Hi,
Has anyone tried to do any advanced* multisampled post effect using osg?
If yes, I would like to know the best osg path to achieve this.
*deferred rendered for example
I have tried to attach a texture to a camera along with the multipleSamples and
multisampleColorSamples values.
This
HI George,
A quick grep of osgGA reveals:
StandardManipulator::setAllowThrow(bool)
TrackballManipulator inherits from StandardManipulator, via OrbitManipulator.
Robert.
On Wed, Apr 6, 2011 at 7:23 PM, George Bekos bekos...@live.com wrote:
Hello guys,
You all know that a trackball camera
Hi Chris,
I don't have any answers as I've only built DCMTK under OSX and Linux.
There is a DCMTK community that is likely to be a good place to look
up an answer to these problems.
I would recommend using DCMTK over ITK, as DCMTK supports Dicom features better.
Robert.
On Wed, Apr 6, 2011 at
Hi folks,
I have been looking for quite a long time for a way to integrate
OpenSceneGraph applications in web browsers. Several plugins seem to
have emerged in the past years:
- osg4web (project created on Google code, nothing to download)
- gvsig3d
Hello Robert,
Thanks for your answer!
Looks like I didn't explain my problem good enough.
If I am not mistaken, setAllowThrow(bool) will disable the throw functionality
completely, but it will not stop the camera if it is already orbiting around. I
do want the throwing functionality of the
Hi,
Did you looked at Google Native Client :
http://code.google.com/chrome/nativeclient/
Cheers,
On Thu, Apr 7, 2011 at 11:30 AM, Thibault Genessay tibog...@gmail.comwrote:
Hi folks,
I have been looking for quite a long time for a way to integrate
OpenSceneGraph applications in web
Hi Serge,
On Thu, Apr 7, 2011 at 11:38 AM, Serge Lages serge.la...@gmail.com wrote:
Hi,
Did you looked at Google Native Client :
http://code.google.com/chrome/nativeclient/
Looks like Google is always one step ahead ... Has anybody tried it
with an OSG-based project ?
However I think using
Hi Chris
Thanks for this release, I just build it on WinXP and VS2010.
No errors, and the version number in the DLL file name is set :-)
Just to be sure, is it expected that the DLL file name number is the
same for OSG 2.8.3 and 2.8.4 ?
Thanks,
Regards,
Vincent.
Le 07/04/2011 04:43,
Hi,
Fyi: I built and tested on Mac OSX Snow Leopard and the ffmpeg plugin is
working ok.
Thanks for all the hard work!
Raymond
On 4/7/2011 4:43 AM, Chris 'Xenon' Hanson wrote:
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.8.4-rc3
This is intended to be the
Michael Hall writes:
I have compiled ash on my laptop. It is running Ubuntu 10.10 X64. OSG
compiles and installs. When I run osgversion from my home dir I get an error
about an undefined symbol. If I go to/use/local/lib64 and
run osgversion, it works. Can someone tell me what is missing?
On Thu, Apr 7, 2011 at 12:47 AM, Chris 'Xenon' Hanson
xe...@alphapixel.comwrote:
On 4/6/2011 9:51 PM, Jayesh Chaudhary wrote:
its been long time since I used OSG and trying to get back to it.
What would be the preferred way to have OSG drawing sphere of constant
pixel size? Also
On 4/7/2011 3:30 AM, Thibault Genessay wrote:
Hi folks,
I have been looking for quite a long time for a way to integrate
OpenSceneGraph applications in web browsers. Several plugins seem to
have emerged in the past years:
- osg4web (project created on Google code, nothing to download)
The
On 4/7/2011 6:47 AM, Vincent Bourdier wrote:
Hi Chris
Thanks for this release, I just build it on WinXP and VS2010.
No errors, and the version number in the DLL file name is set :-)
Just to be sure, is it expected that the DLL file name number is the same for
OSG 2.8.3
and 2.8.4 ?
