Re: [osg-users] Texture and unsigned char* buffer

2010-04-21 Thread Anthony Face
Thanks for your answer, but that doesn't work. I found the error on my own. It was this part of code i forgot: Code: osg::Vec2Array* texcoords = new osg::Vec2Array(4); (*texcoords)[0].set(0.0f, 0.0f); (*texcoords)[1].set(1.0f, 0.0f); (*texcoords)[2].set(1.0f, 1.0f); (*texcoords)[3].set(0.0f,

Re: [osg-users] Multi screen VSync Linux NVidia

2010-04-21 Thread Bruce Wheaton
Serge, as Robert says, TwinView is what you need. Here's the deal. On Nvidia non-Quadro cards on Linux, the only way to guarantee no tearing on one screen is: UBB flipping enabled, full screen OpenGL app, no obstructions, Vsync flag with that screen number - there's an environment

Re: [osg-users] Multi screen VSync Linux NVidia

2010-04-21 Thread Serge Lages
OK thank you Bruce for the info. Cheers, On Wed, Apr 21, 2010 at 8:53 AM, Bruce Wheaton br...@spearmorgan.comwrote: Serge, as Robert says, TwinView is what you need. Here's the deal. On Nvidia non-Quadro cards on Linux, the only way to guarantee no tearing on one screen is: UBB flipping

Re: [osg-users] osgtexture1d example / osg::TexGenNode order

2010-04-21 Thread Robert Osfield
HI Hartwig, On Tue, Apr 20, 2010 at 11:23 PM, Hartwig Wiesmann hartwig.wiesm...@wanadoo.nl wrote: yes, this is what I understand, I think. But that means the example relies on the fact that children added to a parent are ordered in the same way as they are added. So,

[osg-users] Move object with callback

2010-04-21 Thread daniele argiolas
Hi, in my program I've external inputs that change the position of my object. I do this with setUpdateCallback that call a function that returns osg::NodeCallback*, with osg::AnimationPath* and AnimationPathCallback I set new position and new angle. Is there a way more convenient to do this? I

Re: [osg-users] Unref image after apply

2010-04-21 Thread Serge Lages
OK thank you Robert, I'll unref manually my images. Cheers, On Tue, Apr 20, 2010 at 8:16 PM, Robert Osfield robert.osfi...@gmail.comwrote: Hi Serge, Enable the unref image after apply in your case is a bit awkward as, as you have found, the mechanism assumes that all contexts will require

Re: [osg-users] osgViewer::GraphicsWindowWin32 cursor issue

2010-04-21 Thread Mikhail I. Izmestev
Hi Mikail, Could you please post the whole modified file, as per the other requests and the detailed on the SubmissionsProtocol page. http://www.openscenegraph.org/projects/osg/wiki/MailingLists/SubmissionsProtocol Thanks, Robert. Hello Robert. I don't see any reason of posting whole

Re: [osg-users] osgEarth fading effect?

2010-04-21 Thread Akilan Thangamani
Robert, I set our terrain as input (output.ive) to the same osgmultitexturecontrol example. It is returning false from the function where node to the type of multitexturecontrol is searched from our terrain i.e.,dynamic_cast to multitexturecontrol is failing. Expected elevation

Re: [osg-users] osgViewer::GraphicsWindowWin32 cursor issue

2010-04-21 Thread Robert Osfield
Hi Mikhail, On Wed, Apr 21, 2010 at 9:13 AM, Mikhail I. Izmestev izmmish...@gmail.com wrote: I don't see any reason of posting whole modified file. You can use patch: $ cd src/osgViewer/ $ patch -p0 ~/gw.patch I know how to apply I patch, but it's just not reliable enough, patches fail and

Re: [osg-users] osgEarth fading effect?

