Re: [osg-users] undefined reference

2015-05-26 Thread Robert Osfield
Hi Joshua, I'm afraid I'm just human, but hopefully will do. Add OSGWIDGET_LIBRARY is the list of libraries. Robert. On 26 May 2015 at 06:34, Joshua Robinson shooki.robin...@gmail.com wrote: Howdy Romulans Vulcans, Newbie to OSG, trying to compile sample program osgWidget, get the

Re: [osg-users] undefined reference

2015-05-26 Thread Joshua Robinson
Howdy Robert, In the name of a member of the Inter-galactic-federation I thank-thee. Cheers, -Joshua Robinson Live long and prosper On Tue, May 26, 2015 at 4:01 AM, Robert Osfield robert.osfi...@gmail.com wrote: Hi Joshua, I'm afraid I'm just human, but hopefully will do. Add

Re: [osg-users] Global draw callback

2015-05-26 Thread Farshid Lashkari
Hi Robert, I understand not wanting to add extra overhead. I'll look into the custom RenderBin approach. Also, I noticed the RenderLeaf::render method is virtual, but I don't see any way to provide a custom RenderLeaf class. The creation seems to be hard-coded within CullVisitor. Was this class

Re: [osg-users] Global draw callback

2015-05-26 Thread Robert Osfield
Hi Farshid, Added a if call on an inner loop of the draw dispatch traversal just for the purpose of niche debugging isn't something I feel is justifying as there will be CPU cost for everyone, even though very few people will use that feature. This type of customization would be better done via

[osg-users] Global draw callback

2015-05-26 Thread Farshid Lashkari
Hi Robert, I've run into the situation multiple times where having a global draw callback would have been very convenient. It's mostly been for debugging scenarios, but I can also see other situations where being able to globally augment draw calls would also be useful. What are your thoughts on