Re: [osg-users] Why to use Shaders to render model in Android with OpenGLES2

2012-11-17 Thread Koduri Lakshmi
Hello Chris Hanson, Thank you very much for the great help. I have a small application build on desktop using OSG with OpenGL2 version. I will get ready to render 3D models (with full texturing, lighting etc ) from 3DSMAX (Exported as .OSG from Max using OSGExporter). As this supports Fixed

[osg-users] questions on simple skeletal animation for crowd simulation

2012-11-17 Thread Bruno Fanini
Hello osgUsers, Within a osg-based crowd simulator I'm currently developing, I was trying to investigate a simple skeletal animation for a given set of agents. I'm digging the animtkviewer.cpp example (osganimationviewer) and it looks like a good solution for this case. In this context, I would

Re: [osg-users] Are shaders not saved during osgDB::writeNodeFile?

2012-11-17 Thread Paul Martz
I did this: osgconv glsl_confetti.osgt out.osg then looked at out.osg in an editor and it definitely contains shaders. -Paul On 11/16/2012 9:36 PM, michael kapelko wrote: Hi. I've attached custom shader for a node in a ShadowedScene. I then called osgDB::writeNodeFile upon it and found

Re: [osg-users] Are shaders not saved during osgDB::writeNodeFile?

2012-11-17 Thread michael kapelko
Any idea what's wrong with my code, then? ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Are shaders not saved during osgDB::writeNodeFile?

2012-11-17 Thread Stephan Huber
Hi, Am 17.11.12 17:55, schrieb michael kapelko: Any idea what's wrong with my code, then? you are adding the shader to the transform called box, but you are writing the first child of the transform to a file. cheers, Stephan ___ osg-users mailing

Re: [osg-users] Why to use Shaders to render model in Android with OpenGLES2

2012-11-17 Thread Chris Hanson
I have a small application build on desktop using OSG with OpenGL2 version. I will get ready to render 3D models (with full texturing, lighting etc ) from 3DSMAX (Exported as .OSG from Max using OSGExporter). As this supports Fixed Function Pipeline the desktop application is able to render these