please help me .. i m a begineer and stucked at very first program
i build OSG on ubuntu 12.10 with cmake using unix makefile generetor . i
build them succesfully. when i build cmake script and rum make command it
says
[100%] Building CXX object CMakeFiles/MyProject.dir/main.cpp.o
In file
Hi,
I'm experiencing link errors while trying to build an application with both ITK
and OSG. I have compiled both libs in shared mod, with vs2012.
Error example :
ITKMetaIO-4.0.lib(metaObject.obj) : error LNK2005: public: __thiscall
std::basic_ifstreamchar,struct std::char_traitschar
On Mon, Feb 4, 2013 at 9:10 AM, om prakash Paliwal
omprakash.paliwa...@gmail.com wrote:
please help me .. i m a begineer and stucked at very first program
Please, don't hijack threads and don't repost this multiple times in
several places. I think your questions were answered in another
On Sun, Feb 3, 2013 at 6:41 PM, Thomas Lerman osgfo...@tevs.eu wrote:
Hi,
Has anyone taken a look at integrating a device such as a 3D mouse into
OpenSceneGraph?
Thank you!
Sure, it is not hard. Probably the simplest way to do so is to use VRPN,
then you can use anything that VRPN
Hi,
You should never mix DEBUG and RELEASE builds in one project, unless you know
what you do ;)
Cheers
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=52360#52360
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osg-users mailing list
Hi there,
We have been attempting to build OSG for Android and thought it would be a good
idea to share the steps we used to finally get it to work in Windows. This
guide assumes you have Eclipse, the Android SDK and NDK installed and set up
already. Whilst you may be used to using the NDK
The osgWorks project supports both VRPN and DirectX input devices, and works
with OSG 2.8.5 and later.
http://osgworks.googlecode.com
-Paul
On 2/3/2013 10:41 AM, Thomas Lerman wrote:
Hi,
Has anyone taken a look at integrating a device such as a 3D mouse into
OpenSceneGraph?
Thank you!
[quote=Sebastian Messerschmidt]Hello Thomas,
yes. I've more or less successfully integrated the 3dConnexion
SpaceMouse into a custom Handler.
Also there is some class in the osgVisual-project. Unfortunately it uses
DirectX which is why I use a slightly modified OpenInputSystem.
cheers
Hi Nathan,
good tutorial! It could be useful to post this to the android section of
the new openscenegraph joomla site:
http://www.openscenegraph.com/index.php/documentation/platform-specifics/android
Cheers.
2013/2/4 Nathan Collins nat...@mve.com
Hi there,
We have been attempting to build
On Mon, Feb 4, 2013 at 5:42 PM, Thomas Lerman osgfo...@tevs.eu wrote:
Thank you Sebastian, Jan, and Paul. Any code samples (I do not have the
hardware or drivers yet)? I did check out osgWorks and did not see any
mention of this capability, but could have missed it.
Here is a simple VRPN
In osgWorks, this support is in the osgwMx library. See osgWorks/include/osgwMx.
-Paul
On 2/4/2013 9:42 AM, Thomas Lerman wrote:
Thank you Sebastian, Jan, and Paul. Any code samples (I do not have the
hardware or drivers yet)? I did check out osgWorks and did not see any mention
of this
Hi,
Ive added an Spacemouse implementation in osgVisual. it does not use DirectX
but currently my implementation only works for windows since it uses COM
objects.
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=52372#52372
Sorry; I cross-posted this to osg-users but forgot to mention why.
I wanted to start a discussion on the CMake variable
OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION. Does anyone else besides me change
this variable from its default ON state to OFF? If not, should we just remove it?
The reason
Ah ... don't you just love Cmake. :/
Paul Martz pma...@skew-matrix.com wrote:
Sorry; I cross-posted this to osg-users but forgot to mention why.
I wanted to start a discussion on the CMake variable
OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION. Does anyone else besides me change
this variable
Hi Paul,
On 5/02/13 8:40, Paul Martz wrote:
I wanted to start a discussion on the CMake variable
OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION. Does anyone else besides me
change this
variable from its default ON state to OFF? If not, should we just remove it?
The reason I ask is that it
finally i did my first program ... thank you guys. surely without you i
would have gave up. i searched through some thread and found that it may my
header file OSG_DIR that was not set (May be) .. i still din't know the
exact cause of error but it is working now
On Tue, Feb 5, 2013 at 8:27
On 5/02/13 14:29, om prakash Paliwal wrote:
/usr/bin/c++
*/-I/home/heart-hacker/OpenSg/build_OpenSceneGraph/include/OpenThreads
-I/home/heart-hacker/OpenSg/build_OpenSceneGraph/include/osg
-I/home/heart-hacker/OpenSg/build_OpenSceneGraph/include/*-o
thanks again for the help and assistance ... i am very delighted to be with
u all
On Tue, Feb 5, 2013 at 10:40 AM, Ulrich Hertlein u.hertl...@sandbox.dewrote:
On 5/02/13 14:29, om prakash Paliwal wrote:
/usr/bin/c++
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