Hi John,
De: John Doves evage...@gmail.com
Wrong calculation a bounding box of model which contains biped or bones. I'm
used this code to calculate bounding box:
Code:
model = (osg::Geode*) osgDB::readNodeFile(testmodel.fbx);
//calculating bounding box of model
Hi,
void PrimitiveShapeVisitor::createCylinderBody(unsigned int numSegments, float
radius, float height, const osg::Matrix matrix)
has a bug.. it doesn't transform the last two points:
// do last point by hand to ensure no round off errors.
_functor.vertex(osg::Vec3(r,0.0f,topz));
Hi Peter,
This bug has been fixed in 3.0.0.
Thanks,
Robert.
On 11 November 2011 09:29, Peter Wraae Marino marino.pe...@gmail.com wrote:
Hi,
void PrimitiveShapeVisitor::createCylinderBody(unsigned int numSegments,
float radius, float height, const osg::Matrix matrix)
has a bug.. it
Hi Farshid,
I just did a quick test and you appear to be right.
SceneView.cpp ~line 1099
Changing the following:
_renderStageLeft-drawPreRenderStages(_renderInfo,previous);
_renderStageRight-drawPreRenderStages(_renderInfo,previous);
_renderStageLeft-draw(_renderInfo,previous);
Hello OSGers! :)
I am porting an application from OSG3.0.0 to OSG3.0.1. One of the reasons I am
doing this is because of a well known bug with osgText::Text. In the new
version of OSG this problem is fixed and the text renders perfectly. In my
application I have a series of text labels
Hi Kim,
The only problem I would see with this re-ordering is that if users
are relying upon stereo and frame buffer based render to texture then
their second render to texture pass would render over the top of the
left image.
Given this one would certainly have to make your suggested
hi Frederic,
hmm.. How it possible? I did not mix anything I just exported from 3d studio
max to fbx a model which contains mesh and biped or bones. Well I have two
models one model contains only mesh and bounding box calculating as expected
but if I use same model with biped the size of
Hi,
I wish to get the camera X rotation relative to the scene in rads, any ideas?
Thank you!
Cheers,
Paul
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=43833#43833
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Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Contracting.
There is no Truth. There is only Perception. To Perceive is to Exist. -
Xen
I was looking at the example osganimate and I attempted to use the
--ortho option which sets the overlay technique to
osgSim::OverlayNode::VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY. However,
nothing is overlaid when this method is selected. My assumption is that
this method should increase the
Hi,
I've been banging my head against how to save a 3D texture out to a dds file
for some time now. I've read posts that suggest simply attaching the texture's
image to the buffer rather than the texture itself. I've done that for 2D
textures with no problem. However, I don't see how that will
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