Re: [osg-users] Visual Studio 2015 3rd_party

2015-10-21 Thread David Callu
Hi Bjorn Have you consider to use cmake's module named ExternalProject You could Download/Update/Patch/Configure/Build/Install{/add custom step} in few lines of cmake code I recently use it to build lots of dependencies and

Re: [osg-users] Visual Studio 2015 3rd_party

2015-10-21 Thread Chris Hanson
That's similar to what our build system does. Ours has some additional steps to fetch from source and deal with applying localized patches in case there are API disagreements between versions of the 3rdparty code and OSG and such. We're hoping to release our build tools once we get them dusted

Re: [osg-users] Visual Studio 2015 3rd_party

2015-10-21 Thread Sebastian Messerschmidt
Hey Björn, Thats fantastic news. I'll test them as soon as I can :-) Cheers Sebastian Chris Hanson wrote: We're working towards getting our own in-house build system up to modern compilers shortly. Hi Chris, On a related note. I have tried to automate the building of the 3rd party

Re: [osg-users] Visual Studio 2015 3rd_party

2015-10-21 Thread Björn Blissing
Chris Hanson wrote: > We're working towards getting our own in-house build system up to modern > compilers shortly. Hi Chris, On a related note. I have tried to automate the building of the 3rd party dependencies via a toplevel CMake script which builds the desired dependencies from source.

Re: [osg-users] the new glTF format by the Kronos Group

2015-10-21 Thread Christian Buchner
Apologies for not proofreading my initial post as much. "a interesting" should have been "interested". Well, there is some source code in the Khronos github repository, but it's mostly a Collada 2 glTF converter as well as some JavaScript code for loading such content into WebGL I suppose. So it

[osg-users] Problems "Callbacks in OSG"

2015-10-21 Thread Alvaro Ginestar
Hi everyone!! I have a problem with "Callbacks in OSG". I want return the position of object that setUpdateCallback change.i have in the loop "while (!viewer.done()){ viewer.frame();" another loop " if" that if i push a button i make a sphere that it moving forward by "setUpdateCallback". But I