2010-04-21 Thread Torben Dannhauer
Hi akilan, May we have got our wires crossed. You can create osgTerrain with more than one texturelayer. As default layer 0 is shown. You can blend to an of the other texture layers with the multi texture control. If I read your problem, I wonder If you are talking about fading to differenz

Re: [osg-users] osgViewer::GraphicsWindowWin32 cursor issue

2010-04-21 Thread Mikhail I. Izmestev
Please provide full modified files, if you wish also provide the patch files as well as this sometimes can help a quick look but I don't use them for final merge as they just don't cut it. Hello Robert. I sent a patch not for final merge, just to show which part of code causes problem.

Re: [osg-users] osgViewer::GraphicsWindowWin32 cursor issue

2010-04-21 Thread Torben Dannhauer
Hi Mikhail, showing what code causes trouble implies the same efford for applying patch etc. as reviewing for merge, so also for that purposes it would be great to follow the submission protocol. If you have additionally modified your file containing some private code lines you don't want to

[osg-users] Access Violation in wglChoosePixelFormat when running with Purify

2010-04-21 Thread Florian Kolbe
Hi, I am running OpenSceneGraph-2.8.3 on Windows XP and my app runs fine. Running it with Purify though, I get an Access Violation in wglChoosePixelFormat. I'm pretty sure it's the call from the osgViewer (GraphicsWindowWin32.cpp). [E] EXU: Unhandled exception in wglChoosePixelFormat {1

Re: [osg-users] osgEarth fading effect?

2010-04-21 Thread Akilan Thangamani
Hi zonk, To say straghtly, same region has been constituted by multi resolution tiles. The transition from coarser to better resolution tile will take place based on the height we are. As u said, exactly I like to know about the LOD popping by fadding only. Akilan. A --

Re: [osg-users] osgEarth fading effect?

2010-04-21 Thread Torben Dannhauer
Hi Akilan, thank you, than your question is my question too :) My thoughts: I don't know if osg already provides a fading node to fade in/out the subsequent scenegraph. If not, maybe you should develop one. This node could be used in your osgTerrain to introduce fading in the LOD mechanism.

[osg-users] Using OSG in an Java window

2010-04-21 Thread Paul Gotzel
Hello, Does anyone have a good example of rendering with the osgViewer in an java.awt.Canvas or something similar? I've found http://www.noodleheaven.net/JavaOSG/javaosg.html but this seems about 5 years out of date so I'm not sure if I should go near it. I'm not actually interested in

[osg-users] background image

2010-04-21 Thread Anthony Face
Hi, I would like to put an quad as background, i would like to know if it is possible to have the required size to do this. (eg: if zFar is at 10 000 how is height and how is height?) thanks a lot ! -- Read this topic online here:

[osg-users] About osg::OcclusionQueryNode

2010-04-21 Thread Jean-Sébastien Guay
Hi all, hi Paul, I have a few questions about OcclusionQueryNode since I'm going to start using it in our software soon (that's one of the cool things about having a new stable release of OSG to upgrade to, you get cool new things to play with! Thanks again for your work on 2.8.3 Paul!)

Re: [osg-users] background image

2010-04-21 Thread Alberto Luaces
Anthony Face writes: I would like to put an quad as background, i would like to know if it is possible to have the required size to do this. (eg: if zFar is at 10 000 how is height and how is height?) Hi Anthony, I'd rather use a HUD-like technique as shown in the osghud example. The only

Re: [osg-users] Osg on Windows Mobile

2010-04-21 Thread Aitor Ardanza
I can't define OPENGL_INCLUDE and OPENGL_LIBRARY CMake settings... does't give me those options. I'm using 2.8.1 version, the last. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27073#27073 ___

Re: [osg-users] Osg on Windows Mobile

2010-04-21 Thread Robert Osfield
Hi Aitor, On Wed, Apr 21, 2010 at 3:21 PM, Aitor Ardanza aitoralt...@terra.es wrote: I can't define OPENGL_INCLUDE and OPENGL_LIBRARY CMake settings... does't give me those options. I'm using 2.8.1 version, the last. OpenGL ES support is only available in the 2.9.x dev series and svn/trunk,

