Hi Sebastian,
it is not only for display, I need handle of the sliced Geometry, something
like what DBGS are doing, to cut triangulated cultural features on tile
boundaries.
But thank you anyway
On Fri, Nov 18, 2016 at 8:39 AM, Sebastian Messerschmidt <
sebastian.messerschm...@gmx.de> wrote:
>
Hi,
Hi,Can anyone provide the link for the download of t72-tank_des textures.
Are you seriously asking people to use a search engine for you?
...
http://lmgtfy.com/?q=t72-tank_des
First!!! hit
Cheers
Sebastian
...
Thank you!
Cheers,
Rambabu
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Hi Bruno,
In order to use core-profile you need to setup the aliasing:
viewer->getCamera()->getGraphicsContext()->getState()->setUseModelViewAndProjectionUniforms(true);
viewer->getCamera()->getGraphicsContext()->getState()->setUseVertexAttributeAliasing(true);
After this you'll have
Hi Trajce,
If you only need to display it, maybe clipplanes is what you are after.
They also work fine with modern shader pipelines, where you can
transform them inside the vertex shader to your liking.
Cheers
Sebastian
Hi Community,
is something like this available in OSG?
Thanks as
Hi,Can anyone provide the link for the download of t72-tank_des textures.
...
Thank you!
Cheers,
Rambabu
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Thank you Robert, that's perfect!
2016-11-17 10:24 GMT+00:00 Robert Osfield :
> Hi Bruno,
>
> On 17 November 2016 at 10:11, Bruno Oliveira
> wrote:
> > How does one draw an open polygon using whether OSG API's or OpenGL
> > primitives?
I've been trying to migrate my shaders to OpenGL 4.1.
What is the alternative to the fixed pipeline code, of the vertex shader:
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
gl_Position = ftransform();
I know I have ot create my own out vector, like "out vec4 texcoord", but
Hi Community,
is something like this available in OSG?
Thanks as always!
Cheers,
Nick
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Hi Gianni,
Does 3.0.2 still have the deprecated functions that are used in OSG 3.4? I
check against 2.8.6 and I don't get any unidentified function errors. I
will try 3.0.2 and give an update.
Thanks, Sam
On Wed, Nov 16, 2016 at 11:51 PM, Gianni Ambrosio
wrote:
> Hi
It really sounds like what you're doing is going to require geospatial
integration, and for that, you'd be much further ahead using osgEarth,
which has all sorts of geospatial features built in.
Can you describe the bigger picture of what you're actually trying to
_accomplish_ in the end, so we
It would appear the original source of the tank is the Naval Postgraduate
School tutorials page:
http://trac.openscenegraph.org/documentation/NPSTutorials/
This is from 2004. 12 years go. Man, time flies.
Christian
2016-11-17 15:25 GMT+01:00 Christian Buchner :
>
>
> As for an "osgtank" model, I have no idea what you are talking about,
> it's not anything to do with the core OpenSceneGraph source code
> distribution or the OpenSceneGraph-Data distribution. Again this is
> an issue of just throwing out a question without any proper context.
>
I suspect OP
On 17 November 2016 at 12:21, Rambabu Repaka wrote:
> Hi,Iam not asking about model rotation.Iam asking about how to rotate the
> nodes in a model.Like in cessna left and right fans rotation.
This demonstrates that you should have explained this properly in your
first
Hi Rambabu,
Hi,Iam not asking about model rotation.Iam asking about how to rotate the nodes
in a model.Like in cessna left and right fans rotation.
In this case, again: think about the perception of your questions before
shooting them out.
Depending on the model and its structure you
On 17 November 2016 at 12:13, Uma Devi Selvaraj wrote:
> Hi,
>
> "osgviewer -e gdal --image "geotiff_file" " using this command I am able to
> display the file. will this command retains geographic information. Is this
> correct command?
It's fine to use the preload
Hi,Iam not asking about model rotation.Iam asking about how to rotate the nodes
in a model.Like in cessna left and right fans rotation.
...
Thank you!
Cheers,
Rambabu
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Hi,
"osgviewer -e gdal --image "geotiff_file" " using this command I am able to
display the file. will this command retains geographic information. Is this
correct command?
...
Thank you!
Cheers,
Uma
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Hi Sebastain,
I am sorry image size too big to upload. It is 36 MB
...
Thank you!
Cheers,
Uma
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Hi Uma,
The tiff plugin uses libtiff 3rd party library that doesn't support
geotiff. The OSG's gdal plugin does support geotiff but isn't loaded
by default as the .tif extension will be mapped to the tiff plugin.
To get the OSG to use the gdal plugin add a .gdal to the image
filename, the gdal
Hi,
That is strange. Can you supply the image for investigation?
It is either broken, non-standard or your tiff-lib is not up to date.
Cheers
Sebastian
Hi Sebastain,
Thanks. As of now I just want to create appliaction that will render
Geotiff file using OSG. I tried to display using
Hi Sebastain,
Thanks. As of now I just want to create appliaction that will render
Geotiff file using OSG. I tried to display using osgviewer I am getting
following message.
I used the following command " osgviewer --image "geotiff_file" "
TIFF rader: Unknown field with tag 33550
Hi Rambabu,
you can rotate with the rot pseudoloader like this:
osgviewer cessna.osg.0,20,0.rot
Regards, Laurens.
On Thu, Nov 17, 2016 at 12:41 PM, Rambabu Repaka
wrote:
> Hi,Can anyone tell how to do the nodes rotation for the osg model like
> cessna.
>
> ...
>
> Thank
Hi,Where i can get osgtank model for download.If anyone having a model share
the link down.
...
Thank you!
Cheers,
Rambabu
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Hi,Can anyone tell how to do the nodes rotation for the osg model like cessna.
...
Thank you!
Cheers,
Rambabu
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Hi Uma,
Hi,
How can I display Geotiff image in osg . Is there any example.?
I have installed GDAL in my system.
A geotiff essentially is a normal tif with geo-reference information.
To simply display it you can use the osgviewer with the --image.
If you need to display it at it
Hi Bruno,
On 17 November 2016 at 10:11, Bruno Oliveira
wrote:
> How does one draw an open polygon using whether OSG API's or OpenGL
> primitives?
> I know how to draw, for instance, a filled rectangle, but how do I draw a
> filled rectangle with a hole inside?
>
Hello,
How does one draw an open polygon using whether OSG API's or OpenGL
primitives?
I know how to draw, for instance, a filled rectangle, but how do I draw a
filled rectangle with a hole inside?
My data structures are stored as follows: a vector of the outward polygon's
vertices in clockwise
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