Re: [osg-users] I/ITSEC 2016

2016-10-26 Thread Frank Kane
I live in Orlando so I'll be skulking around all week. Let me know where & when and I'll be glad to participate. Cheers, Frank Kane Sundog Software http://www.sundog-soft.com/ -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69171#69171

Re: [osg-users] I/ITSEC 2016

2016-10-26 Thread Curtis Rubel
Hi Chris, I'll be over there at least once while your there, not sure when yet, will know more when it gets closer, but I wouldn't mind catching up with ya and talking about some OpenIG, etc. things with ya ... Thank you! Cheers, Curtis -- Read this topic online here:

Re: [osg-users] Qt3D 2.0 vs OSG

2016-10-26 Thread konstantin
Andrew, thanks for your answer.19:10, 26 october 2016 г., Andrew Cunningham :We are using Visual Studio 2013 but will be moving to Visual Studio 2015 for this project.QT3D 2.0 is a real scene graph now - it's only real advantage over OSG is that getting started with it is 'low

Re: [osg-users] [ANN] New 3rdParty precompiled package for Windows released

2016-10-26 Thread konstantin
Hello, Guys!!I have grand plans to create a cross-platform development environment in C++.I started with the Windows, where traditionally there are no many well-known open packages to develop.I have built a lot of packages with MSVC2013 for 32 and 64 bit.I have OSG with some dependencies,

Re: [osg-users] Qt3D 2.0 vs OSG

2016-10-26 Thread Andrew Cunningham
We are using Visual Studio 2013 but will be moving to Visual Studio 2015 for this project. QT3D 2.0 is a real scene graph now - it's only real advantage over OSG is that getting started with it is 'low friction' vs OSG which seems at first glance a bit overwhelming, including the whole build

[osg-users] I/ITSEC 2016

2016-10-26 Thread Chris Hanson
If anyone else is going, I'd love to meet and do an informal BoF-type hang out. I'm not exhibiting this year due to family travel plans, but I will be there the 28-30th and would love to connect with others to talk about OSG, osgEarth, OpenIG, OpenGL in general, Triton and SilverLining, UAVs,

Re: [osg-users] 32bit DEPTH for RTT

2016-10-26 Thread Chris Hanson
Can you post the solution, for others in the future to benefit from? On Mon, Oct 24, 2016 at 8:04 AM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Got a help offline from a friend on this ... So glad there are so cool > people on this list ... > > Thanks all! > > Nick > > On

Re: [osg-users] [ANN] New 3rdParty precompiled package for Windows released

2016-10-26 Thread Chris Hanson
Nice work, Torben. You're way ahead of me at this point. I'll try to catch up with your work sometime and maybe get my build system building again. On Mon, Oct 24, 2016 at 3:09 AM, Torben Dannhauer wrote: > Robert, > > don't worry, enjoy your week :) > > Torben > >

Re: [osg-users] OSG SIGGRAPH was a TOTALLY Massively Success

2016-10-26 Thread Steve Satterfield
Did the 2016 BOF slides ever get put online? Just now looking at openscenegraph.org, I don't see them. -Steve On Tue, 2 Aug 2016, Robert Osfield wrote: On 2 August 2016 at 04:38, Tony Vasile wrote: Are Robert's slides available somewhere for those of us who couldn't make

Re: [osg-users] delay-loading OSG DLLs?

2016-10-26 Thread Christian Buchner
Hi, here is my code that actually enables the delay loading to function. First I modify the PATH environment variable to actually contain the folders where the DLLs are expected to be found. Then using __HrLoadAllImportsForDll() I get all the import symbols from the delay loaded DLLS (which have

Re: [osg-users] Qt3D 2.0 vs OSG

2016-10-26 Thread Konstantin Podsvirov
Hello, Andrew! 26.10.2016, 02:41, "Andrew Cunningham" : > Hi, > > We are having a bit of an internal argument about using OSG as a 3.4 scene > graphs: the scene graph in QT3D2.0 (5.7 QT) QT for a Windows/C++ widget app. > We are already familiar with OSG 3.3 in a Windows/MFC

Re: [osg-users] Qt3D 2.0 vs OSG

2016-10-26 Thread Robert Osfield
On 26 October 2016 at 00:41, Andrew Cunningham wrote: > We are having a bit of an internal argument about using OSG 3.4 as a scene > graphs vs the scene graph in QT3D2.0 (QT 5.7) for a QT Windows/C++ widget > app. We are already familiar with OSG 3.3 in a Windows/MFC

Re: [osg-users] glsl version 130 not supported (and related problems)

2016-10-26 Thread Robert Osfield
Hi Bruno, On 25 October 2016 at 23:53, Bruno Oliveira wrote: > I'm sorry but that did not work for me. I indeed created a new clone of the > OSG's master, recompiled OSG along with my app and I get a huge amount of > 'invalid operation' errors when trying to draw