[osg-users] Official issues list of OSG?

2014-03-07 Thread Remo Eichenberger
Hi Is there any official issues list of OpenSceneGraph? I only found this: https://github.com/openscenegraph/osg/issues But this is not supported. Cheers Remo -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58512#58512

Re: [osg-users] osgconv

2014-03-07 Thread Alberto Luaces
Ekaterina Fokina writes: Yes, exactly nothing. Attached there is an image. Can you donwload/compile a different version of OSG? That one seems to be completely broken. -- Alberto ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] CompositeViewer regression between OSG 3.1.4 and 3.2

2014-03-07 Thread Robert Osfield
Hi Remo, On 7 March 2014 07:30, Remo Eichenberger osgfo...@tevs.eu wrote: I also run into this issue. Does anyone has found a solution for it? I haven't had a chance to look deeply into the issue yet. Robert. ___ osg-users mailing list

Re: [osg-users] [build] Error Building with minGW

2014-03-07 Thread michael kapelko
As you see, they don't have underscores. I have a suspicion you didn't compile zlib with MinGW. I compiled all dependencies myself with MinGW. 2014-03-07 3:55 GMT+07:00 Josh Manz manzjo...@gmail.com: Hi, First of all, thank you for replying. I agree that the inflate/deflate functions

[osg-users] osgViewer::View::computeIntersections non-virtual?

2014-03-07 Thread Clay Alberty
My main View class (extending osgViewer::View indirectly) uses a custom ordering to determine how objects in the scene are selected when a user e.g. clicks a mouse button. I'm using one of the osg Draggers in a scene, and in its handle method it invokes View::computeIntersections to determine

Re: [osg-users] [build] osgbullet asking for version 80 of libraries when having 110

2014-03-07 Thread Alberto Luaces
Ramon Talavera Suarez writes: Hello, After building osg (v 3.3) and osgbullet from sources under Windows and visual studio 2010, osgbullet examples are asking for 80-osgGA.dll. Osg ALL-BUILD compilation generated 110-osgGA.dll. Where should I change VS2010 options so that the newer dll is

Re: [osg-users] Openscenegraph iOS Development

2014-03-07 Thread Sebastian Messerschmidt
Hi, I indeed ran into troubles trying to compile osg 3.2.0 using MacOS 10.8 for iOS. I followed the tutorial on the OpenSceneGraph website. Unfortunately various attempts failed with IPhoneSDK 7.0 Either there are problems with stat64 used inside osgDB or there are problems inside _types.h

Re: [osg-users] osg::ref_ptr thread safety

2014-03-07 Thread Ulrich Hertlein
-BEGIN PGP SIGNED MESSAGE- Hash: SHA256 On 6/03/2014 20:09, ttaw wrote: From: Ulrich Hertlein u.hertl...@sandbox.de mailto:u.hertl...@sandbox.de try m_resource.release(). Thanks, whoever you are. But that moves the ownership from the class to the caller and is not what I'm after.

Re: [osg-users] osg::ref_ptr thread safety

2014-03-07 Thread Ulrich Hertlein
-BEGIN PGP SIGNED MESSAGE- Hash: SHA256 Hi Robert, On 6/03/2014 12:48, Robert Osfield wrote: Hi Ulrich, If you get a C pointer from a ref_ptr you are explicitly moving outside the scope of automatic reference counting. It's only safe to get and use a C pointer from a ref_ptr

[osg-users] OSG static linking

2014-03-07 Thread Paul Martz
If OSG is linked statically, obviously I need to reference a plugin with the USE_OSGPLUGIN macro. Is there any way I can determine at compile time whether the OSG I'm linking against was built as static or dynamic? I want to use USE_OSGPLUGIN if OSG was built static, and not use it otherwise,