Hello Chris Hanson,
Thank you very much for the great help.
I have a small application build on desktop using OSG with OpenGL2 version. I
will get ready to render 3D models (with full texturing, lighting etc ) from
3DSMAX (Exported as .OSG from Max using OSGExporter). As this supports Fixed
Hello osgUsers,
Within a osg-based crowd simulator I'm currently developing, I was trying
to investigate a simple skeletal animation for a given set of agents.
I'm digging the animtkviewer.cpp example (osganimationviewer) and it looks
like a good solution for this case.
In this context, I would
I did this:
osgconv glsl_confetti.osgt out.osg
then looked at out.osg in an editor and it definitely contains shaders.
-Paul
On 11/16/2012 9:36 PM, michael kapelko wrote:
Hi.
I've attached custom shader for a node in a ShadowedScene. I then called
osgDB::writeNodeFile upon it and found
Any idea what's wrong with my code, then?
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Hi,
Am 17.11.12 17:55, schrieb michael kapelko:
Any idea what's wrong with my code, then?
you are adding the shader to the transform called box, but you are
writing the first child of the transform to a file.
cheers,
Stephan
___
osg-users mailing
I have a small application build on desktop using OSG with OpenGL2 version.
I will get ready to render 3D models (with full texturing, lighting etc )
from 3DSMAX (Exported as .OSG from Max using OSGExporter). As this
supports Fixed Function Pipeline the desktop application is able to render
these
6 matches
Mail list logo