Hello,
I want to use openscenegraph to render into a Qt QWidget. Has anyone of you
ever successfully tried this or know a ressource/tutorial how this can be done?
Thanks!
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Hi Martin,
In OpenSceneGraph sources, there is an *Example osgQtWidgets*. give it a
try
Cheers
*--*
*M. ALJI Mohamed*
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Congrats, Aitor! You must be a happy man! :-)
On 4/5/2011 5:03 PM, Aitor Ardanza wrote:
Ok, I got it!
All my problems were on the orientation of the bones in the model...
Now, the avatar is animated well, though a bit slowly ... I will need a more
powerful graphics card!
I'll
Yeah, I remember that feeling of elation when the coordinate systems
finally lined up and started behaving :-)
Nice work!
--J
On 04/05/2011 11:15 AM, Raymond de Vries wrote:
Congrats, Aitor! You must be a happy man! :-)
On 4/5/2011 5:03 PM, Aitor Ardanza wrote:
Ok, I got
I'm projecting to get a new development system in the next year or so, which
means about
6 months of planning before I buy something.
I've been on Nvidia for the last few years, and have been mostly happy with
the driver
support, but I'm looking toward ATI/AMD again because NVidia's OpenCL
I am running OSG 2.8.3 (latest stable build) on XP compiled in VS2008.
My application is using a GraphicsWindowEmbedded object.
Here is the code snippets pertaining to it.
In the .h file:
Code:
osg::ref_ptrosgViewer::GraphicsWindowEmbedded theGraphicWindow;
In the .cpp constructor:
Hi,
I am making the move from cal3d/osgCal towards the osgAnimation
character animation. Now I would like to keep using my current models
and I wonder what the best way is to get my characters into osgAnimation.
Does anyone have advice? Can fbx do the job?
thanks a lot
Raymond
On 4/5/2011 11:32 AM, Raymond de Vries wrote:
I am making the move from cal3d/osgCal towards the osgAnimation character
animation. Now I
would like to keep using my current models and I wonder what the best way is
to get my
characters into osgAnimation.
Does anyone have advice? Can fbx do
Hi Chris,
I'm projecting to get a new development system in the next year or so, which
means about
6 months of planning before I buy something.
Wow, you're a very cautious consumer! :-)
I've been on Nvidia for the last few years, and have been mostly happy with
the driver
support,
Hi,
I have found a bug at OverlayNode.cpp:335:
Code:
for(unsigned int i=0; i baseVertices.size()-1; ++i)
The problem is when baseVertices is empty, baseVertices.size() is 0 and (here's
the surprising part) the compiler treats baseVertices.size()-1 as an unsigned
int, which turns it into
Ok, I've tested osgmovie and the ffmpeg plugin on Windows and it works as
well as it did
on 2.8.3. Let's consider that good enough.
Now we just need to get the CMake DLL so version number CMake stuff sorted
out.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
ok thanks for that info, its not implemented with double so that's the reason
why it doesn't work.
the reason why i used double is that the point data is get closely spaced after
the decimal, so when i treat it as float the points are spaced close to each
other and loose the detail. i guess i
Hi,
I'm building a little 3D testing environment for shaders and OSG is doing
fabulously well in accomplishing this task. However, I've run into a little
problem that may require more advanced grasp of OSG theory than I currently
possess.
The app I'm developing uses the console as the input
Hi,
Is it possible to generate the database in meter(cartesian coordinates rather
than lat lon degrees)?
Thank you!
Cheers,
Vijeesh
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