Hi Joshua,
I'm afraid I'm just human, but hopefully will do.
Add OSGWIDGET_LIBRARY is the list of libraries.
Robert.
On 26 May 2015 at 06:34, Joshua Robinson shooki.robin...@gmail.com wrote:
Howdy Romulans Vulcans,
Newbie to OSG, trying to compile sample program osgWidget, get the
Howdy Robert,
In the name of a member of the Inter-galactic-federation I thank-thee.
Cheers,
-Joshua Robinson
Live long and prosper
On Tue, May 26, 2015 at 4:01 AM, Robert Osfield robert.osfi...@gmail.com
wrote:
Hi Joshua,
I'm afraid I'm just human, but hopefully will do.
Add
Hi Robert,
I understand not wanting to add extra overhead. I'll look into the custom
RenderBin approach. Also, I noticed the RenderLeaf::render method is
virtual, but I don't see any way to provide a custom RenderLeaf class. The
creation seems to be hard-coded within CullVisitor. Was this class
Hi Farshid,
Added a if call on an inner loop of the draw dispatch traversal just for
the purpose of niche debugging isn't something I feel is justifying as
there will be CPU cost for everyone, even though very few people will use
that feature.
This type of customization would be better done via
Hi Robert,
I've run into the situation multiple times where having a global draw
callback would have been very convenient. It's mostly been for debugging
scenarios, but I can also see other situations where being able to globally
augment draw calls would also be useful.
What are your thoughts on
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