[osg-users] Multiple Render Targets Multisampling

2011-04-07 Thread Anthousis Andreadis
Hi, Has anyone tried to do any advanced* multisampled post effect using osg? If yes, I would like to know the best osg path to achieve this. *deferred rendered for example I have tried to attach a texture to a camera along with the multipleSamples and multisampleColorSamples values. This

Re: [osg-users] Stop osgGA::TrackballManipulator spinning

2011-04-07 Thread Robert Osfield
HI George, A quick grep of osgGA reveals: StandardManipulator::setAllowThrow(bool) TrackballManipulator inherits from StandardManipulator, via OrbitManipulator. Robert. On Wed, Apr 6, 2011 at 7:23 PM, George Bekos bekos...@live.com wrote: Hello guys, You all know that a trackball camera

Re: [osg-users] Building DICOM plugin with DCMTK

2011-04-07 Thread Robert Osfield
Hi Chris, I don't have any answers as I've only built DCMTK under OSX and Linux. There is a DCMTK community that is likely to be a good place to look up an answer to these problems. I would recommend using DCMTK over ITK, as DCMTK supports Dicom features better. Robert. On Wed, Apr 6, 2011 at

[osg-users] OSG plugin for browsers

2011-04-07 Thread Thibault Genessay
Hi folks, I have been looking for quite a long time for a way to integrate OpenSceneGraph applications in web browsers. Several plugins seem to have emerged in the past years: - osg4web (project created on Google code, nothing to download) - gvsig3d

Re: [osg-users] Stop osgGA::TrackballManipulator spinning

2011-04-07 Thread George Bekos
Hello Robert, Thanks for your answer! Looks like I didn't explain my problem good enough. If I am not mistaken, setAllowThrow(bool) will disable the throw functionality completely, but it will not stop the camera if it is already orbiting around. I do want the throwing functionality of the

Re: [osg-users] OSG plugin for browsers

2011-04-07 Thread Serge Lages
Hi, Did you looked at Google Native Client : http://code.google.com/chrome/nativeclient/ Cheers, On Thu, Apr 7, 2011 at 11:30 AM, Thibault Genessay tibog...@gmail.comwrote: Hi folks, I have been looking for quite a long time for a way to integrate OpenSceneGraph applications in web

Re: [osg-users] OSG plugin for browsers

2011-04-07 Thread Thibault Genessay
Hi Serge, On Thu, Apr 7, 2011 at 11:38 AM, Serge Lages serge.la...@gmail.com wrote: Hi, Did you looked at Google Native Client : http://code.google.com/chrome/nativeclient/ Looks like Google is always one step ahead ... Has anybody tried it with an OSG-based project ? However I think using

Re: [osg-users] OpenSceneGraph-2.8.4-rc3 now tagged

2011-04-07 Thread Vincent Bourdier
Hi Chris Thanks for this release, I just build it on WinXP and VS2010. No errors, and the version number in the DLL file name is set :-) Just to be sure, is it expected that the DLL file name number is the same for OSG 2.8.3 and 2.8.4 ? Thanks, Regards, Vincent. Le 07/04/2011 04:43,

Re: [osg-users] OpenSceneGraph-2.8.4-rc3 now tagged

2011-04-07 Thread Raymond de Vries
Hi, Fyi: I built and tested on Mac OSX Snow Leopard and the ffmpeg plugin is working ok. Thanks for all the hard work! Raymond On 4/7/2011 4:43 AM, Chris 'Xenon' Hanson wrote: http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.8.4-rc3 This is intended to be the

Re: [osg-users] Osg issue

2011-04-07 Thread Alberto Luaces
Michael Hall writes: I have compiled ash on my laptop. It is running Ubuntu 10.10 X64. OSG compiles and installs. When I run osgversion from my home dir I get an error about an undefined symbol. If I go to/use/local/lib64 and run osgversion, it works. Can someone tell me what is missing?

Re: [osg-users] sphere of constant pixel size

2011-04-07 Thread Jayesh Chaudhary
On Thu, Apr 7, 2011 at 12:47 AM, Chris 'Xenon' Hanson xe...@alphapixel.comwrote: On 4/6/2011 9:51 PM, Jayesh Chaudhary wrote: its been long time since I used OSG and trying to get back to it. What would be the preferred way to have OSG drawing sphere of constant pixel size? Also

Re: [osg-users] OSG plugin for browsers

2011-04-07 Thread Chris 'Xenon' Hanson
On 4/7/2011 3:30 AM, Thibault Genessay wrote: Hi folks, I have been looking for quite a long time for a way to integrate OpenSceneGraph applications in web browsers. Several plugins seem to have emerged in the past years: - osg4web (project created on Google code, nothing to download) The

Re: [osg-users] OpenSceneGraph-2.8.4-rc3 now tagged

2011-04-07 Thread Chris 'Xenon' Hanson
On 4/7/2011 6:47 AM, Vincent Bourdier wrote: Hi Chris Thanks for this release, I just build it on WinXP and VS2010. No errors, and the version number in the DLL file name is set :-) Just to be sure, is it expected that the DLL file name number is the same for OSG 2.8.3 and 2.8.4 ? Well,

