Nobody here?
I thought there was a way to remove the makeCurrent(context) /
makeCurrent(null) calls inbetween the rendering of frames.
I believe there was a message of Robert about this feature.
Isn't it the case?
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HI Fred,
On Wed, Mar 2, 2011 at 8:35 AM, Fred Smith osgfo...@tevs.eu wrote:
Nobody here?
I thought there was a way to remove the makeCurrent(context) /
makeCurrent(null) calls inbetween the rendering of frames.
I believe there was a message of Robert about this feature.
I don't recall the
Sweet. This was the very method I had in mind but couldn't remember of the name
of.
Thank you !
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Hi,
Ok, after many googling (and stumbling around aimlessly) I've found a similar
situation (and a revelation):
http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2008-April/009746.html
So I think I'll try that one suggestion. Adding another camera pass that will
only
benang wrote:
Thanks for the reply.
Well I know I shouldn't and I wouldn't if I don't have this artefact of the
culled tip of the ship. I noticed that you're replying as a guest, not a
member of this forum, so I'm not sure that you can see all of my screenshots
that I've put here. If
Hi Nan,
Well I do believe that the best thing to do to start is to follow Martin's
Answer :)
after that, try in the main function the following code snippet :
viewer.setCameraManipulator( new osgGA::DriveManipulator() )
have a nice day
*--*
*Mohamed ALJI*
Élève ingénieur en Informatique
http://plissk3n.pl.funpic.de/google.php
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Hi,
Can anyone help me on this!! The texture of the 3D object appears fine with an
Nvidia card and fails with an ATI card. I have attached two images to see the
problem.
Thank you!
Cheers,
Nectarios
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Hi,
Can anyone help me on this!! The texture of the 3D object appears fine with an
Nvidia card and fails with an ATI card. I have attached two images to see the
problem.
Thank you!
Cheers,
Nectarios
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You can get the latest spec for OpenFlight here
http://www.presagis.com/products_services/standards/openflight/
Chris I always found a good aged bottle of single Malt stopped me crying when
working with OpenFlight or a goo firkin of real ale :)
Gordon Tomlinson
3D Technology
System
Hi Craig,
Today I build OSG x64 bit with the fresh downloaded 3rdParty package V3, and
everything worked as expected.
Therefor I assume that your download is somehow corrupted or that your
decrompress tools are broken.
If anyone else have similar problems, please contact me. Otherwise I
Thanks Chris, Andreas, Gordon.
@Andreas.
However, if you want to extract a regular terrain height raster from an
OpenFlight database, I would say the best solution is to write an OSG
application that simply intersects vertically with the terrain at equal
distances and puts the result in
Hi Robert,
following your suggestions, i solved my doubts.
This is the correct code:
...
// cylinder :
osg::ClipNode* cnCylinder=new osg::ClipNode();
cnCylinder-addChild(cylinderModel);
groupCylynder-addChild(cnCylinder);
clipPlaneForCylinder=new osg::ClipPlane();
planeForCylinder=new
Hi Mukund,
I just meant that you could implement a spatial traverse over the
terrain bounding box with equal steps in X and Y, intersect vertically
with the terrain and put the resulting terrain heights in an image which
you can write to disk with one of the OSG image plugins implementing
ok, now what i need to do so i can use this osg in my visual stdio? i try
change the evolment variables that come in the page dwight but appears this
error :
Unhandled exception at 0x7855b000 in pruba.exe: 0xC005: Access violation
reading location 0x0125fffc.
in the file ReadFile
Hi,
I have to distort a scene to be consistent with the video that is diplayed
behind the scene (basically some augmented reality) and then render everything
in an image. I used 2 camera (not slaves) and a texture to distort the scene
but the shadows are not rendered that way. I found the only
Hi, everyone,
i also met the same problem what arsenikal metioned.
i could not compile the simpleExample after i uncommented the
//USE_OSGPLUGIN(ive). i got the same link errors about ive::Terrain::write
and ive::Terrain::read(ive::DataInputStream*).
