Send me the code if you want. I will take a look.
If the size of data would be larger, use my email address only.
Thx,
John
Trajce (Nick) Nikolov wrote:
it is using some sample with osgviewer., I can post you the code if
you are interested.
-Nick
On Sat, Jun 12, 2010 at 2:53 PM, PCJohn
Hi All,
Thanks for the support. The run went really well - completed the 30
miles in 5 hours 24 minutes, not too shabby considering there was over
1000m of steep ascent/decent and good enough for 5th out of 30
runners. Views were stunning, weather was perfect for the event -
mostly overcast
Hi Roman,
100,000 points is nothing for a modern graphics card, they can happily
handle 10 times that are 60Hz. Given this I would say just create you
geometry efficiently and your done, no need to complicate things
further.
Robert.
On Fri, Jun 11, 2010 at 3:27 PM, Roman Grigoriev
Hi Thomas,
On Fri, Jun 11, 2010 at 7:46 PM, Thomas Canipel
thomas.cani...@gmail.com wrote:
is there a solution to clear the memory of the datapager ? since the function
clear() doesnt seem to release the information
The DatabasePager doesn't really store much data anymore, in current
Hi Tom,
osgTerrain should be able to handle height fields of much larger than
256x256, there is a code path that should be automatically selected
than uses DrawElementUInt in this case, and in the past I've tested
and it worked just fine. It isn't something I've tested recently
though, so
Hi ? Could you please sign with a name that we can address to you with?
2010/6/14 Notafraid ltf2009...@163.com:
There is something wrong with my FBX.My OSG source is 2.9.7,there is
something wrong with th FBX code.I need help.
There is something wrong doesn't really help anyone know what
Hi, that's not a problem, I had the same also before insert the removecallback.
My program use the reactivision tracking system (with TUIO server) and
implements an augmented reality software.
In osg I receive position of marker taken by reactivision and for every
position I call an update
Ok, then you'll have to start from the beginning, climbing up the stack
in order to know what was that pointer pointing to before the crash.
If you know the type of object that is the one that is being freed, you
can watch for the addresses were they are stored at the beginning of
your program,
How to set size of point primitive.
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Dear All,
it seems the Osg API reference it's a little bit meagre.
How can I find the documentation of osgGA::CameraViewSwitchManipulator?
I mean, what it is used for?
Regards
Gianni
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Google
osg set point size
__
Gordon Tomlinson
gor...@gordontomlinson.com
www.photographybyGordon.com
www.vis-sim.com http://www.vis-sim.com/
www.gordontomlinson.com http://www.gordontomlinson.com/
Hi Robert,
- Robert Osfield a écrit :
As for the area, if you can come to Scotland be sure to visit the
north west coast, the 3 hours drive there was stunning all the way
and
the final destination topped it all. Sure the weather can be stormy
sometimes, but that's what you get when the
On Monday 14 Jun 2010 10:52:33 Gianni Ambrosio wrote:
Dear All,
it seems the Osg API reference it's a little bit meagre.
How can I find the documentation of osgGA::CameraViewSwitchManipulator?
I mean, what it is used for?
Regards
Gianni
A osgGA::CameraViewSwitchManipulator is a
Hi Gianni,
I submitted this manipulator to enable switching between multiple predefined
viewpoints that can be stored in a scenegraph. Currently the Collada loader
supports loading of predefined viewpoints with the limitation of only location
and orientation and not the field of view.
The
Robert,
Do you have any thoughts on when a next stable even number release
will be?
Thanks
Brett
--
Brett Wiesner
Product Manager, Visualize Products
VT MAK
www.mak.com
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Hi Brett,
On Mon, Jun 14, 2010 at 3:48 PM, Brett Wiesner br...@mak.com wrote:
Do you have any thoughts on when a next stable even number release will
be?
I still plan to push to get shader composition into svn/trunk before
going for 3.0. I've been bug fixing for much of the last month, with
a
Gianni Ambrosio wrote:
Dear All,
I have an object (osg::Node) in the scene and I would like to move it
changing its position. I set the osg::Node as child of an
osg::PositionAttitudeTransform to change its posiotion in time.
Now the problem. I have a set of coordinates that represent the
Thanks Robert. Looking forward to 3.0!
Robert Osfield wrote:
Hi Brett,
On Mon, Jun 14, 2010 at 3:48 PM, Brett Wiesner br...@mak.com wrote:
Do you have any thoughts on when a next stable even number release will
be?
I still plan to push to get shader composition into svn/trunk before
I am using VS 2010 Express on Windows 7. Latest cmake with the extra patched
script they mention on download page seems to work just fine. Make sure to
clean former installs and former builds first. My often made mistake in the
past was not removing former files from install/include/lib
I'd like to report a similar sort of issue with excessive memory usage. I'm
developing a piece of code that displays 250,000 (more intended) sand
particles.
I'm doing the rendering of the particles as Sphere objects, using a very low
level of detail and LOD nodes to reduce the number of
Hi Robert,
Thanks for the quick reply. Upon further debugging and inspection, I think the
problem was fixed already in 2.8.3. I'm using Visual Studio 9, and haven't
gone to 2.8.3 since the downloads page still says binaries for VS9 are not yet
available.
Anyhow, in 2.8.2
Hi Adam,
I still have a bit of a problem however, as I am still unable to run the
osgOcean example. I encounter:
DynamicLibrary::failed loading osgPlugins-2.8.3/osgdb_png.dll
(and then of course the subsequent Could not find plugin... messages).I'm
baffled as to why it can't load but
I have to ask
I assume you do NOT have a LOD node for each particle?
Gordon Tomlinson
Product Manager 3d Technology Project Wyvern
Overwatch(r)
An Operating Unit of Textron Systems
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
Hi J-S,
As always, thank you for your helpful feedback. I had downloaded this tool
awhile ago and forgot I had it!! :-*
Anyhow, your suggestion is a good one. Let me see if that is the problem...
Will let you know.
Cheers,
Adam
--
Read this topic online here:
Saket Jalan wrote:
Hi,
I need to continously display incoming images from a network location. Images are in the form of raw data bits, whose resolution may change. Looking at osg Movie example i used createTexturedQuadGeometry to create a geometry of size of first frame. Then rest of incoming
I DO have a LOD node for each particle. Is that a mistake?
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=28907#28907
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Sup all?
I'm creating a multi-touch surface and I wanted to use OSG to draw around my
markers. OSG fits perfectly to this use because of it's graph and hierarchy
based concept.
Now, I wanted to draw a halo-like circle around the objects that will be placed
over the table but I don't know how
Theo,
There should be plenty of resources for learning how to create and manipulate
2D objects - it is fundamentally just like creating 3D objects, only the
polygon(s) are all in a plane. You can just create a set of vertices manually
to start with. If you've found the examples that deal
Hi Robert!
The question was how can I draw my geometry using elements from start index
to end index. And as far as I understand I have to delete whole ebo, and
then create new ebo with new bounds. I simply want to do it more efficiently
without remapping buffers.
Roman.
-Original
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