I live in Orlando so I'll be skulking around all week. Let me know where & when
and I'll be glad to participate.
Cheers,
Frank Kane
Sundog Software
http://www.sundog-soft.com/
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Hi Chris,
I'll be over there at least once while your there, not
sure when yet, will know more when it gets closer,
but I wouldn't mind catching up with ya and talking about
some OpenIG, etc. things with ya
...
Thank you!
Cheers,
Curtis
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Andrew, thanks for your answer.19:10, 26 october 2016 г., Andrew Cunningham :We are using Visual Studio 2013 but will be moving to Visual Studio 2015 for this project.QT3D 2.0 is a real scene graph now - it's only real advantage over OSG is that getting started with it is 'low
Hello, Guys!!I have grand plans to create a cross-platform development environment in C++.I started with the Windows, where traditionally there are no many well-known open packages to develop.I have built a lot of packages with MSVC2013 for 32 and 64 bit.I have OSG with some dependencies,
We are using Visual Studio 2013 but will be moving to Visual Studio 2015 for
this project.
QT3D 2.0 is a real scene graph now - it's only real advantage over OSG is that
getting started with it is 'low friction' vs OSG which seems at first glance a
bit overwhelming, including the whole build
If anyone else is going, I'd love to meet and do an informal BoF-type
hang out. I'm not exhibiting this year due to family travel plans, but I
will be there the 28-30th and would love to connect with others to talk
about OSG, osgEarth, OpenIG, OpenGL in general, Triton and SilverLining,
UAVs,
Can you post the solution, for others in the future to benefit from?
On Mon, Oct 24, 2016 at 8:04 AM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:
> Got a help offline from a friend on this ... So glad there are so cool
> people on this list ...
>
> Thanks all!
>
> Nick
>
> On
Nice work, Torben. You're way ahead of me at this point. I'll try to catch
up with your work sometime and maybe get my build system building again.
On Mon, Oct 24, 2016 at 3:09 AM, Torben Dannhauer
wrote:
> Robert,
>
> don't worry, enjoy your week :)
>
> Torben
>
>
Did the 2016 BOF slides ever get put online?
Just now looking at openscenegraph.org, I don't see them.
-Steve
On Tue, 2 Aug 2016, Robert Osfield wrote:
On 2 August 2016 at 04:38, Tony Vasile wrote:
Are Robert's slides available somewhere for those of us who couldn't make
Hi, here is my code that actually enables the delay loading to function.
First I modify the PATH environment variable to actually contain the
folders where the DLLs are expected to be found.
Then using __HrLoadAllImportsForDll() I get all the import symbols from the
delay loaded DLLS (which have
Hello, Andrew!
26.10.2016, 02:41, "Andrew Cunningham" :
> Hi,
>
> We are having a bit of an internal argument about using OSG as a 3.4 scene
> graphs: the scene graph in QT3D2.0 (5.7 QT) QT for a Windows/C++ widget app.
> We are already familiar with OSG 3.3 in a Windows/MFC
On 26 October 2016 at 00:41, Andrew Cunningham wrote:
> We are having a bit of an internal argument about using OSG 3.4 as a scene
> graphs vs the scene graph in QT3D2.0 (QT 5.7) for a QT Windows/C++ widget
> app. We are already familiar with OSG 3.3 in a Windows/MFC
Hi Bruno,
On 25 October 2016 at 23:53, Bruno Oliveira
wrote:
> I'm sorry but that did not work for me. I indeed created a new clone of the
> OSG's master, recompiled OSG along with my app and I get a huge amount of
> 'invalid operation' errors when trying to draw
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