Re: [osg-users] Using tesla for scene rendering

2011-02-24 Thread Robert Osfield
Hi Alex, I'm not a window dev so can't comment on the Win32 specifics. Best I can do is general suggestions. My guess is that if you have an existing card then it will likely by displayNum=0, with subsequent cards on displayNum=1,2,3 etc. So when you set up your Traits you'll need to

Re: [osg-users] Rendering order/traversal question

2011-02-24 Thread Robert Osfield
Hi Andrew, If you leave the z buffer test enabled then the z buffer will discard fragments according to the depth test settings. For you case you can just disable the depth test and the second drawable to be drawn will be rendered on top of the first. To disable depth test simple do:

Re: [osg-users] How to do a videostreaming

2011-02-24 Thread Mourad Boufarguine
Hi Nagore, You can get prebuilt ffpmeg libs for Windows here http://ffmpeg.arrozcru.org/autobuilds/. Your question is not clear : do you want to read and render video streams in osg or do you want to stream osg rendered frames over network ? The first can be done using ffmpeg or directshow

[osg-users] SetScale and AnimationPathCallback PB

2011-02-24 Thread vincent sauvage
Hi, i scaled one node et associated an animationPatchCallBack to it. It seems that AnimationPathCallback cancels the scaling since the node (a pat) is transformed by the CB but is not scaled anymore. ? ... ref_ptrAnimationPathCallback apCallBack = new osg::AnimationPathCallback(

Re: [osg-users] How to compute the coordinates of specific point ?

2011-02-24 Thread Mr Alji
Thank you for answering, not really what I am looking for but it already helped ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] OSG 2.9.10 on iOS

2011-02-24 Thread Dani Devesa
Hi, Thank you for the quick reply. As Stephan says i'm using the iPhone predefined project because the advantages hi says but I will try to use CMake as well. I will try it again too with the new version of the project at the git repository and post how it goes. You are doing a great job!

Re: [osg-users] [osgPlugins] Michael Platings

2011-02-24 Thread Michael Platings
As you're using OpenSceneGraph 2.8.3 I think (but I'm not certain) you'll need the 2010.2 FBX SDK Once you've installed that, run CMake and select File/Delete Cache. Click Configure and the FBX_... properties should be filled in for you automatically. On 23 February 2011 18:09, Josue Hernandez

Re: [osg-users] Can I increment the gl_FragData?

2011-02-24 Thread Martin Großer
Hello Juan, I am pleased to say that the ping pong version works very good. Really! It is fast (on a plane with a 1024x1024 texture I have around 4300 FPS) and it looks well. So, this is a complete success. I think that is all what I need. However, I will try the EXT_shader_image_load_store

Re: [osg-users] How to compute the coordinates of specific point ?

2011-02-24 Thread J.P. Delport
Hi, sorry for sending a one-liner and being so blunt... I think you will get more help if you read up a bit on transformations and then ask your question again with more detail provided. rgds jp On 24/02/11 11:48, Mr Alji wrote: Thank you for answering, not really what I am looking for but

Re: [osg-users] [osgOcean] Shader again.

2011-02-24 Thread Bawenang Rukmoko
Hi, I've tried meddling around and put camera-setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR); on both the cameras of OceanScene::renderToTexturePass() and OceanScene::glareCombinerPass(). The results are: 1. If I put it on the RTT method, it will cause the glare to be

Re: [osg-users] Using tesla for scene rendering

2011-02-24 Thread Thomas Hogarth
Hi Alex Again more info on your setup would be required to really help, but at least now we know you are on windows :). This post I found makes it sound like you can't create GL Contexts on a tesla in windows environments http://forums.nvidia.com/index.php?showtopic=159159 Do you have the

Re: [osg-users] Replace Drawable With Actual Geomtry (how to)??

2011-02-24 Thread Sanat Talmaki
Hi Chris, Thanks for the link. I'll take a look. Seems very promising. Thanks Sanat. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37089#37089 ___ osg-users mailing list

Re: [osg-users] SetScale and AnimationPathCallback PB

2011-02-24 Thread vincent sauvage
Hi, maybe was it obvious ... maybe not,? so i share a solution ... (i found after reading AnimationPathCallback source code) i used ControlPoint constructor with 3 parameter (third is scale) even if scale doesen't hange from one control point to another : for each control point i :

Re: [osg-users] turn off stereo in osgQt

2011-02-24 Thread Andreas Roth
Hi, i figured out what was wrong with the Qt viewer. The problem with the viewerQt was simple that all created cameras do not have a draw buffer assigned. They will use GL_NONE, which causes the trouble. When i set the draw buffer to GL_BACK everything works fine. Cheers, Andreas

Re: [osg-users] How to do a videostreaming

2011-02-24 Thread Nagore Barrena
Hi thanks for your help! My case is the second one. I want to stream osg rendered frames over network. So, I have to install ffmpeg libs. But, Must I install Live555? Or if I use ffmpeg it will be enought? What is your recomendation? Thanks! Cheers, Nagore -- Read this

Re: [osg-users] Draw Order/Culling with OpenFlight and Transparency

2011-02-24 Thread Tomlinson, Gordon
Hi Murray In my experience this looks like a classic transparency sorting issue/problem when you have objects that have transparency and their objects bounding volumes intersect,( I would also say this has little to do with you using open flight) This happens because for efficiency

[osg-users] Loading shaders - internal corruption?