Re: [osg-users] Unref image after apply

2010-04-21 Thread Serge Lages
Hi Robert, I was wondering, if I unref manually my images but also activate the texture pool with OSG_TEXTURE_POOL_SIZE, is there any risk that one of my images will be unloaded from the graphic card and then it will be impossible to load it again because it has been unref ? Thanks ! On Wed,

Re: [osg-users] Unref image after apply

2010-04-21 Thread Robert Osfield
Hi Serge, On Wed, Apr 21, 2010 at 4:31 PM, Serge Lages serge.la...@gmail.com wrote: I was wondering, if I unref manually my images but also activate the texture pool with OSG_TEXTURE_POOL_SIZE, is there any risk that one of my images will be unloaded from the graphic card and then it will be

[osg-users] Windows VS2010 build errors -SVN -11354

2010-04-21 Thread Martin Naylor
Hi, I am having a few errors in building the latest SVN. Error 9 error C2065: 'GL_DEPTH_COMPONENT32F' : undeclared identifier D:\Coding\OSG\OpenSceneGraphx64\examples\osgfpdepth\osgfpdepth.cpp 151 1example_osgfpdepth Error 10 error C2065:

Re: [osg-users] Osg on Windows Mobile

2010-04-21 Thread Aitor Ardanza
Aitor wrote: I can't define OPENGL_INCLUDE and OPENGL_LIBRARY CMake settings... does't give me those options. I'm using 2.8.1 version, the last. I was referring to CMake version... sorry for the confusion. I'm usin osg 2.9.7 version. -- Read this topic online here:

Re: [osg-users] Osg on Windows Mobile

2010-04-21 Thread Robert Osfield
HI Aitor, On Wed, Apr 21, 2010 at 4:53 PM, Aitor Ardanza aitoralt...@terra.es wrote: Aitor wrote: I can't define OPENGL_INCLUDE and OPENGL_LIBRARY CMake settings... does't give me those options. I'm using 2.8.1 version, the last. I was  referring to CMake version... sorry for the

Re: [osg-users] Windows VS2010 build errors -SVN -11354

2010-04-21 Thread Mourad Boufarguine
Hi Martin, I just submitted a patch for this on the submission mail list. (thread : [osg-submissions] floating point depth buffer example and changing FBOs) Mourad On Wed, Apr 21, 2010 at 5:44 PM, Martin Naylor martin.nay...@dsl.pipex.comwrote: Hi, I am having a few errors in building the

Re: [osg-users] About osg::OcclusionQueryNode

2010-04-21 Thread Paul Martz
Hi J-S -- Thanks for taking the new OcclusionQueryNode for a test drive. Jean-Sébastien Guay wrote: First of all, running the osgocclusionquery example, I get erratic results (though this is the one from the svn trunk, not 2.8.3, but my understanding is that the version in 2.8.3 is basically

Re: [osg-users] Windows VS2010 build errors -SVN -11354

2010-04-21 Thread Robert Osfield
On Wed, Apr 21, 2010 at 5:09 PM, Mourad Boufarguine mourad.boufargu...@gmail.com wrote: Hi Martin, I just submitted a patch for this on the submission mail list. (thread : [osg-submissions] floating point depth buffer example and changing FBOs) Mourad Fix is now merged and submitted to

Re: [osg-users] About osg::OcclusionQueryNode

2010-04-21 Thread Jean-Sébastien Guay
Hi Paul, So I think the osgocclusionquery test case is contrived, but if you really need it to work, then one workaround would be to change the example to disable autocomputation of near/far. But to fix OcclusionQueryNode so that it handles this case better, we'd need to do a full query in this

Re: [osg-users] About osg::OcclusionQueryNode

2010-04-21 Thread Todd J. Furlong
J-S, What modeling software is your artist using that allows placement of occlusion query nodes? Thanks, Todd On 4/21/2010 12:47 PM, Jean-Sébastien Guay wrote: Hi Paul, So I think the osgocclusionquery test case is contrived, but if you really need it to work, then one workaround would be