i tried to modify the codes as
Hi ,
i have a new post regarding for setting osg::cone tip to (0,0,0) and scale my
cone base up to a point (x, y, z) but when i create a cone with a center point
(0,0,0) , radius = 10, height = 100 it places cone tip at somewhere ~(0, 0, 70)
and base ~(0, 0, -30). how can i set up a cone using
Hi,
I did some tests since that post and I finally have the distorted texture with
the 3D models and shadows. The problem now is that all the graph is distorted:
the background (the video) and the scene put on that video. Is there a way to
apply that transformation only on a part of the graph
Thanks again Andreas,
im pretty new to OSG. im missing something here.
intersect vertically with the terrain and put the resulting terrain heights
in an image
Now, how does the intersection yield me a heightmap? or a elevation data?
If an elevation raster on disk is what you want,
Hello Everyone,
I am getting a linker error when I try to execute my programs. I have installed
OSG and my current file structure is shown below, along with the environment
variables that I have created:
1. OSG_ROOT
1.1 OpenSceneGraph
1.1.1 include
Hi Mukend,
On Wed, Mar 2, 2011 at 6:00 PM, Mukund Keshav osgfo...@tevs.eu wrote:
Now, how does the intersection yield me a heightmap? or a elevation data?
You build yourself a heightmap for a series of height queries. The
osgintersection and osgpick example provides and examples of how to do
Hi Mukund,
On Wed, Mar 2, 2011 at 7:16 PM, Mukund Keshav osgfo...@tevs.eu wrote:
Well, in my application/project, i would want to know the gradients at
places, ie how the terrain slope is varying. To do this, won't we need a
heightmap? from which we can calculate the varying gradient?
You
You won't need a height map at all :-)
Wow! Cool! Was breaking my head over this! il look into them. Thanks a lot!
i just looked into osgIntersection.
Mukund
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Hi Torben,
Thanks for checking that the download works. I am not sure what is going on
with my laptop then. I will try again today on my desktop computer when it
gets rebuilt. Which program are you using to uncompress the .7z file?
Thanks one again for your assistance.
...
Thank you!
The problem with the code was that I was not setting the matrix translation and
rotation correctly.
I was doing the following which was not working:
translateToCenter =
Code:
osg::Matrix::translate(osg::Vec3(shapefileVertexArray-at(i).x(),
Wow, seemed to be pretty straight forward stuff to me.
And the specs were always through and complete.
It's the versioning I had trouble with.
SDK available for it, too:
http://www.presagis.com/products_services/standards/openflight/
-Original Message-
From:
Hi Everyone,
I found a work-around for the above problem by copying all the dlls into the
System32 folder in Windows. I shall continue working this way until I can
figure out what I am doing wrong with my Linker settings.
Thank you!
Cheers,
Joseph
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Hi Joseph,
I found a work-around for the above problem by copying all the dlls into the
System32 folder in Windows. I shall continue working this way until I can
figure out what I am doing wrong with my Linker settings.
I really wish people with DLL errors would search the forums/archives,
Hi Adrien
I've never actually done this but I have thought about it as I'll need it
eventually.
I think your best bet is to look at void BasicAnimationManager::update (double
time), that is where an animation is played through and were you can detect
that an animation is finished. Perhaps you
Hi,
I am looking for an efficient general mesh data structure.
Having feature like Generating normal arrays and texture coordinate for
model,Parameterization of Triangulated Surface Meshes ; texture mapping
and that can easily integrate with OSG.
I know some of them like :
openMesh
Hello,
What about using *isPlaying() *method of your current animation ? does it
fulfill your needs ?
cheers
*--*
*Mohamed ALJI*
Élève ingénieur en Informatique troisième année à l'ENSEIRB-MATMECA
(Institut Polytechnique de Bordeaux - IPB)
Webmaster bénévole de l'association L'eau du désert:
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