Re: [osg-users] OSG and OpenGL ES 2.0

2011-04-07 Thread Ankur Gandhi
Hi Christian, Thanks for your input and source code that you shared. I had tried your program however my application crashes with segmentation fault. when i check backtrace, it shows crashing point at the drivers (i am using intel i915 display). actually I am pretty new to OpenGL OpenGL ES

[osg-users] OBJ reader and Ns / shininess

2011-04-07 Thread Bradley Baker Searles
Hi, We have a fairly large array of legacy shapes that we're loading with our OSG application in the OBJ/MTL format, and I think the OSG reader may not be handling the shininess value correctly. It has been noticed that the built-in OBJ exporter (v0.97b by guruware) in 3ds Max 2011 outputs

Re: [osg-users] State changes causing huge drop in framerate

2011-04-07 Thread Fred Smith
hybr, I am not running a debug build. Just create a scene graph with 100 geometries, and attach a texture attribute to the stateset of each geometry. Now compare the framerate with the same scene graph, no stateset created, but a draw callback set up inside which you call

[osg-users] Strange Transparent effect [image provided]

2011-04-07 Thread Nan WANG
Hi, everyone~ I implemented GPU based MarchingCube algorithm in OSG 3D engine. But i have got something strange, here is the picture. [Image: http://i56.tinypic.com/wvcv87.jpg ] some dark gray levels disappear... I just put the generated osg::Geometry object into transparent with function

Re: [osg-users] Strange Transparent effect [image provided]

2011-04-07 Thread Chris 'Xenon' Hanson
On 4/7/2011 11:38 AM, Nan WANG wrote: I just put the generated osg::Geometry object into transparent with function and give an alpha value in fragment shader(constant, e.g. 0.5). sset-setmode(GL_BLEND)... You're not using Alpha Clip are you? -- Chris 'Xenon' Hanson, omo sanza lettere.

Re: [osg-users] Strange Transparent effect [image provided]

2011-04-07 Thread Robert Osfield
Hi Nan, The artificat you are seeing is the very common issue seen with transparent meshes that are not depth sorted from front to back. There are various different techniques to address this issue. I'd recommend you do a search on the archives as this topic has been discussed many many times.

Re: [osg-users] OpenSceneGraph-2.8.4-rc3 now tagged

2011-04-07 Thread Jason Daly
On 04/06/2011 10:43 PM, Chris 'Xenon' Hanson wrote: http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.8.4-rc3 This is intended to be the final 2.8.4. It now builds successfully on VS2010, and the ffmpeg changes Robert put in have been tested on Windows. We need

Re: [osg-users] Strange Transparent effect [image provided]

2011-04-07 Thread Nan WANG
Hello , there's no alpha clip... Chris 'Xenon' Hanson wrote: On 4/7/2011 11:38 AM, Nan WANG wrote: I just put the generated osg::Geometry object into transparent with function and give an alpha value in fragment shader(constant, e.g. 0.5). sset-setmode(GL_BLEND)... You're not

Re: [osg-users] OpenSceneGraph-2.8.4-rc3 now tagged

2011-04-07 Thread Robert Osfield
Hi Jason, On Thu, Apr 7, 2011 at 7:39 PM, Jason Daly jd...@ist.ucf.edu wrote: I do have to finesse osgmovie into using the ffmpeg plugin for loading and playing .mov and .avi files (possibly others, but that's what I tested).  I either have to LD_PRELOAD osgdb_ffmpeg.so, or specify -e ffmpeg

Re: [osg-users] Strange Transparent effect [image provided]

2011-04-07 Thread Nan WANG
OK thanks alot leader.. I will check it... thx robertosfield wrote: Hi Nan, The artificat you are seeing is the very common issue seen with transparent meshes that are not depth sorted from front to back. There are various different techniques to address this issue. I'd recommend you

Re: [osg-users] Strange Transparent effect [image provided]

2011-04-07 Thread Nan WANG
http://forum.openscenegraph.org/viewtopic.php?t=7144highlight=transparent+depth this should be solution? Thank you! Cheers, Nan -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38307#38307 ___

Re: [osg-users] OSG plugin for browsers

2011-04-07 Thread Peter Amstutz
On 4/7/2011 5:30 AM, Thibault Genessay wrote: Other people have thought of alternatives to display 3D content: - osgjs - which re-implements the OSG in Javascript. Although the API is very close to the C++ one, it is not a way to embed an OSG app in a browser - webGL. If I am not mistaken,

[osg-users] showwebgl

2011-04-07 Thread Cedric Pinson
Hi, I have done a little web service to let people upload their model and share them with an url. http://showwebgl.com The design is crappy but should be better soon :) Dont hesitate to report bug or send feedback. It's done with osg and osgjs. Cheers, Cedric -- Provide OpenGL, WebGL and

Re: [osg-users] [vpb] osgdem .asc file seems to build terrain backwards?

2011-04-07 Thread tim paige
Hi, I've come to the conclusion that osgdem is the culprit for backwardizing the resulting 3d ive model for what once was my .asc file. I've tried a number of conversions to different projections and osgdem refuses to display the correct orientation of any of my non-geocentric attempts. I've