Re: [osg-users] About osg::OcclusionQueryNode

2010-04-21 Thread Jean-Sébastien Guay
Hi Todd, What modeling software is your artist using that allows placement of occlusion query nodes? Sorry, that's not what I meant. We have configuration files alongside the models, where you can specify different things like alternate shaders, textures to load into other texture units

[osg-users] [osgPPU] Can't compile svn version of osgPPU against osg 2.8.3

2010-04-21 Thread Allen Saucier
Hi Art, I decided to start a new thread on this issue. It's a biggy for me. here's what I get every time I attempt to compile the svn version of osgPPU agains osg 2.8.3: Code: [al...@nlosdemobox:]$ make Scanning dependencies of target osgPPU [ 2%] Building CXX object

Re: [osg-users] [osgPPU] Can't compile svn version of osgPPU against osg 2.8.3

2010-04-21 Thread Allen Saucier
O, one other note. I have the exact same issues under Windows XP. --Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27098#27098 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [osgPPU] Can't compile svn version of osgPPU against osg 2.8.3

2010-04-21 Thread Paul Martz
Allen Saucier wrote: [al...@nlosdemobox:]$ make Scanning dependencies of target osgPPU [ 2%] Building CXX object src/osgPPU/CMakeFiles/osgPPU.dir/Unit.o In file included from /home/allen/projects/osgPPU/src/osgPPU/Unit.cpp:17: /home/allen/projects/osgPPU/include/osgPPU/Unit.h: In member

Re: [osg-users] [osgPlugins] dxf Plugin

2010-04-21 Thread Joachim Pouderoux
Hi, I have another bugfix for the dxf plugin to report. File dxfEntity.cpp:531 Code: VList::iterator itr = nlist.begin(); Vec3d lastn = (*itr++); double bad_c = 0; double good_c = 0; long bad=0,good=0; for (; itr != nlist.end(); ) { ++itr; if ((*itr)==

Re: [osg-users] [osgPPU] Can't compile svn version of osgPPU against osg 2.8.3

2010-04-21 Thread Art Tevs
Hi Allen, hmm, very strange, current osgPPU version compiles against osg 2.9.8 which is the developer version number of 2.8.3 branch, as I think. The compilation error is about include files, did you checked that osg 2.8.3 also has reinstalled your include files. I will check this today or

Re: [osg-users] About osg::OcclusionQueryNode

2010-04-21 Thread Paul Martz
Jean-Sébastien Guay wrote: The osgocclusionquery example has a visitor that will only insert OQNs when the vertex count of children exceeds a threshold (5000 by default) but I wanted the control to place it where I want, because if I have a graph with 2 children, one with 5010 vertices and one

Re: [osg-users] [osgPPU] Can't compile svn version of osgPPU against osg 2.8.3

2010-04-21 Thread Art Tevs
Ok, then it explains why it does not compile. Yes, svn trunk of osgPPU tracks the svn trunk of OSG. Hmm, I wonder how to handle different osg branches in future. I mean if again something like this happens, then I had either to create additional branch in osgPPU repository to track with the

Re: [osg-users] About osg::OcclusionQueryNode

2010-04-21 Thread Jean-Sébastien Guay
Hi Paul, Good solution, using a configuration file. Do I assume correctly that you have a configuration file per model? Yes. It's optional, of course. If it's there, then it will apply its contents (shaders, textures, tangent space coords, now occlusion query nodes) on either the root of

Re: [osg-users] [osgPPU] Can't compile svn version of osgPPU against osg 2.8.3

2010-04-21 Thread Allen Saucier
Gentlemen, thank you. Now I understand. But, I still have an issue. I downloaded osg 2.8.3 from the Osg website as shown in the attached pic 1. I used the svn link as shown. Is this link the trunk of osg 2.8.3? Or a branch? i can not tell. I did the same with osgPPU. pic 2 From my

