Re: [osg-users] Review of osgQt changes.

2012-11-23 Thread Kristofer Tingdahl
Martin, my only point was that a QSurface cannot be created (as it is a pure virtual class), and the only available way to get one is to create a class that inherits a QWidget and the QSurface, or to use a QWindow (which already inherits QSurface). Cheers, Kristofer -- Kristofer Tingdahl,

Re: [osg-users] questions on simple skeletal animation for crowd simulation

2012-11-23 Thread Sergey Polischuk
Hi You can use any .fbx model with skinned character, as osg can read those just fine. I think you should be able to find some of those in the web. Cheers. 22.11.2012, 03:41, "Bruno Fanini" phoeni...@gmail.com:Hello Jan and Christian,Thanks for your hintsThe simulation has to run on medium-sized

Re: [osg-users] custom vertex attribut, using BIND_OVERALL

2012-11-23 Thread Aurelien Albert
Hi, Does anyone have a solution for this issue ? Thank you! Cheers, Aurelien -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51227#51227 ___ osg-users mailing list

Re: [osg-users] custom vertex attribut, using BIND_OVERALL

2012-11-23 Thread Daniel Schmid
I tried everything, it only worked with bind per VERTEX. It must be an opengl issue... -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51228#51228 ___ osg-users mailing list

[osg-users] osgearth How to use cache .json ??

2012-11-23 Thread Carlos Sanches
Hello ! I m using the osgearth 2.3.0 . I generated the cache file but . How I have to use it ? Before was a xml now this .json. I m trying this but the earth is white. map name=readymap.org type=geocentric version=2 image name=readymap_imagery driver=tms

[osg-users] get YUV components from osg::Image

2012-11-23 Thread Gianni Ambrosio
Hi All, I'm implementing a movie generator. I used ScreenCaptureHandler and implemented my own CaptureOperation that uses ffmpeg library to encode a movie. Reimplementing the CaptureOperator virtual operator I start from an osg::Image I have to convert in an AVFrame to encode it with ffmpeg.

Re: [osg-users] get YUV components from osg::Image

2012-11-23 Thread Robert Osfield
HI Gianni, There isn't a directly means in the OSG or OpenGL for convention between RGB and YUV. You'll have to convert it on the CPU, or more efficiently create render to texture and post process stage on the GPU that converts the RGB frame buffer to YUV, then copy the resulting RGB frame

[osg-users] Drawing a pipe

2012-11-23 Thread Tufan Taş
Hi, I want to draw a cylinder with a gap in it. In other words I want to draw a shape like a pipe. I googled but cannot find anything about it. Anyone knows how to do it? Thank you! Cheers, Tufan -- Read this topic online here: