You can render GL objects creating an osgNode and overwriting the drawing
call.There is an example how to do it in the OSG CookBook of Packt Publishing.I
dont remember if there is a demo in the exmaples though.
On Friday, March 4, 2016 11:23 AM, Clement Begotto
The osg Camera has a clear mask, which you can set to not clear the Depth
and the Color buffer.
Christian
2016-03-03 18:31 GMT+01:00 Clement Begotto :
> Hi,
>
> I am working on a software which already has its existing OpenGL context
> and loop. I have to represent
Hi,
I am working on a software which already has its existing OpenGL context and
loop. I have to represent objects with different Level of Detail and I have
decided to use OSG because it manages itself LODs that have to be displayed.
The problem is that some objects are drawn before and after
Hi,
Thanks, but I still have another problem !!!
I have 2 dockwidgets in my qmainwindow: qtosg and vlc-qt.
when I play movie in the second dockwidget, the first one(QT) becomes
black! :(
Cheers,
Wojtek
--
Read this topic online here:
Hi Wojtek,
When using this code I get the same result as you, the StatsHandler camera
doesn't display on top of the other cameras. I guess it comes from the hack
that makes the main camera render last or something like that. My hack was to
add the StatsHandler camera into my own scene graph so
I trying to render a single channel image on a Billboard but I am having no
much luck. I'm expecting to see the black parts of the image to be transparent
but I am just seeing black. The white parts of the image are as expected. I
have tried using
Code:
setInternalFormat(GL_ALPHA_8)
, but all
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