Hello!
To solve abovementioned task i searched for examples into OSG's projects:
present3D app, osgviewerSDL example and sdl plugin.
Also, i looked into these docs:
https://www.libsdl.org/release/SDL-1.2.15/docs/html/guideinput.html
Eventually i came up with that code:
Hi James,
It's hard to know what is amiss as we don't know how the CameraManipulator
is written and how exactly everything is glued together.
As general note, the OSG's doesn't require the use of CameraManipulator,
you can set the viewer's Camera's ViewMatrix yourself on each new frame if
you
Hi Ravi,
Could you post the whole modified file to osg-submissions, I'll review this
and get it merged.
Robert.
On 6 November 2015 at 02:05, Ravi Mathur wrote:
> Hi all,
>
> The osgviewerCocoa example gives the following error during build:
>
>
> Code:
>
>
Sure thing Robert.
robertosfield wrote:
> Hi Ravi,
>
>
> Could you post the whole modified file to osg-submissions, I'll review this
> and get it merged.
>
>
> Robert.
>
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=65561#65561
Hi,
I have some legacy OpenGL code that is integrated with our OSG based
application. This code creates and updates its own textures using OpenGL
API calls and we are using a custom drawable with a drawImplementation()
that binds said textures with OpenGL API calls before rendering the
geometry.
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