenCaptureHandler. I was just
wondering if anyone has tried to make a video capture handler yet?
At work we've done video output using ffmpeg and the
ScreenCaptureHandler. We derived a
ScreenCaptureHandler::CaptureOperation that passes
Hi Paul, all,
Hi all -- The OSG v2.8.3 final release has just been tagged.
Congrats to Paul and all who worked hard to get this release out the
door. The list of improvements is impressive and I think it was high
time to have another stable release.
Thanks for your hard work!
J-S
--
Skylark wrote:
Hi David,
I was looking at how you modified that ScreenCaptureHandler. I was just
wondering if anyone has tried to make a video capture handler yet?
At work we've done video output using ffmpeg and the
ScreenCaptureHandler. We derived a
Nice work Paul and all ...
Gordon Tomlinson
Product Manager 3d Technology Project Wyvern
Overwatch(r)
An Operating Unit of Textron Systems
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Paul
Martz
Hi,
What is happening is that the eye instead of being fixed at say (X1,Y1,Z1) is
revolving around that point in a small circle while pointing to the correct
center!
Thank you!
Cheers,
John
--
Read this topic online here:
Hi,
On 1/04/10 20:47 , Ku Krapox wrote:
Callbacks My problem is : I can get back the nodes of a geode if it's a
loaded model
(like the tank), but I can't do the same for my own objects, such as simple
osg::Sphere
loaded in an osg::Geode. What I do is I set the Geode's name to earth and I
35 matches
Mail list logo