Hi
Is there any official issues list of OpenSceneGraph? I only found this:
https://github.com/openscenegraph/osg/issues
But this is not supported.
Cheers
Remo
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=58512#58512
Ekaterina Fokina writes:
Yes, exactly nothing. Attached there is an image.
Can you donwload/compile a different version of OSG? That one seems to
be completely broken.
--
Alberto
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Hi Remo,
On 7 March 2014 07:30, Remo Eichenberger osgfo...@tevs.eu wrote:
I also run into this issue. Does anyone has found a solution for it?
I haven't had a chance to look deeply into the issue yet.
Robert.
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As you see, they don't have underscores. I have a suspicion you didn't
compile zlib with MinGW. I compiled all dependencies myself with MinGW.
2014-03-07 3:55 GMT+07:00 Josh Manz manzjo...@gmail.com:
Hi,
First of all, thank you for replying. I agree that the inflate/deflate
functions
My main View class (extending osgViewer::View indirectly) uses a custom
ordering to determine how objects in the scene are selected when a user
e.g. clicks a mouse button. I'm using one of the osg Draggers in a
scene, and in its handle method it invokes View::computeIntersections to
determine
Ramon Talavera Suarez writes:
Hello,
After building osg (v 3.3) and osgbullet from sources under Windows
and visual studio 2010, osgbullet examples are asking for
80-osgGA.dll. Osg ALL-BUILD compilation generated 110-osgGA.dll. Where
should I change VS2010 options so that the newer dll is
Hi,
I indeed ran into troubles trying to compile osg 3.2.0 using MacOS 10.8
for iOS.
I followed the tutorial on the OpenSceneGraph website. Unfortunately
various attempts failed with IPhoneSDK 7.0
Either there are problems with stat64 used inside osgDB or there are
problems inside _types.h
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On 6/03/2014 20:09, ttaw wrote:
From: Ulrich Hertlein u.hertl...@sandbox.de mailto:u.hertl...@sandbox.de
try
m_resource.release().
Thanks, whoever you are.
But that moves the ownership from the class to the caller and is not what I'm
after.
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Hi Robert,
On 6/03/2014 12:48, Robert Osfield wrote:
Hi Ulrich,
If you get a C pointer from a ref_ptr you are explicitly moving outside the
scope
of automatic reference counting. It's only safe to get and use a C pointer
from a
ref_ptr
If OSG is linked statically, obviously I need to reference a plugin with
the USE_OSGPLUGIN macro.
Is there any way I can determine at compile time whether the OSG I'm
linking against was built as static or dynamic? I want to use USE_OSGPLUGIN
if OSG was built static, and not use it otherwise,
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