nevermind .. I was not able to make it through the construction of the
texture matrix but made it in the shader.
Nickolai, suddenly can not share the code due to contractual obligations
but can give some hints
Thanks anyway
Nick
On Fri, Aug 12, 2016 at 2:59 PM, Trajce Nikolov NICK <
Maybe I made it a bit confusing.
My problem is the clipping of the projected texture based on some near/far
distances and the ones specified in the projection matrix have no effect
On Fri, Aug 12, 2016 at 11:14 AM, Nickolai Medvedev
wrote:
> Hello, Trajce!
>
> As far as I
Hi Chris,
If you don't know what plugins you need start small and add them as
you need them. Depending upon your needs you could go from needing
none of the plugins to most. I don't know what your plans are so
can't comment on what plugins you'll need.
To get things started you could either
Hi,
My use case is, I want to add OpenGL functionality to an existing API that
actually uses OpenGL. The issue is, that API does not offer very deep 3D
support, beyond making 2D media objects in a 3D space. We want/need to create
3D objects, textures etc, so we want to host OpenGL apps via
Hi THomas,
On 10 August 2016 at 14:23, Thomas Francois
wrote:
> In my application I got some text displayed using osgText::Text. I would like
> to alter this text using shaders. However, I wish to apply a different
> treatment to each letter individually.
>
> For
Hi Chris,
In general I would say that GStreamer shouldn't be required for OSG
usage under OSX as there are native video plugins already. Do you
specifically need the GStreamer plugin? If not you should be able to
disable the build of the plugin by setting the paths that CMake sets
up for
Hello, Trajce!
As far as I have understood, a problem with near/far?
Try to increase them.
By the way, I will be glad to see shaders, publish them, please.
Thank you!
Cheers,
Nickolai
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=68358#68358
I have problems with receiving multi input events in my osgWidget::Label class.
f.e.
1. click right mouse
2. click left mouse
3. release left mouse
4. no event when i drag the right mouse
i added
Code:
setEventMask(osgWidget::EVENT_ALL);
to receive all events but i seems like osg is
Hi,
I am pulling OSG 3.4.0 from GIT and attempting to build on OSX El Capitan.
I'm writing a BASH script to do this, as I need to repeat this compile on a
number of machines.
I test this install script on a VMWare OSX El-Capitan machine. Doing so allows
me to run the install script over and
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