[osg-users] About database profiling

2016-04-25 Thread Alexandre Vaillancourt
Hello all! We're simulating a open mining environment (2.5 km * 4.5 km), and we're currently in an optimization phase. In a thread from the past (linked at the bottom of the post), Robert suggested this: > The first task should be profiling the database and the performance and relatively

Re: [osg-users] OpenSceneGraph 3.4.0, latest git master: build of ffmpeg plugin fails after upgrade to ffmpeg 3.0+

2016-04-25 Thread Ben Woods
Hi, Please see attached a patch which allows openscenegraph to build successfully against ffmpeg 3.0.x. This was obtained from ArchLinux. Cheers, Ben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66957#66957 Attachments:

Re: [osg-users] ShaderComposer::releaseGLObjects warning

2016-04-25 Thread Robert Osfield
Hi Alberto, On 25 April 2016 at 19:22, Alberto Luaces wrote: > Indeed it does, for example on my system the signature of the method > changes from > > _ZN3osg14ShaderComposer16releaseGLObjectsEPNS_5StateE > > to > > _ZNK3osg14ShaderComposer16releaseGLObjectsEPNS_5StateE >

Re: [osg-users] ShaderComposer::releaseGLObjects warning

2016-04-25 Thread Alberto Luaces
Robert Osfield writes: > On 18 April 2016 at 20:30, Robert Osfield wrote: > >> Hi Jannik and Ulrich, >> >> You are right it's a bug, the missing const is an error, rather than the >> missing virtual. I've fixed this and rewritten the implementation of >>

Re: [osg-users] [build] Can't build documentation

2016-04-25 Thread Alberto Luaces
"Goj Ames" writes: > Hi, > I'm also not able to build the docs, but with different failure: > osg 3.5.2 sync'd from github a few days ago. > Doxygen version 1.8.8 > The core_Doxyfile has: > EXTENSION_MAPPING = no_extension=C++ > Debian > > pwd > /home/gjames/OpenSceneGraph > echo

Re: [osg-users] [osgPlugins] osgjs failing to build in osg 3.5.1

2016-04-25 Thread Alberto Luaces
Hi Ben, can you confirm that /wrkdirs/usr/ports/graphics/osg-devel/work/OpenSceneGraph-3.5.1/include/osg/Image exists? -- Alberto ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Disabling plugins via CMake

2016-04-25 Thread Alberto Luaces
sam writes: > Hi All, > > Is there a simple way to disable the plugins from building in OSG? I'd > like to be able to just build the OSGCore without having to uncheck > the boxes in visual studio. > Hi Sam, I usually open src/osgPlugins/CMakeLists.txt and comment or remove all the

Re: [osg-users] [osgPlugins] gstreamer plugin failing to build in osg 3.4.0

2016-04-25 Thread Alberto Luaces
Hi Ben, can you post the value of all the GSTREAMER_* cmake variables? Maybe that could be used as a clue. -- Alberto ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Segfault when using addChild on Group object

2016-04-25 Thread Alberto Luaces
Andre, maybe you can inspect in the cmake settings (ccmake or cmake-gui) if the detected OSG include path and the OSG library path match as expected (i.e. are under the same root directory). Another chance is to run the program under gdb, enter into any OSG function and see where the compiler

Re: [osg-users] Segfault when using addChild on Group object

2016-04-25 Thread Andre Sanchez
Hmm, I am using this CMake file, so I am not using a -I flag manually, and I don't see one in the generated Makefile. I checked the ldd output and they don't see anything inconsistent with itself. Code: linux-vdso.so.1 => (0x7ffe606c9000) libosg.so.99 =>

Re: [osg-users] Virtual planet builder

2016-04-25 Thread Chris Hanson
I think you can get the beginners guides in ebook form if you don't want dead trees. There aren't a ton of guides on VPB to be honest. I wrote a whitepaper on how it works, but it's not really a users' guide.

Re: [osg-users] [3rdparty] Need 3d visualization company

2016-04-25 Thread Chris Hanson
Yeah, what Jason said. Frank at SunDog told me a while ago that he wasn't really pursuing much contract work, but that may have changed. Robert Osfield himself does some contracting, but I don't know his current workload, and many tasks don't require his level of expertise anyway. ComPro,

Re: [osg-users] [3rdparty] Need 3d visualization company

2016-04-25 Thread Jason Beverage
I'll also add http://www.pelicanmapping.com to the list :) Especially if you're doing anything geospatial. On Mon, Apr 25, 2016 at 9:50 AM Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Nikolas, > > what kind of visualization? > > Here are few: > http://www.compro.net

Re: [osg-users] [3rdparty] Need 3d visualization company

2016-04-25 Thread Trajce Nikolov NICK
Hi Nikolas, what kind of visualization? Here are few: http://www.compro.net (http://openig.compro.net) http://www.alphapixel.com http://www.sundog-soft.com On this list there are contractors as well, but I think they will raise their voice themself :-) Cheers! Nick On Tue, Mar 22, 2016 at

[osg-users] [3rdparty] Need 3d visualization company

2016-04-25 Thread Nikolas Sol
Hello everybody, Could you advise me some professional 3d visualization company? Thanks for your help! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66590#66590 ___ osg-users mailing list

Re: [osg-users] How is this foliage artifact called and how to fix it?

2016-04-25 Thread Alexandre Vaillancourt
Thanks to both of you, I'll take a look at these options! 2016-04-22 12:25 GMT-04:00 Christian Buchner : > > Placing the foliage into a later render bin (e.g. the transparent bin, #10) than most other objects would help. > Christian 2016-04-22 18:08 GMT+02:00 Chris

[osg-users] Virtual planet builder

2016-04-25 Thread emersont1
Hi Are there any guides for VPB and/or other level creation tools for use with OSG Also are there any beginners guides for OSG that aren't a physical book? Many thanks Peter Taylor ___ osg-users mailing list osg-users@lists.openscenegraph.org