Hello Wojciech,
first of all, thank you for taking a reasonable amount of time to dig in
to my problems.
Hi Sebastian,
Unfortuantely I do not have enough time to get as deep as neccessary
into this complex problem you are considering. There could be many
approaches to integration of
Hi,
First of all, I would like to ask a permission to use and modify the SkyDome
used in the oceanExample and make it into a separate library. I know that it is
not really a part of osgOcean library, but I reckon that the devs should be the
same. So I asked the question here.
Like the title
Hi J.P.
On 29 November 2011 09:52, J.P. Delport jpdelp...@csir.co.za wrote:
can it have something to do with:
static RegisterWindowingSystemInterfaceProxy
createWindowingSystemInterfaceProxy;
in GraphicsWindowX11?
The proxy registers a X11WindowingSystemInterface object that is used
to
Hi Andrey,
Just assuming the libpng15.dll is the one you build from source, and not
something you happened to have in your path..
renaming the way you did is not very likely to work, an executable
should now the name of the dll it wants to use, and will fail to start
if you renamed it.
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Hi,
Can you share your model or at least report the full log of the error
? It will help a lot to fix it.
Cedric
On 11/29/2011 04:45 PM, Maia Randria wrote:
Hi,
Yes, I installed this one.
After reading some posts, I understand that there are
Hi,
Use osg::Stencil on root node and set 1 where you draw (stencil func GL_ALWAYS).
Use post draw callback on your camera.
In callback save content of stencil buffer in osg::Image with readPixels() ...
format GL_STENCIL_INDEX
Inspect image.
Cheers,
Filip
--
Read this topic
hi laurence!
i have got zlib1.dll in my path env.. it is the one i used for building the
libpng15.dll dynamic library. both libs i used to build the OSG.
i kept every single dynamic library i built during the process of compiling the
osg in my compiler's bin folder, which is in my system PATH
Hi,
I downloaded this model here:
http://e2-productions.com/repository/modules/PDdownloads/singlefile.php?cid=1lid=12
(Low Poly Female Model by TiZeta).
Thanks,
Maia
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=44164#44164
Hi.
What is the idea behind having a color in ShapeDrawable?
What this means, is that if you create a ShapeDrawable,
and stitch a material in a node above it, you cannot control the color
through a material when lighting is disabled.
So if I would like to do:
material = new osg::Material;
Hello again!
Thanks for your reply Robert. I want to apologise because I was wrong when I
said that the problem goes away when you remove the _logmessage line. Even if
I have an empty osg::NotifyHandler::notify() function, it will still crush
(although it might take some time)! This is what I
Hi George,
I'm afraid I really can't help you it hunting down what the issue is
as I haven't used Windows for development for over a decade. I have
read that are problems with MS's stream implementation which may well
be what is the root cause of the problems you are seeing. Try another
Hi Wojtek,
It certainly did seem as though I completely missed the addition with
gl_FrontLightProduct[0].ambient.
Unfortunately what happened was that after I copy/pasted it in the message I
removed the quotes around it and more importantly the comment characters //.
Here is a link to the
Hi, Michael,
Well, then I guess addition of gl_FrontLightProduct[0] should be
uncomented. And thats a missing piece of the puzzle... SVN Blame shows that
Robert commented it in 12737 rev on 29th of July. I guess its time to ask
Robert what to do with this.
Cheers,
WL
2011/12/1 Michael Guerrero
Hi,
I got some problem with a dragger and a HUD.
To explain my problem, I attached a sample program.
What this program tries to archive is to draw a 2D
windows, with 3d object in front of it. If the header bar
of the window is dragged, the 3d object should move
accordingly. Sadly, nothing
I have seen different results between Windows and Linux. What I described in
the previous posting in this thread was when I was using my own update time and
pretty much copied the code used when setting the viewer through
osgQt::setViewer(). If I use setViewer(), Windows still works as
Hey guys,
I've just started trying to load videos. I have videos playing on a quad fine,
but the following code causes Visual Studio 2010 to tell me that some objects
were leaked.
Code:
osg::ref_ptrosg::Image image = osgDB::readImageFile
(../../Content/trailer.mp4.ffmpeg);
Am I missing
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Thank you,
I fixed the problem, btw it's not exported correctly because of
skeleton. Anyway now it save it without error.
Need to update the animation part to export skeleton correctly.
If you have other models that produces error, I will be happy
Howdy folks
I got a question about viewing different cameras, one at a time, from one and
the same display:
I am running a virtual environment for multiple AI agents. Each of them have a
camera sensor. So each agent has an osg::Camera and continuously produce
offscreen image sequences that
Hi,
I need some help with grabbing some data inside a srtm tif file.
I want 51° 7'19.22N 11°32'33.81E into the data, i.e for a top left
(I assume for osgdem -ge option) start point and 10k x 10k area . I
have converted to degrees for osgdem.
My commandline arguments look like this:
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