Thanks Sebastion, Robert,
I did indeed dump the part of the scene into osgt and here is the hierarchy
(GeometryTechnique used):
PagedLOD->Group->TerrainTile (4x these)->MatrixTransform->Geode
After some experiments I am successful now in injecting my own node (simply
replaced the Geode with my
b.lindahl wrote:
> Thanks Bjorn for the osg-3rdparty-cmake project. It really helped alot. I got
> stuck on getting libtiff working with osg though and found out after banging
> my head against the wall for quite some time with the version linked to from
> the readme on github: libtiff(dot)org
Hello,
in my scene graph I'm using an AutoTransform to add a circle with
Radius=10, centered on (0,0,0):
float Radius = 10;
for (int i = 0; i < nPointsInCircle; i++)
vertArray[i] = Vec3d( radius * sin(...), radius* cos(...), 0.));
then I add this to a Drawable + Geode, and add that
Hi Nick,
Hi Robert, Community,
I am hacking the VPB process again :-).
The story is this: I transform tiles back from ECEF to local, do
something with the Geometry and I want to replace the tile with my own
Node. Spent already hours reading and trying to understand the
SceneGraph with all
Hi, Nick!
I think, it would be simpler to write the new program of creation of a terrain,
than to change existing VPB.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69585#69585
___
osg-users
Hi Nick,
I don't really know what bit you are confused by. It's really just a
straight quad tree with PagedLOD inserted to enable the paging. The
TerrainTile nodes represent a single tile to be rendered for a
particular LOD level and holds the data that describes the imagery and
DEMS and
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