[osg-users] osg and Qt

2011-04-05 Thread Martin Haffner
Hello, I want to use openscenegraph to render into a Qt QWidget. Has anyone of you ever successfully tried this or know a ressource/tutorial how this can be done? Thanks! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38214#38214

Re: [osg-users] osg and Qt

2011-04-05 Thread Mr Alji
Hi Martin, In OpenSceneGraph sources, there is an *Example osgQtWidgets*. give it a try Cheers *--* *M. ALJI Mohamed* ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Y up to Z up

2011-04-05 Thread Raymond de Vries
Congrats, Aitor! You must be a happy man! :-) On 4/5/2011 5:03 PM, Aitor Ardanza wrote: Ok, I got it! All my problems were on the orientation of the bones in the model... Now, the avatar is animated well, though a bit slowly ... I will need a more powerful graphics card! I'll

Re: [osg-users] Y up to Z up

2011-04-05 Thread Jason Daly
Yeah, I remember that feeling of elation when the coordinate systems finally lined up and started behaving :-) Nice work! --J On 04/05/2011 11:15 AM, Raymond de Vries wrote: Congrats, Aitor! You must be a happy man! :-) On 4/5/2011 5:03 PM, Aitor Ardanza wrote: Ok, I got

[osg-users] ATI driver quality?

2011-04-05 Thread Chris 'Xenon' Hanson
I'm projecting to get a new development system in the next year or so, which means about 6 months of planning before I buy something. I've been on Nvidia for the last few years, and have been mostly happy with the driver support, but I'm looking toward ATI/AMD again because NVidia's OpenCL

[osg-users] [build] XP VS2008 Lost References

2011-04-05 Thread Tom Appollo
I am running OSG 2.8.3 (latest stable build) on XP compiled in VS2008. My application is using a GraphicsWindowEmbedded object. Here is the code snippets pertaining to it. In the .h file: Code: osg::ref_ptrosgViewer::GraphicsWindowEmbedded theGraphicWindow; In the .cpp constructor:

[osg-users] How to create animated characters with 3dsmax, to use the osgAnimation character animation?

2011-04-05 Thread Raymond de Vries
Hi, I am making the move from cal3d/osgCal towards the osgAnimation character animation. Now I would like to keep using my current models and I wonder what the best way is to get my characters into osgAnimation. Does anyone have advice? Can fbx do the job? thanks a lot Raymond

Re: [osg-users] How to create animated characters with 3dsmax, to use the osgAnimation character animation?

2011-04-05 Thread Chris 'Xenon' Hanson
On 4/5/2011 11:32 AM, Raymond de Vries wrote: I am making the move from cal3d/osgCal towards the osgAnimation character animation. Now I would like to keep using my current models and I wonder what the best way is to get my characters into osgAnimation. Does anyone have advice? Can fbx do

Re: [osg-users] ATI driver quality?

2011-04-05 Thread Jean-Sébastien Guay
Hi Chris, I'm projecting to get a new development system in the next year or so, which means about 6 months of planning before I buy something. Wow, you're a very cautious consumer! :-) I've been on Nvidia for the last few years, and have been mostly happy with the driver support,

[osg-users] Bug in OverlayNode.cpp

2011-04-05 Thread Chris Long
Hi, I have found a bug at OverlayNode.cpp:335: Code: for(unsigned int i=0; i baseVertices.size()-1; ++i) The problem is when baseVertices is empty, baseVertices.size() is 0 and (here's the surprising part) the compiler treats baseVertices.size()-1 as an unsigned int, which turns it into

Re: [osg-users] 2.8.4 RC2 tagged

2011-04-05 Thread Chris 'Xenon' Hanson
Ok, I've tested osgmovie and the ffmpeg plugin on Windows and it works as well as it did on 2.8.3. Let's consider that good enough. Now we just need to get the CMake DLL so version number CMake stuff sorted out. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com

Re: [osg-users] problem with PolytopeIntersector and double

2011-04-05 Thread suneel suresh
ok thanks for that info, its not implemented with double so that's the reason why it doesn't work. the reason why i used double is that the point data is get closely spaced after the decimal, so when i treat it as float the points are spaced close to each other and loose the detail. i guess i

[osg-users] switching between camera manipulators

2011-04-05 Thread Joel Graff
Hi, I'm building a little 3D testing environment for shaders and OSG is doing fabulously well in accomplishing this task. However, I've run into a little problem that may require more advanced grasp of OSG theory than I currently possess. The app I'm developing uses the console as the input

[osg-users] [vpb] terrain in meters

2011-04-05 Thread Vijeesh Theningaledathil
Hi, Is it possible to generate the database in meter(cartesian coordinates rather than lat lon degrees)? Thank you! Cheers, Vijeesh -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38240#38240 ___