2011-02-24 Thread Jean-Sébastien Guay
Hi all, When loading and applying shaders in my app, I sometimes get error messages like this: glLinkProgram DustParticleProgram FAILED Program DustParticleProgram infolog: Fragment info - (0) : error C: syntax error, unexpected $end at token EOF (0) : error C0501: type name

Re: [osg-users] How to do a videostreaming

2011-02-24 Thread Mourad Boufarguine
My case is the second one. I want to stream osg rendered frames over network. So, I have to install ffmpeg libs. But, Must I install Live555? Or if I use ffmpeg it will be enought? What is your recomendation? Hi, Ok, it is more clear now. Well, it should be possible to use only ffmpeg,

Re: [osg-users] Loading shaders - internal corruption?

2011-02-24 Thread Robert Osfield
Hi J-S, I rather sounds like a driver bug to me. One way to double check that the OSG is passing the right data to OpenGL would be capture the shaders output and pointers to a file and see if they remain valid. Also running the application in a memory tracking tool would be a useful step.

Re: [osg-users] How to do a videostreaming

2011-02-24 Thread Cedric Pinson
Hi Mourad Dont know if you are interested by this solution, But if you are on linux, I have done this a year ago with gstreamer. I wrote on the mailing list to explain how to do it. With a quick search you should be able to find it. Dont hesitate to ask if you want to try this path. Cedric On

Re: [osg-users] How to compute the coordinates of specific point ?

2011-02-24 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Perhaps you can be a bit more specific on your problem mathematically. Your original post was somewhat vague on what you're trying to accomplish... -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of

Re: [osg-users] Loading shaders - internal corruption?

2011-02-24 Thread Jean-Sébastien Guay
Hi Robert, I rather sounds like a driver bug to me. One way to double check that the OSG is passing the right data to OpenGL would be capture the shaders output and pointers to a file and see if they remain valid. Also running the application in a memory tracking tool would be a useful step.

[osg-users] ANN: osgEarth 2.0 released

2011-02-24 Thread Glenn Waldron
osgEarth 2.0 is here! Many thanks to everyone in the community who has supported the project and helped us to make it a success. osgEarth is an on-demand terrain rendering toolkit for OSG. It's goals are to * render terrain on the fly with little or no preprocessing * support imagery, DEMs,

Re: [osg-users] ANN: osgEarth 2.0 released

2011-02-24 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Impressive... Thank you. -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Glenn Waldron Sent: Thursday, February 24, 2011 10:02 AM To: OpenSceneGraph Users Subject: [osg-users] ANN: osgEarth 2.0

Re: [osg-users] ANN: osgEarth 2.0 released

2011-02-24 Thread Tomlinson, Gordon
Congratulation Glenn and to y'alls team Nice Job Gordon Tomlinson 3D Technology System Engineering Consultant Overwatch(r) An Operating Unit of Textron Systems __ WARNING: Documents that can be viewed, printed or retrieved from

Re: [osg-users] ANN: osgEarth 2.0 released

2011-02-24 Thread Chris 'Xenon' Hanson
On 2/24/2011 10:01 AM, Glenn Waldron wrote: osgEarth 2.0 is here! Awesome. Can't wait to check it out. Just have to finish my work work than I can do play work. ;) -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Digital Imaging. OpenGL.

Re: [osg-users] ANN: osgEarth 2.0 released

2011-02-24 Thread Robert Osfield
osgEarth 2.0 is here! Congrats Glenn + Jason :-) ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] ANN: osgEarth 2.0 released

2011-02-24 Thread Neil Neilson
Hi Glenn Very Good! And thanks again for including --run-on-demand Neil -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37110#37110 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Draw Order/Culling with OpenFlight and Transparency

2011-02-24 Thread Andreas Ekstrand
Hi Murray, I agree with Gordon, this seems to be a classical transparent sorting issue. You could try using the preserveFace or preserveObject keywords in the option string to the OpenFlight loader, in order to sort them separately and not merging into fewer drawables. This may be bad for

Re: [osg-users] [osgPlugins] Michael Platings

2011-02-24 Thread Josue Hernandez
ok, i generate using cmake, now what?, where were the plugins? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37113#37113 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [vpb] coordinate system in terrain

2011-02-24 Thread Vijeesh Theningaledathil
Hi Shayne Thanks. But still I cannot make out how to differentiate between flat earth and ECEF. Is there anything we can check to identify? Thank you! Cheers, Vijeesh -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37117#37117

Re: [osg-users] [vpb] coordinate system in terrain

2011-02-24 Thread Ralf Stokholm
Hi Vijeesh Is it the source data or your generated terrain you wish to id? If its your source data you can use gdalinfo.exe it will output information on the projection of your source data, your generated terrain will be in the same projection unless you specify something else. If you generate

Re: [osg-users] ANN: osgEarth 2.0 released

2011-02-24 Thread J.P. Delport
Hi Glenn, thanks for the great work you guys are doing. cheers jp On 24/02/11 19:01, Glenn Waldron wrote: osgEarth 2.0 is here! Many thanks to everyone in the community who has supported the project and helped us to make it a success. osgEarth is an on-demand terrain rendering toolkit for

Re: [osg-users] [vpb] coordinate system in terrain

2011-02-24 Thread Vijeesh Theningaledathil
Hi, Thanks Mr. Ralf. But from the output of gdalinfo, how can i say that it is flat earth or round earth. In my first post i had pasted the output of gdalinfo for the source files. My problem is I'm not able to render the terrain generated from the above source files using any of the