Well,
Hi Christian,
Thanks for your input and source code that you shared. I had tried your program
however my application crashes with segmentation fault. when i check backtrace,
it shows crashing point at the drivers (i am using intel i915 display).
actually I am pretty new to OpenGL OpenGL ES
Hi,
We have a fairly large array of legacy shapes that we're loading with our OSG
application in the OBJ/MTL format, and I think the OSG reader may not be
handling the shininess value correctly.
It has been noticed that the built-in OBJ exporter (v0.97b by guruware) in 3ds
Max 2011 outputs
hybr,
I am not running a debug build.
Just create a scene graph with 100 geometries, and attach a texture attribute
to the stateset of each geometry. Now compare the framerate with the same scene
graph, no stateset created, but a draw callback set up inside which you call
Hi, everyone~
I implemented GPU based MarchingCube algorithm in OSG 3D engine. But i have got
something strange, here is the picture.
[Image: http://i56.tinypic.com/wvcv87.jpg ]
some dark gray levels disappear...
I just put the generated osg::Geometry object into transparent with function
On 4/7/2011 11:38 AM, Nan WANG wrote:
I just put the generated osg::Geometry object into transparent with function
and give an alpha value in fragment shader(constant, e.g. 0.5).
sset-setmode(GL_BLEND)...
You're not using Alpha Clip are you?
--
Chris 'Xenon' Hanson, omo sanza lettere.
Hi Nan,
The artificat you are seeing is the very common issue seen with
transparent meshes that are not depth sorted from front to back.
There are various different techniques to address this issue. I'd
recommend you do a search on the archives as this topic has been
discussed many many times.
On 04/06/2011 10:43 PM, Chris 'Xenon' Hanson wrote:
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.8.4-rc3
This is intended to be the final 2.8.4. It now builds successfully on
VS2010, and the
ffmpeg changes Robert put in have been tested on Windows.
We need
Hello , there's no alpha clip...
Chris 'Xenon' Hanson wrote:
On 4/7/2011 11:38 AM, Nan WANG wrote:
I just put the generated osg::Geometry object into transparent with
function and give an alpha value in fragment shader(constant, e.g. 0.5).
sset-setmode(GL_BLEND)...
You're not
Hi Jason,
On Thu, Apr 7, 2011 at 7:39 PM, Jason Daly jd...@ist.ucf.edu wrote:
I do have to finesse osgmovie into using the ffmpeg plugin for loading and
playing .mov and .avi files (possibly others, but that's what I tested). I
either have to LD_PRELOAD osgdb_ffmpeg.so, or specify -e ffmpeg
OK thanks alot leader..
I will check it...
thx
robertosfield wrote:
Hi Nan,
The artificat you are seeing is the very common issue seen with
transparent meshes that are not depth sorted from front to back.
There are various different techniques to address this issue. I'd
recommend you
http://forum.openscenegraph.org/viewtopic.php?t=7144highlight=transparent+depth
this should be solution?
Thank you!
Cheers,
Nan
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=38307#38307
___
On 4/7/2011 5:30 AM, Thibault Genessay wrote:
Other people have thought of alternatives to display 3D content:
- osgjs - which re-implements the OSG in Javascript. Although the API
is very close to the C++ one, it is not a way to embed an OSG app in a
browser
- webGL. If I am not mistaken,
Hi,
I have done a little web service to let people upload their model and
share them with an url.
http://showwebgl.com
The design is crappy but should be better soon :)
Dont hesitate to report bug or send feedback.
It's done with osg and osgjs.
Cheers,
Cedric
--
Provide OpenGL, WebGL and
Hi,
I've come to the conclusion that osgdem is the culprit for backwardizing the
resulting 3d ive model for what once was my .asc file.
I've tried a number of conversions to different projections and osgdem refuses
to display the correct orientation of any of my non-geocentric attempts.
I've
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