Re: [osg-users] Thoughts on Vulkan

2016-01-05 Thread Cor Jansen
robertosfield wrote: > > > This is not far from my own viewpoint.  I do have a rough plan in mind that > is still evolving. I'll open my own thoughts for discussion once OSG-3.4 is > out the door. > > What is the status of this white paper? I really would like to discus this.

[osg-users] [3rdparty] libAgar GUI in the OpenSceneGraph

2016-01-05 Thread Nickolai Medvedev
Hi, I recently found the GUI library - libAgar. Has anyone used it together with OpenSceneGraph? Thank you! Cheers, Nickolai -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65933#65933 ___

Re: [osg-users] Migration from OSG 3.1.5 to 3.4.0 / Qt 4 to Qt 5

2016-01-05 Thread Robert Osfield
HI Andrew The issue revolves around the default osg::Camera constructing without a StateSet, in this default state it doesn't set any state when you attach it to a Viewer. It leaves the responsibility up to you as the developer to set up the state which is appropriate for your viewer. Prior to

Re: [osg-users] Thoughts on Vulkan

2016-01-05 Thread Robert Osfield
On 29 December 2015 at 23:30, Cor Jansen wrote: > What is the status of this white paper? Afraid I've been too busy with client work to write it yet. > I really would like to discus this. As a spare time activity I've begun design work exploring what a next gen scene graph

[osg-users] [osgPlugins] osgPlugins / ive

2016-01-05 Thread D. Christopher Fennell
Hello, Since Drawables can have description lists, Drawable.cpp should write out osg::Node instead of osg::Object. The same is true for the read. Thanks, Chris -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65949#65949

Re: [osg-users] Dynamic terrains, DatabasePager + PagedLODs

2016-01-05 Thread Nickolai Medvedev
Hi, Daniel You found the solution? I try to make similarity of game with OSG, but also it isn't clear to me how to make dynamic terrain. Vertex Displacement through a shader looks very well, but there is a problem - vertices heights don't remain in geode, they is generated in the course of work

Re: [osg-users] Dynamic terrains, DatabasePager + PagedLODs

2016-01-05 Thread Chris Hanson
Personally, I'd be using osgEarth myself. It supports on the fly terrain vertex height modification by shaders and other heightmaps if needed. On Tue, Jan 5, 2016 at 10:08 AM, Nickolai Medvedev wrote: > Hi, Daniel > > You found the solution? > > I try to make similarity of

Re: [osg-users] Dynamic terrains, DatabasePager + PagedLODs

2016-01-05 Thread Nickolai Medvedev
Hi, Chris I don't think that osgEarth and VirtualPlanetBuilder are suitable for creation of games. They have too many unnecessary bindings. Thank you! Cheers, Nickolai -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65950#65950

Re: [osg-users] Dynamic terrains, DatabasePager + PagedLODs

2016-01-05 Thread Robert Osfield
On 5 January 2016 at 17:53, Nickolai Medvedev wrote: > Hi, Chris > > I don't think that osgEarth and VirtualPlanetBuilder are suitable for > creation of games. They have too many unnecessary bindings. VirtualPlanetBuilder just creates paged databases in native OSG format,

Re: [osg-users] Dynamic terrains, DatabasePager + PagedLODs

2016-01-05 Thread Nickolai Medvedev
Hello, Robert. In VirtualPlanetBuilder there is no "manual" control, to be exact - it is impossible to specify the fixed quantity of triangles or vertices, or the landscape size. Why so? Thank you! Cheers, Nickolai -- Read this topic online here:

Re: [osg-users] Dynamic terrains, DatabasePager + PagedLODs

2016-01-05 Thread Chris Hanson
Well, then you can just hack on heightfields manually and stick a shader on there. On Tue, Jan 5, 2016 at 10:53 AM, Nickolai Medvedev wrote: > Hi, Chris > > I don't think that osgEarth and VirtualPlanetBuilder are suitable for > creation of games. They have too many

[osg-users] OpenThreads won't stop on Windows...

2016-01-05 Thread Shayne Tueller
Hi, I'm using OpenThreads in an app that's using osgEarth. When I go to stop the thread, I call the cancel() method but it doesn't seem to be working. The thread is still running. Is there something else I need to do to stop the thread and shut it down? I have a stopThread() method that breaks

Re: [osg-users] Testing osgUI library

2016-01-05 Thread Robert Osfield
Hi Rocio, I haven't yet had a chance to test the example (it's holidays here :-) but in principle it should be possible to use osgUI within a HUD as well as in the 3D scene. One of the motivations for developing osgUI was the need to have a GUI in a 3D scene with full stereo rendering (HMD's and

Re: [osg-users] Enable, Disable Multible Shaders

2016-01-05 Thread Robert Osfield
Hi Brain, OpenGL program/shaders can't be enabled/disabled using glEnable/glDisable so the OSG can't enable/disable them through this mechanism. The only way to disable a shader in OSG is assign a null (empty) osg::Program to a StateSet that decorates the subgraph that you want to disable the

Re: [osg-users] Enable, Disable Multible Shaders

2016-01-05 Thread Brian Perry
Hi, Thank you for the reply. I actually found another solution that was a better solution than turning off shaders by the stateset. Originally, I just wanted to turn off shaders for a stateset so that the objects in that stateset would not cast a shadow. I though that this would work