Hi,
Thanks a lot for this idea !
I'll try to do something based on it.
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Hi David,
Am 07.12.12 09:53, schrieb DavidHornung:
Currently I am playing around with example osgmovie
how is it possible to get the timevalue of a video from the start of the
video to now ?
what about osg::ImageStream::getCurrentTime() ? May not be implemented
by all movie-plugins.
cheers,
Hi all
I implemented a particle system using pointsprites, using fixed function
pipeline. Now I have the requirement that the particles must react to lighting.
I tried everything, but somehow my points don't care.
I know I can do my own thing by implementing a shader program, but first I
Hi Zhou,
This isn't likely to be something a 3rd party will be able to easily debug
as they don't have your code, your data or a debugger to report what is
going. Might I suggest you use a debugger and get a stack trace, and have
a look at the contents of the data structures that are crashing.
Thank you,
i use ffmpeg, it is implemented. How to set the Video to this position?
cheers,
David
Hi David,
Am 07.12.12 09:53, schrieb DavidHornung:
Currently I am playing around with example osgmovie
how is it possible to get the timevalue of a video from the start of the
video to now ?
Hi,
Thank you for your answer.
However, I am looking particularly for an example that uses renderbuffers
(attached to an FBO), not textures. The problem with textures is that there are
many issues with pixel formats and compatibility with OpenCL.
Thank you!
Cheers,
Edwin
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On 7 December 2012 10:40, DavidHornung horn...@googlemail.com wrote:
i use ffmpeg, it is implemented. How to set the Video to this position?
ImageStream::seek(double)
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Hi,
I used the PositionAttitudeTransform's setPivotPoint() function and the problem
is fixed :)
Onur
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(Sorry if this shows up twice; I originally posted it Tuesday but it has not
echoed back to the list. Test emails seem to work, so trying again...)
Hi Jeremy -- Since you know the FOV in y (it's 45.0 degrees), you can compute
the distance to fit a bounding sphere with the following code:
Have you examined the image files (.PNG or .JPG) that it exported along
with the .OSG file? Are they damaged?
On Fri, Dec 7, 2012 at 10:09 AM, Maia Randria
veneree.randrianari...@crulrg.ulaval.ca wrote:
Hi,
I have a strange color change when exporting an object from 3DS Max 2013
to OSG.
Hi Maia,
Are you using the latest version of the max exporter plugin? This sounds
similar to an issue where texture colors would export incorrectly when
gamma correction was enabled in max. The latest version of the exporter
should have resolved this, but maybe it's not fully resolved. Can you
Hi Farshid,
I will re-install then and check this. BTW, when I launch the .exe file, I have
a message No installation of 3Ds max found, though I have 3DS on my computer
(2012 and 2013). Last time, I choose to install anyway and it worked. Is this a
bug ?
Farshid Lashkari wrote:
Hi Maia,
Hi,
I cloned the latest OSG repo from github this afternoon, and I'm encountering
the following error while compiling ReaderWriterTRK.cpp:
2..\..\..\..\src\osgPlugins\trk\ReaderWriterTRK.cpp(74) : error C2660:
'osg::swapBytes' : function does not take 1 arguments
Indeed, there are four
Hi Farshid,
May I ask you to check if the two versions on sourceforge and on worrdviz
website are the same ? When I launch the one from Worldviz website, everything
is correct (I can install), but I have that message error No 3ds max
installed with the one from sourceforge.
Many thanks,
Hi Maia,
Are you using 3ds Max Design? There was a fix to the install script since
the last release that allowed detection for certain 3ds Max Design
installations. The installer on the sourceforge page has not been rebuilt
since then. I will try to make a new release soon though.
Cheers,
No, I don't. I just have 3DS max.
Farshid Lashkari wrote:
Hi Maia,
Are you using 3ds Max Design? There was a fix to the install script since the
last release that allowed detection for certain 3ds Max Design installations.
The installer on the sourceforge page has not been rebuilt since
Do you have the 32 or 64-bit version of max installed? Are you downloading
the matching installer? The one on the homepage is for 32-bit. If you are
using 64-bit, then you'll need to download the 64-bit installer from the
files page.
On Fri, Dec 7, 2012 at 12:54 PM, Maia Randria
On 12/07/2012 12:27 PM, Paul Martz wrote:
(Sorry if this shows up twice; I originally posted it Tuesday but it
has not echoed back to the list. Test emails seem to work, so trying
again...)
Hi Jeremy -- Since you know the FOV in y (it's 45.0 degrees), you can
compute the distance to fit a
Hi,
I got it by disabling gamma correction (Rendering - Gamma/LUT Setup) with the
latest installer (1.0.3 for 64 bits).
Everything is OK now.
Thank you very much and have a good weekend.
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Hello Daniel,
I know I can do my own thing by implementing a shader program, but first I
wonder if there is a limitation for point sprites to not beeing able to be
illuminated by default.
Actually, the only way to get point sprites to be lit is to use a
shader. Think about it, a point
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