Re: [osg-users] replace tile with my own Node in VPB generated QuadTree

2016-12-03 Thread Trajce Nikolov NICK
Thanks Sebastion, Robert, I did indeed dump the part of the scene into osgt and here is the hierarchy (GeometryTechnique used): PagedLOD->Group->TerrainTile (4x these)->MatrixTransform->Geode After some experiments I am successful now in injecting my own node (simply replaced the Geode with my

Re: [osg-users] Visual Studio 2015 3rd_party

2016-12-03 Thread Björn Blissing
b.lindahl wrote: > Thanks Bjorn for the osg-3rdparty-cmake project. It really helped alot. I got > stuck on getting libtiff working with osg though and found out after banging > my head against the wall for quite some time with the version linked to from > the readme on github: libtiff(dot)org

[osg-users] PolytopeIntersector with AutoTransform

2016-12-03 Thread Bruno Oliveira
Hello, in my scene graph I'm using an AutoTransform to add a circle with Radius=10, centered on (0,0,0): float Radius = 10; for (int i = 0; i < nPointsInCircle; i++) vertArray[i] = Vec3d( radius * sin(...), radius* cos(...), 0.)); then I add this to a Drawable + Geode, and add that

Re: [osg-users] replace tile with my own Node in VPB generated QuadTree

2016-12-03 Thread Sebastian Messerschmidt
Hi Nick, Hi Robert, Community, I am hacking the VPB process again :-). The story is this: I transform tiles back from ECEF to local, do something with the Geometry and I want to replace the tile with my own Node. Spent already hours reading and trying to understand the SceneGraph with all

Re: [osg-users] replace tile with my own Node in VPB generated QuadTree

2016-12-03 Thread Nickolai Medvedev
Hi, Nick! I think, it would be simpler to write the new program of creation of a terrain, than to change existing VPB. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69585#69585 ___ osg-users

Re: [osg-users] replace tile with my own Node in VPB generated QuadTree

2016-12-03 Thread Robert Osfield
Hi Nick, I don't really know what bit you are confused by. It's really just a straight quad tree with PagedLOD inserted to enable the paging. The TerrainTile nodes represent a single tile to be rendered for a particular LOD level and holds the data that describes the imagery and DEMS and