[osg-users] View::setCameraManipulator

2014-03-03 Thread Gianni Ambrosio
Hi, is there a reason why View::setCameraManipulator method also sets the manipulator node? It seems that this method does more than what it states. In particular if I already set a node into the manipulator calling setManipulator erases the previous node. Regards, Gianni --

[osg-users] Enabling instancing should automatically disable display lists

2014-03-03 Thread Trystan Larey-Williams
Hi all, I found that OSG has display lists enabled by default on Geometry objects and it remains enabled even if instancing is enabled. This made for a fairly long and non-intuitive debug session as I was trying to figure out why my geometry failed to be drawn. Ultimately, I just had to

[osg-users] Compositive viewer and FBO's bug

2014-03-03 Thread D. Christopher Fennell
Hello, When using a composite viewer, views will not change focus correctly if the associated camera per view has render target implementation as FRAME_BUFFER_OBJECT. The function is generatePointerData in CompositeViewer.cpp. It only checks for target implementation FRAME_BUFFER I brought

Re: [osg-users] Enabling instancing should automatically disable display lists

2014-03-03 Thread Paul Martz
How would you propose this work? Instancing is a property of the PrimitiveSet, and display list usage is a property of the Geometry object. Would you modify Geometry::addPrimitiveSet() to look for use of instancing, and if detected, disable display lists? What if the instanced PrimitiveSets are

Re: [osg-users] Removing Configurable Origin In osgWidget

2014-03-03 Thread Paul
Sorry to dig this back up, What's the best way to flip the coord system for osgWidgets. Top Left (0,0). Is there an easy way in osg? Or do I need calculate widget position with resize events? -- Read this topic online here: