Re: [osg-users] Android build failure with Android NDK r13

2016-10-27 Thread rocco martino
Hi, everything works fine for me following the same instructions with the same osg/ndk versions. Maybe your toolchain is actually broken. Martino Il giorno gio 27 ott 2016 alle ore 17:34 Rafa Gaitan ha scritto: > Hi Andy, > > The toolchain for cmake in osg is probably

Re: [osg-users] Android build failure with Android NDK r13

2016-10-27 Thread Rafa Gaitan
Hi Andy, The toolchain for cmake in osg is probably not updated since the ndk r10e. Unfortunately I'm not working anymore in Android and I don't have time for take a look at it. I used the toolchain file from the opencv project, so probably updating it with that file will fix that problem Best

Re: [osg-users] More lights in scene!

2016-10-27 Thread Nickolai Medvedev
Hi, all. This is very good site about lighting and another graphic effects: http://sunandblackcat.com/other.php -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69177#69177 ___ osg-users mailing list

Re: [osg-users] 32bit DEPTH for RTT

2016-10-27 Thread Trajce Nikolov NICK
Hi Chris, I can not post code snippets due to the nature of the project. But in general it is what Glenn suggested in this thread - to have the light matrix (this is the one that is rendering from the light source origin into RTT) in view space against viewspace vertex in the shader. Here is

Re: [osg-users] LOS Intersection and osgOcean segmentation fault issue.

2016-10-27 Thread Dario Minieri
Hi, No ideas? :? :( Thank you! Cheers, Dario -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69175#69175 ___ osg-users mailing list osg-users@lists.openscenegraph.org