Re: [osg-users] CityGML

2010-04-21 Thread Joachim Pouderoux
Hi, I have coded a CityGML reader for OSG ! It successfully parses all geometry, material (color texture) of CityGM 0.3-1.0 samples available on the offical CityGML website. The reader is based on a small library (4 files) I developed which is independent of osg. I should submit the code of

Re: [osg-users] [osgPPU] Can't compile svn version of osgPPU against osg 2.8.3

2010-04-21 Thread Mourad Boufarguine
Hi Allen, http://www.openscenegraph.org/projects/osg/wiki/Downloads You are using the svn of the 2.8 branch (stable release). The trunk is a developer release (at the end of the web page). To get svn trunk of osg, check this link : http://www.openscenegraph.org/projects/osg/wiki/Downloads/SVN

Re: [osg-users] [osgPPU] Can't compile svn version of osgPPU against osg 2.8.3

2010-04-21 Thread Paul Martz
Art Tevs wrote: Ok, then it explains why it does not compile. Yes, svn trunk of osgPPU tracks the svn trunk of OSG. Hmm, I wonder how to handle different osg branches in future. I mean if again something like this happens, then I had either to create additional branch in osgPPU repository to

Re: [osg-users] [osgPPU] Can't compile svn version of osgPPU against osg 2.8.3

2010-04-21 Thread Paul Martz
Allen Saucier wrote: http://forum.openscenegraph.org//files/screenshot2_903.png The statement in this image implies that svn trunk of osgPPU is compatible with the latest stable release of OSG. This is not correct. It looks like the osgPPU 0.4 tag should be compatible with OSG 2.8.x. Maybe

Re: [osg-users] CityGML

2010-04-21 Thread Tomlinson, Gordon
Very cool, will save some work Gordon Tomlinson Product Manager 3d Technology Project Wyvern Overwatch(r) An Operating Unit of Textron Systems -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Joachim

Re: [osg-users] [osgPPU] Can't compile svn version of osgPPU against osg 2.8.3

2010-04-21 Thread Jean-Sébastien Guay
Hi Art, Paul, My external projects osgWorks and osgBullet are compatible with OSG 2.6.1 and later. osgWorks contains version-specific code in only two places (to handle the OSG API changes in Registry and Traits that occurred in OSG 2.6.0 and 2.8.0 respectively). And osgBullet contains no

Re: [osg-users] [osgPPU] Can't compile svn version of osgPPU against osg 2.8.3

2010-04-21 Thread Art Tevs
Hi Paul, you are right, current svn trunk of osgPPU is not compatible with osg 2.8.3, thats true. But what I mean is what should external project developers do, if there is a branch with different API in the osg svn repository? For example, current osg developer version is 2.9.8 which is not

Re: [osg-users] [osgPPU] Can't compile svn version of osgPPU against osg 2.8.3

2010-04-21 Thread Paul Martz
Art Tevs wrote: However if some time ago there was a split into another branch it might became painful to have an external NodeKit compatible with all official osg branches that exists. I mean 2.8.3 is based on 2.8, so between 2.8 and 2.9 there was an API change, this is ok. However both versions

[osg-users] Anybody interested in a Keyframe Capturer?

2010-04-21 Thread Nick Schultz
Hi there, Not sure if there is similar function already in OSG, but I had the need of being able to capture specific Camera position keyframes so I can use them to create a video. Before this capturer, they way I accomplished this was I enabled the Animation path Recorder, positioned my

Re: [osg-users] CityGML

2010-04-21 Thread Rafa Gaitan
Wow! great work Joachim!. Rafa. 2010/4/21 Tomlinson, Gordon gtomlin...@overwatch.textron.com: Very cool, will save some work Gordon Tomlinson Product Manager 3d Technology Project Wyvern Overwatch(r) An Operating Unit of Textron Systems -Original Message- From:

Re: [osg-users] Anybody interested in a Keyframe Capturer?

2010-04-21 Thread Torben Dannhauer
Hi Nick, sounds interesting! You can try to implement your interpolation step also in c++. Ask google, e.g. http://www.alglib.net/interpolation/spline3.php Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27119#27119