Hello,
Is there a way to show a loading icon or any other visual sign that the
webpage is loading in a QwebViewImage? Depending on the website, sometimes
it takes long time to load it and it would be a good idea to inform the user
that the webpage is still loading.
Thank you in advance!
Hi.
You probably refer to osgRecipes:
https://github.com/xarray/osgRecipes/tree/master/integrations
2015-11-05 15:48 GMT+07:00 Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com>:
> Hi Community,
>
> I am aware of some opensource OpenGL UI components that were successfully
> integrated in OSG,
Hi Community,
I am aware of some opensource OpenGL UI components that were successfully
integrated in OSG, but forgot the names. Any suggestions?
Thanks a bunch as always !
Nick
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Hi, the recent interest in Speedtree integration into OSG has made me
curious as to what Open Source or commercial alternatives might exist.
The osgforest sample is a bit too simplistic, in that it either renders
only MatrixTransform trees or billboards. So, how to render lots of
realistic trees
Hi Nick,
Also in the examples directory you can see some for
WxWidgets, Qt, GTK, FLTK, Cocoa(osx), MFC, FOX,
GLUT...
just to name a few that I see in there. So you have
a few choices nowadays...
We have been successful at using Qt for all our needs,
as you are aware I think..
...
Thank you!
I am after the one integrated into OpenGL .. what was the name Ant?
On Thu, Nov 5, 2015 at 6:09 PM, Curtis Rubel wrote:
> Hi Nick,
>
> Also in the examples directory you can see some for
> WxWidgets, Qt, GTK, FLTK, Cocoa(osx), MFC, FOX,
> GLUT...
>
> just to name a few that I
Michael, thanks ! it is this http://mygui.info/ .. Wang has integration in
his reciepts
On Thu, Nov 5, 2015 at 7:14 PM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:
> I am after the one integrated into OpenGL .. what was the name Ant?
>
> On Thu, Nov 5, 2015 at 6:09 PM, Curtis
Hi,
I'm trying to create a camera manipulator that looks like I am driving a model
around from the inside. So far I have tried adding the node to a the camera
manipulator as well as the camera itself as a child. I even added the loaded
model to a PositionAttitudeTransform node and then adding
Hi all,
The osgviewerCocoa example gives the following error during build:
Code:
ViewerCocoa.mm:176:9: error:
cast from pointer to smaller type 'NSOpenGLPixelFormatAttribute'
(aka 'unsigned int') loses information
(NSOpenGLPixelFormatAttribute)nil
^~
This occurs on
Hi Jannik,
On 5 November 2015 at 13:47, Jannik Heller wrote:
> Hi,
>
> I noticed that the git mirror at https://github.com/openscenegraph/osg
> hasn't been updated in a few weeks. It's still at r15151 while the svn is
> at r15172. Is there a problem?
>
> I found the
Hi,
I noticed that the git mirror at https://github.com/openscenegraph/osg hasn't
been updated in a few weeks. It's still at r15151 while the svn is at r15172.
Is there a problem?
I found the mirror really useful for looking at changes, as well I used git to
prepare all my patches, so
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