Re: [osg-users] [vpb] terrain in meters

2011-04-06 Thread Ralf Stokholm
Hi Vijeesh The database will us the same format as the input data, unless you specify a different output format. In general its better to transform your data to the desired format first using a tool like gdal. If you want flat terrains in meters UTM projections are probably the best option.

Re: [osg-users] ATI driver quality?

2011-04-06 Thread Christian Schulte
Hi Chris, we are using on our helicopter flight simulator build with osg 2.9.11 the ATI Radeon HD5870 withh ATI Eyefinity 6 with 1 Go of DDR5 under Windows 7. I agree with J-S on the fact that the drivers are much more stable than before in concern of OpenGL. However the ATI Catalyst drivers

Re: [osg-users] ATI driver quality?

2011-04-06 Thread Fred Smith
Hi, I'm working with both ATI/AMD and nVidia hardware, almost on a daily basis. I've had a lot of bugs with AMD drivers with regards to GLSL shader development, mainly in the compiler. It's been six months I am working with them to help them fix bugs, which they have done, but I still have a

Re: [osg-users] [vpb] terrain in meters

2011-04-06 Thread Vijeesh Theningaledathil
Hi, Thanks Mr. Ralf Thank you! Cheers, Vijeesh -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38248#38248 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [build] XP VS2008 Lost References

2011-04-06 Thread Robert Osfield
Hi Tom, Rather than GraphicsWindow loosing it's reference to the EventQueue I'd suspect that that the window itself has been deleted and this is causing the corruption. There is also a possibility that you've got an inconsistency in the build of your app vs the OSG, you'll need to look at the

Re: [osg-users] Slave camera rendering

2011-04-06 Thread Robert Osfield
Hi Zuzana, One way to have different rendering in different cameras is use a seperate osg::Camera::setCullMask(uint) on each of the Cameras and then a matching NodeMask above different subgraphs that you want rendered for each of the cameras. The osgstereimage provides an example of this in

[osg-users] Sharing a VBO and EBO between multiple geodes

2011-04-06 Thread Fred Smith
Hi, I'm trying to share a VBO and an EBO between multiple primitivesets of different geodes. My structure is the following (I always have only one primitiveset per geode, hence my question) + Geode --+ PrimitiveSet + Geode --+ PrimitiveSet + Geode --+ PrimitiveSet and so on I've tried to do

[osg-users] OSG and OpenGL ES 2.0

2011-04-06 Thread Ankur Gandhi
Hi, I am a new member of OSG. I am using 2.9.11 (latest developer release) version of OSG. In last few weeks, I used OSG over OpenGL. All the examples and Tutorials that are posted on the site have been very useful in learning OSG. Now, I want to use OSG over OpenGL ES 2.0. For this, I have

Re: [osg-users] [build] XP VS2008 Lost References

2011-04-06 Thread Tom Appollo
Hi Robert, Well, I don't see how my app could be deleting the window as I'm checking the reference count of the EventQueue immediately upon the return from the theGraphicWindow = new GraphicsWindowEmbedded; and the reference count is already trashed. So I suppose I'll need to dig through

Re: [osg-users] Camera intrinsics

2011-04-06 Thread benedikt naessens
Keith Parkins wrote: After looking at this again, I am unclear as to whether you have built the projection matrix from the intrinsic parameters. I was assuming that you had made it by hand. To do that you would do something like this:

Re: [osg-users] ATI driver quality?

2011-04-06 Thread Glenn Waldron
Chris, We regularly test osgEarth against ATI cards. For the most part things work fine; there are a couple issues though: - The GLSL compiler on ATI is strict, whereas NVIDIA's is very forgiving. Not a bad thing, but underscores the importance of testing on ATI - Uniform array addressing is

[osg-users] State changes causing huge drop in framerate

2011-04-06 Thread Fred Smith
Hi, I have a very large scene graph where I have many geodes. Each of this geode has a stateset with a GPU program defined on it, contianing a vertex and a fragment shader. The GPU program instance is unique for my whole application - I am not recreating the program over and over again for

Re: [osg-users] State changes causing huge drop in framerate

2011-04-06 Thread J.P. Delport
Hi Fred, maybe have a look at this: http://www.bricoworks.com/articles/stateset/stateset.html I remember something like that state equality is only tested using pointers and not internal data. So, maybe you'll have to explicitly share state (that getOrCreate won't do). Sorry I can't

Re: [osg-users] State changes causing huge drop in framerate

2011-04-06 Thread Fred Smith
Hi JP, J.P. Delport wrote: Hi Fred, maybe have a look at this: http://www.bricoworks.com/articles/stateset/stateset.html I remember something like that state equality is only tested using pointers and not internal data. So, maybe you'll have to explicitly share state (that

Re: [osg-users] Camera intrinsics

2011-04-06 Thread Keith Parkins
Hi Benedikt, I don't have time to look at this right now, but off the top of my head the sign difference that you noticed may be because I grabbed this from a reverse projection that I did (the projection was bounced off some mirrors to a back projection which in turn was viewed by looking into

Re: [osg-users] ATI driver quality?

2011-04-06 Thread Chris 'Xenon' Hanson
Thanks everybody. It looks like NVidia might be my best choice still. Will keep an eye on the situation. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. Contracting.

