Re: [osg-users] Hello and a Couple Quick Getting Started Questions

2015-04-13 Thread Dave Sargrad
Jan Ciger wrote: On Mon, Apr 13, 2015 at 11:00 AM, Robert Osfield On the other hand, if your goal is a realtime application with relatively lightweight UI using custom graphics elements that is being rendered by the 3D engine itself, such as a simulator or a game, then it is better to

Re: [osg-users] Hello and a Couple Quick Getting Started Questions

2015-04-13 Thread Dave Sargrad
robertosfield wrote: On 12 April 2015 at 14:52, Jacob Moen There is the osgviewerWX example that illustrates how to integrate OSG with wxWidgets. As a general advice, unless you actually need dialog boxes in your applicaiton I would recommend that you stay away from the complexities

Re: [osg-users] Thoughts on Vulkan

2015-04-13 Thread Chris Hanson
Personally, my thought on Vulkan is that it present an opportunity to solve a number of long-standing problems that history has shown OpenGL now has as a result of graphics software and hardware evolving. OpenGL was intended as standardized moderately high-level abstraction layer. Today,

Re: [osg-users] Noobie Problem of the Day - Cookbook Surface/Object Picking Not Working

2015-04-13 Thread Dave Sargrad
Can't figure this one out. It looks like it should work. Based on reading the cookbook documentation the only other thing that jumps to mind is something to do with the setNodeMask()/setTraversalMask() functions. But I dont set these masks anywhere, so I'd think the intersection visitor would

Re: [osg-users] Thoughts on Vulkan

2015-04-13 Thread David Glenn
Greetings! Neil Trevett has made it clear that OpenGL is in its prime and not going away, so I'm not rushing to buy my Vulkan red book just yet - like there is any! I see Vulkan as something that is geared to a gaming engines for the short term! Over time, who knows! Valve, Unity and Epic are

Re: [osg-users] Hello and a Couple Quick Getting Started Questions

2015-04-13 Thread Robert Osfield
On 12 April 2015 at 14:52, Jacob Moen jacmoe...@gmail.com wrote: I forgot one thing: It looks like Qt and OSG is really good friends (which is great because I personally love Qt!) osgQt is part of the core, however I would be surprised to learn that there isn't at least one integration for

Re: [osg-users] PNG Library Crashing - 32 vs 64 bit mismatch possible

2015-04-13 Thread Sebastian Messerschmidt
Hi Dave, C:/osg/OpenSceneGraph-3.2.2-rc2/3rdParty/x86/lib/libpng16.lib (found version 1.6.7) - you are linking the 32bit libraries .. Hi, I've been struggling to get the PNG plugin working. I've built it, but the cookbook_02_7 is crashing down inside libpng16.dll. I have a couple of

Re: [osg-users] Android osgPlugins

2015-04-13 Thread Christian Kehl
Hi Jordi, I encounter the same problem in the same situation. I've build OSG for Android in static mode (only way it even compiles), all static libraries (for me: .a-files) are in my local installation folder, together with the libraries for armeabi and armeabi-v7a from the Android Native

Re: [osg-users] Android osgPlugins

2015-04-13 Thread Jan Ciger
On Mon, Apr 13, 2015 at 11:16 AM, Christian Kehl christian.k...@uni.no wrote: Hi Jordi, I encounter the same problem in the same situation. I've build OSG for Android in static mode (only way it even compiles), all static libraries (for me: .a-files) are in my local installation folder,

[osg-users] StatsHandler rendering issue

2015-04-13 Thread Sverre Aleksandersen
Hello. I’m having some issues using StatsHandler with newer GL contexts. Initially, I compiled OSG 3.3.3 with GL 2/3 support and used setUseModelViewAndProjectionUniforms(true) and setUseVertexAttributeAliasing(true) in order to use modern GL features. I’ve since then switched to OSG 3.3.4

Re: [osg-users] Hello and a Couple Quick Getting Started Questions

2015-04-13 Thread Jan Ciger
On Mon, Apr 13, 2015 at 11:00 AM, Robert Osfield robert.osfi...@gmail.com wrote: ... osgViewer is fully threaded, something that cannot be said of Qt etc, where threading is a messy after thought. That is perhaps a bit harsh. In general, there is no problem with threading in Qt at all

Re: [osg-users] StatsHandler rendering issue

2015-04-13 Thread Robert Osfield
Hi Sverre, The osgText::Text used by the StatsHandler was just written for the fixed function pipeline so wasn't supported by the GL3/4 core profile or GLES2/3. I recall a submission last month, but don't recall the details off the top of my head. I'm not in a position right now to be able to