Hello all!
We're simulating a open mining environment (2.5 km * 4.5 km), and we're
currently in an optimization phase.
In a thread from the past (linked at the bottom of the post), Robert
suggested this:
> The first task should be profiling the database and the performance and
relatively
Hi,
Please see attached a patch which allows openscenegraph to build successfully
against ffmpeg 3.0.x.
This was obtained from ArchLinux.
Cheers,
Ben
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Hi Alberto,
On 25 April 2016 at 19:22, Alberto Luaces wrote:
> Indeed it does, for example on my system the signature of the method
> changes from
>
> _ZN3osg14ShaderComposer16releaseGLObjectsEPNS_5StateE
>
> to
>
> _ZNK3osg14ShaderComposer16releaseGLObjectsEPNS_5StateE
>
Robert Osfield writes:
> On 18 April 2016 at 20:30, Robert Osfield wrote:
>
>> Hi Jannik and Ulrich,
>>
>> You are right it's a bug, the missing const is an error, rather than the
>> missing virtual. I've fixed this and rewritten the implementation of
>>
"Goj Ames" writes:
> Hi,
> I'm also not able to build the docs, but with different failure:
> osg 3.5.2 sync'd from github a few days ago.
> Doxygen version 1.8.8
> The core_Doxyfile has:
> EXTENSION_MAPPING = no_extension=C++
> Debian
>
> pwd
> /home/gjames/OpenSceneGraph
> echo
Hi Ben,
can you confirm that
/wrkdirs/usr/ports/graphics/osg-devel/work/OpenSceneGraph-3.5.1/include/osg/Image
exists?
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Alberto
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sam writes:
> Hi All,
>
> Is there a simple way to disable the plugins from building in OSG? I'd
> like to be able to just build the OSGCore without having to uncheck
> the boxes in visual studio.
>
Hi Sam, I usually open src/osgPlugins/CMakeLists.txt and comment or
remove all the
Hi Ben,
can you post the value of all the GSTREAMER_* cmake variables? Maybe
that could be used as a clue.
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Andre,
maybe you can inspect in the cmake settings (ccmake or cmake-gui) if the
detected OSG include path and the OSG library path match as expected
(i.e. are under the same root directory).
Another chance is to run the program under gdb, enter into any OSG
function and see where the compiler
Hmm, I am using this CMake file, so I am not using a -I flag manually, and I
don't see one in the generated Makefile.
I checked the ldd output and they don't see anything inconsistent with itself.
Code:
linux-vdso.so.1 => (0x7ffe606c9000)
libosg.so.99 =>
I think you can get the beginners guides in ebook form if you don't want
dead trees.
There aren't a ton of guides on VPB to be honest. I wrote a whitepaper on
how it works, but it's not really a users' guide.
Yeah, what Jason said. Frank at SunDog told me a while ago that he wasn't
really pursuing much contract work, but that may have changed.
Robert Osfield himself does some contracting, but I don't know his current
workload, and many tasks don't require his level of expertise anyway.
ComPro,
I'll also add http://www.pelicanmapping.com to the list :) Especially if
you're doing anything geospatial.
On Mon, Apr 25, 2016 at 9:50 AM Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:
> Hi Nikolas,
>
> what kind of visualization?
>
> Here are few:
> http://www.compro.net
Hi Nikolas,
what kind of visualization?
Here are few:
http://www.compro.net (http://openig.compro.net)
http://www.alphapixel.com
http://www.sundog-soft.com
On this list there are contractors as well, but I think they will raise
their voice themself :-)
Cheers!
Nick
On Tue, Mar 22, 2016 at
Hello everybody,
Could you advise me some professional 3d visualization company?
Thanks for your help!
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Thanks to both of you, I'll take a look at these options!
2016-04-22 12:25 GMT-04:00 Christian Buchner :
>
> Placing the foliage into a later render bin (e.g. the transparent bin,
#10) than most other objects would help.
> Christian
2016-04-22 18:08 GMT+02:00 Chris
Hi
Are there any guides for VPB and/or other level creation tools for use with OSG
Also are there any beginners guides for OSG that aren't a physical book?
Many thanks
Peter Taylor
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