Re: [osg-users] Issue with StateSet::setUpdateCallback and Drawable

2014-10-21 Thread Robert Osfield
Hi Damian, On 21 October 2014 03:25, Damian Stewart sulaco.01+openscenegr...@gmail.com wrote: I didn't get a response to the above questions, so I'm hoping it was just missed due to my post awaiting moderation. The message got through, personally I didn't have time to look into the matter

[osg-users] osgEarth SkyNode code setup

2014-10-21 Thread Carlos Sanches
Hello ! How do I have to setup the SkyNode by code? Thanks -- ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] Low frame rate ( Update Callback on 50 bones ).

2014-10-21 Thread Chris Hidden
Hey everyone. I've come a far way since my last post. Our application is reading sensor data from the Leap Motion and we are interpreting this data and using OSG to display the hand models on scene. The issue now is that running on my laptop I get a tops of 20 fps. On other computers with

Re: [osg-users] delta3d 2.8.0 released!

2014-10-21 Thread Bradley Anderegg
Hi, This issue with the warnings has now been resolved. I will put out an update when we have another release candidate, most likely within the week. Thank you! Cheers, Bradley -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61350#61350

Re: [osg-users] Transparent Window Application

2014-10-21 Thread Chris Hidden
Have been meaning to respond to you about this for a while now Sergey but we've been so busy. Managed to get the window click through-able in another way. We set the window to a layered window and using this line: Code: SetLayeredWindowAttributes(_hwnd, RGB(0, 0, 0), 0, LWA_COLORKEY);

Re: [osg-users] Low frame rate ( Update Callback on 50 bones ).

2014-10-21 Thread Robert Osfield
Hi Chris, How to optimize your application will depend on where the bottleneck is. I'd suspect CPU, but as I don't have your application and data in front of me I can't really provide any specific advice. One thing I would suggest is making sure you are testing performance with a release build.

Re: [osg-users] Low frame rate ( Update Callback on 50 bones ).

2014-10-21 Thread Sergey Kurdakov
Hi Chris, one of the problem could be delays from sensors. to make things better I would suggest to have a three (maybe two will be enough, but generally an algo is such that it switches lists when either 'sensor' frame is finished and osg frame is finished - thus sensor frame and osg frame are

Re: [osg-users] Low frame rate ( Update Callback on 50 bones ).

2014-10-21 Thread Chris Hidden
Thanks Robert and Sergey! I realize I was being a bit too general. I was just curious if having that many UpdateCallbacks would generally be an issue... but of course it all depends on what I am doing with everything. I took your advice and stepped through each step when creating the scene.

Re: [osg-users] delta3d 2.8.0 released!

2014-10-21 Thread webmaster
hi, Great! Cheers zhuwan 10,22,2014 -原始邮件- 发件人: Bradley Anderegg bradander...@gmail.com 发送时间: 2014-10-21 22:36:02 收件人: osg-users@lists.openscenegraph.org 抄送: 主题: Re: [osg-users] delta3d 2.8.0 released! Hi, This issue with the warnings has now been resolved. I

Re: [osg-users] Issue with StateSet::setUpdateCallback and Drawable

2014-10-21 Thread Damian Stewart
Thanks Robert. Indeed, locally I have uncommented that line and it seemed to work fine, but I am new to OSG and so I can't say for certain that nothing broke or went wierd because of it. Could you elaborate a bit on: It's quite rare of osg::StateSet to have callbacks on them. I suspected that

[osg-users] 转发: Web browser crash when OSGEarth loading large model

2014-10-21 Thread Glen
Hi Robert, Can you help me solve these issues? 发件人: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] 代表 Glen 发送时间: 2014年10月17日 11:20 收件人: osg-users@lists.openscenegraph.org 主题: [osg-users] Web browser crash when OSGEarth loading large model Hello All, Now