Re: [osg-users] fbx animation

2011-04-06 Thread Josue Hernandez
well, with this file you can see the animation of your .fbx, -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38260#38260 Attachments: http://forum.openscenegraph.org//files/animacionfbx_575.cpp ___

Re: [osg-users] OSG and OpenGL ES 2.0

2011-04-06 Thread Christian Ruzicka
Hi, it's just a really simple scene but it should help you figuring out, if your OpenGLES 2.0 support works (tested on iPhone): Code: // create geometry osg::Group* scene = new osg::Group; osg::Geode* geode = new osg::Geode; osg::Geometry* geo = new osg::Geometry; scene-addChild(geode);

Re: [osg-users] fbx animation

2011-04-06 Thread Josue Hernandez
thank you, now i can separate the animations, but when i change the destinationFile in .fbx file, the animation were not created. why? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38264#38264 ___

[osg-users] Building DICOM plugin with DCMTK

2011-04-06 Thread Chris 'Xenon' Hanson
I'm investigating osgVolume and the DICOM plugin for a client, and am having trouble building the DICOM plugin on Windows, VC++2008 (SVN trunk from a couple months back: 12159, 5:11:17 AM, Friday, February 11, 2011). I built dcmtk-3.6.0 successfully, and then configured all the DCMTK include

Re: [osg-users] Building DICOM plugin with DCMTK

2011-04-06 Thread Simon Su
hi not sure if this is a solution but I found dmctk to be too much for me... so I used itk instead the osgdb_dicom.so file built using itk... what is the main difference in using itk or dmctk? thanks -s On Wed, Apr 6, 2011 at 1:48 PM, Chris 'Xenon' Hanson xe...@alphapixel.comwrote:

[osg-users] Stop osgGA::TrackballManipulator spinning

2011-04-06 Thread George Bekos
Hello guys, You all know that a trackball camera manipulator, by default, will start spinning the camera around if you release the mouse button while moving the mouse. I have a simple/silly question: Is there any way to stop the spinning of the camera using code? The only solution I can think

Re: [osg-users] Building DICOM plugin with DCMTK

2011-04-06 Thread Chris 'Xenon' Hanson
On 4/6/2011 11:59 AM, Simon Su wrote: not sure if this is a solution but I found dmctk to be too much for me... so I used itk instead the osgdb_dicom.so file built using itk... what is the main difference in using itk or dmctk? I don't have any idea. I just saw DMCTK first. --

Re: [osg-users] fbx animation

2011-04-06 Thread Thomas Hogarth
Hi There is no write functionality for the fbx plugin, this is why you need to use .osgb. Once converted there is no difference to using fbx other then you can't re open it in 3ds max etc. Cheers Tom ___ osg-users mailing list

Re: [osg-users] OSG and OpenGL ES 2.0

2011-04-06 Thread Christian Ruzicka
Hi, just one addition to my previous post: Normally you wouldn't define an extra vertex attribute array for the vertex color/normal as I did in this test code. Just use void Geometry::setColorArray(Array* array); void Geometry::setNormalArray(Array* array); and access the vertex color/normal

Re: [osg-users] State changes causing huge drop in framerate

2011-04-06 Thread Sergey Polischuk
Hi, Fred When it comes to gl calls, state checks attributes values with state cache. You will never know for sure where time goes without profiler, so use one :) 64 to 30 fps change is in release mode with optimizations? If it is debug build difference may be almost not noticable with

Re: [osg-users] fbx animation

2011-04-06 Thread Josue Hernandez
i understend, but how i can change that?, because i need do this but the file should remain as .fbx -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38272#38272 ___ osg-users mailing list

Re: [osg-users] [build] XP VS2008 Lost References

2011-04-06 Thread Ulrich Hertlein
Hi Tom, On 6/04/11 21:29 , Tom Appollo wrote: Well, I don't see how my app could be deleting the window as I'm checking the reference count of the EventQueue immediately upon the return from the theGraphicWindow = new GraphicsWindowEmbedded; and the reference count is already trashed.

[osg-users] [vpb] How to? - gdal_translate .asc to geoTiff and osgdem to flat terrain

2011-04-06 Thread tim paige
Hi, My starting file of interest is an ASC file with the following gdalinfo Driver: AAIGrid/Arc/Info ASCII Grid Files: sd_1_3_110805.asc Size is 11880, 9720 Coordinate System is `' Origin = (-117.910,33.391) Pixel Size = (0.92592592593,-0.92592592593) Corner

[osg-users] OpenSceneGraph-2.8.4-rc3 now tagged

2011-04-06 Thread Chris 'Xenon' Hanson
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.8.4-rc3 This is intended to be the final 2.8.4. It now builds successfully on VS2010, and the ffmpeg changes Robert put in have been tested on Windows. We need testing on all platforms to call this one done. Please

[osg-users] sphere of constant pixel size

2011-04-06 Thread Jayesh Chaudhary
its been long time since I used OSG and trying to get back to it. What would be the preferred way to have OSG drawing sphere of constant pixel size? Also OSG used to have an example of 3D Axes with rotated text. I am not able to find it. Any help with these two questions is appreciated. Thanks

Re: [osg-users] IOS and XCode 4

2011-04-06 Thread Eduardo Poyart
Hello, Here's another useful information about the Symbols Hidden By Default problem. I have a Mac OS X application (not iOS). It built and ran ok on Xcode 4 in Debug mode. In Release mode, it wasn't receiving any mouse clicks or keyboard input. After a couple of hours of tracking down, I was

Re: [osg-users] sphere of constant pixel size

2011-04-06 Thread Chris 'Xenon' Hanson
On 4/6/2011 9:51 PM, Jayesh Chaudhary wrote: its been long time since I used OSG and trying to get back to it. What would be the preferred way to have OSG drawing sphere of constant pixel size? Also Autotransform. OSG used to have an example of 3D Axes with rotated text. I am not able to